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Rise of Gun News

Festival Zombie vs Vampire

🧟 Rise of Gun Joins Its First Themed Festival!


Hello everyone!
This is the first themed festival that Rise of Gun is taking part in!
The festival features a wide selection of zombie and vampire-themed games — and all participants have prepared great discounts. I’ve joined too, and for a limited time Rise of Gun is 35% off!

[h2]🛠️ What to Expect in Rise of Gun:[/h2]
Rise of Gun isn’t about action, shooting, or killing — it’s not that kind of game.
But you’ll definitely feel the atmosphere of the apocalypse in a small town where you live and do everything you can to survive:

  • Craft your own weapons
  • Upgrade your shop
  • Help the townspeople


Thank you for supporting the game!
Enjoy the game and have a great festival! 🧡

https://store.steampowered.com/app/2319640/Rise_of_Gun

Rise of Gun v6.3.8

Hello everyone
It's time for a small but no less interesting update
Thanks to everyone who supports the game with positive reviews. This update includes many pleasant changes, some of which have been requested for a long time, and now they are here

[h2]Added[/h2]
  • Added a statistics window before sleep, now you will understand where you earn and where you spend (very useful for strategy planning)
  • Added the ability to upgrade the warehouse, this opens up the ability to highlight parts for quests and orders. Assembling weapons becomes easier
  • Added advertisement banners for service, shooting range, and toilets, after building them more residents will visit
  • Now, ammo in the shooting range will transfer to the new level after upgrading
  • Added text on the ammo showing how many shooting range attempts they give
  • Added a chance to find blueprints on the map from Karl, now he can bring blueprints from his trips
  • Added the ability to drink from the cooler
  • Added a decor building that increases received tips
  • Added an icon above the bio toilet showing that it's dirty (now easier to know when to clean it)
  • Added salary display for tomorrow, now you will know how much will be deducted for wages
  • Added reputation loss if you close the door in the service area while a customer is entering
  • Added tool breakage for cleaning or repairing quest items
  • Added reputation loss if you don’t pay a worker (if you have no money, set it as a day off)
  • Added messages when reputation is lost
  • Added the ability to add or remove items in the queue in the auto craft tab
  • Added reputation loss if you close the store while customers are entering
  • Added description for detail price arrows
  • Added description for advertisement banners
  • Added item receiving animations for quest characters
  • Added a "How to play" button in the menu, with a brief explanation of what to do in the game
  • Added localization





[h2]Changed[/h2]
  • Changed phone call behavior, if you have a worker at the cash register or service, the phone will not ring (so it won’t distract you)
  • Changed Karl’s balance, now distant points bring more rewards (money, experience, scrap)
  • Increased decor price
  • Changed water collection, now water will gather every hour, and more during rain
  • Scrap and money were rebalanced to fit new and old mechanics
  • Residents now leave more trash (depends on reputation)
  • After building the final level of the workbench, the lamp will be initially turned on
  • Daryl now buys weapons for full price and only with money
  • Tutorial videos can now be skipped after 10 seconds


[h2]Fixed[/h2]
  • Fixed a bug where workers' salaries were not deducted after sleep
  • Fixed a bug where workers would work on their day off
  • Fixed the cashier icon
  • Fixed a bug where the cooler tutorial video was not shown
  • Fixed a bug where the level widget and notification could overlap
  • Fixed a bug where the mayor’s door would not close at night
  • Fixed a bug where ammo would not save in hand and float in the air
  • Fixed a bug where tutorial text could go off-screen in some languages


[h2]Conclusion[/h2]
Thanks to everyone for the support
I will continue to support the game for a while and prepare DLC for you
Also, I have started working on 2 new games, I hope you will enjoy them. I’ll announce them soon
All detailed info is in our Discord
Enjoy the game

Sincerely
PimpGameStudio


https://store.steampowered.com/app/2319640/Rise_of_Gun/

EASTER 2025

🐣 The Easter Event Has Begun!


Hello everyone!
Starting today, Rise of Gun launches its annual Easter event, which will return every April! 🎉

[h2]🥚 What to Expect:[/h2]
  • A small mini-game where you search for Easter eggs
  • Collect 5 eggs and receive a reward
  • Eggs and the basket refresh every in-game day
  • Possible rewards: parts, money, or scrap
  • You also gain XP for collecting eggs and claiming rewards


[h2]🎁 Enjoy the Celebration:[/h2]
Play, gather what you can, and earn useful resources — spring has arrived, even in the apocalypse!
I wish you all a great mood and a fun time in the game!



With love,
PimpGameStudio


https://store.steampowered.com/app/2319640/Rise_of_Gun

Fixes day 4

-Fixed a bug due to which it was impossible to complete the bartender's quest for some players
-Fixed some words in the localization, French
-Added a back home button, it works once in the save, to restart it you need to re-enter the save, it is needed for those cases if you are stuck somewhere and cannot choose
-Fixed the sound of a working drill when switching to a broken object

Quick Fixes Day 3 — Fixes and Improvements

Hello everyone! Day 3 — Fixes and Improvements.

This update includes the following changes:

– Fixed a bug that prevented players from picking up the coffee box and beer box for Carmelita’s and Chester’s quests.
If this issue still persists, simply turn the ping display off and on again. Once the yellow circle appears, everything should be fixed.

– Another interaction bug was fixed with the vendor Ray, where his parts would refresh while you were watching.
If this issue still happens for you, please contact me and send your save folder — I’ll do my best to fix it.

– Reduced the number of dialogue-enabled NPCs from 30% to 20%.

– Quest rewards are now shown directly in the dialogue. This way, you’ll clearly see what the quest gives you and can decide whether to accept it or not.

– Fixed a bug where Ray’s shelves could become overly dirty after loading a save.

That’s all for now.
I’ll keep working hard to fix issues as quickly as possible.
Huge thanks to everyone sending in bug reports!
You’re helping me a lot — I’m developing this game alone, and it’s easy to miss something.
Sorry for any inconvenience!