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Rise of Gun News

Rise Of Gun Update V6 Announcement

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Hey everyone!

The new update Rise of Gun v6: Story Mode is launching next week!

It’s finally happening tons of new mechanics are coming: personal transport, dialogues with NPCs, tons of quests, a full story campaign, and much more.
All the details will be shared in the pre-release announcement.

I’ll be happy to see all of you there and would love to hear your feedback on Steam!

Also, I’ve decided not to raise the price before summer which means I can give you a 35% discount to celebrate the update!

Let’s have some fun together this is the biggest update in the history of the game, and I think you’ll love it.

In the meantime, enjoy the trailer for the upcoming update!

https://store.steampowered.com/app/2319640/Rise_of_Gun

Devblog #15

Hello everyone!

It's time for a new dev blog. A lot of interesting things have been added lately — both in terms of new mechanics and visual improvements. In this post, you’ll find a small roadmap, and a reminder: all changes have already been added to the test branch, and you can try them out right now. To join the test branch, hop into our Discord channel or check the pinned discussions on Steam.

Also, don’t forget — after this update, the price of the game will increase.

What’s new:

– The Mayor, his Secretary, the Warehouse Chief, the Head of City Defense, and the Farmer will no longer stand still — they now walk around their designated areas, making the world feel more alive.
– Soldiers now occasionally fire from their posts to defend the city from zombies, adding more immersion.
– At night, you may see people warming themselves near fire barrels, bringing more life to the streets.
– A new durability system for tools has been added. Tools will now break from frequent use — but don’t worry, you’ll be able to buy new ones at a fair price.
– A new video intro has been added to the main menu.
– The Free Mode has been renamed to “Story Mode” — this is part of the preparation for the upcoming update finale.
– Achievement icons have been updated (and new ones are coming soon).



Quests:

– Added a new questline for Mr. Pawn, the Head of City Defense.
– Added a new questline from Chester, the local gossip.
– The Mayor’s house has been improved — he will now kick you out if you visit him at night.

Fixes:

– Fixed a bug where part information wasn’t displayed in the order window.
– Fixed an issue where auto-crafting could be started without collecting previous ammo.
– Fixed a bug where sticker textures were glowing at night.
– Fixed a bug in the Mayor’s quest logic.
– Fixed a bug with Carmelita’s quest hint system.
– Minor code optimization.

Roadmap:

There’s not much left to do — I hope this will be the last dev blog before the full update. My goal is to finish everything by the middle of next month.



– 3 questlines: Carmelita, the daytime vendor, and the night vendor.
– New achievements.
– New tutorial.
– Localization.
– Additional bug fixes and polishing.

We’re almost at the finish line! I’m truly happy to have you with me on this journey. Thank you to everyone who has supported the game, left feedback, and helped it grow — it means a lot!

Devblog #14

Hey everyone! 🎮

A small dev blog for Rise of Gun

🔥 What's new this week?


I've been working hard on the storyline and added 32 new quests! 📜 Now there are quite a lot of them, revealing more of the city's history. You'll also get deeper interactions with the residents. 🏙️

Completed questlines for:
- Ellie 👩
- Tom 🛠️
- Walter 🎰
- Farmer Hank 🚜







All these changes are already available for testing! 🧪 Don't forget to join our Discord to find out how to access the test branch.

https://discord.gg/CnB5vpxU

🎧 New ambient sound system

A new ambient system has been added. 🎶 The world now feels more alive thanks to various environmental sounds. Audio details have been carefully refined to enhance immersion.

🛠️ Bug fixes

- Quests and orders now properly disappear after completion 📜
- Improved and fixed character animations 🎭
- Collisions on new objects are now working correctly 🔩
- Fixed a workbench weapon issue 🔫
- Hired workers no longer disappear 🏗️
- Bicycle now correctly deducts scrap instead of money 🚲
- Mission completion sound can now be adjusted in volume settings 🔊
- Items can no longer be sent for recycling from the inventory menu

🚀 What's next?

Development is ongoing! Thank you for your support, feedback, and comments. 💬 They are a huge help in improving the game.

📢 Don't forget to join our Discord to stay updated on the latest changes! 💙

https://store.steampowered.com/app/2319640/Rise_of_Gun

https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio/

30% Discount

🎉 Spring Sale & Upcoming Update! 🌿

Hey everyone! 🌟 The Spring Sale is here don’t miss out! 💰 A new update is coming soon, and you can follow its progress in my **dev blogs**. I'm working hard to add even more content, and it’s all thanks to your support! ❤️

🔹 Join the Testing Phase! 🔹

You can try out the upcoming update right now! 🚀 Just join our Discord channel and access the testing branch to see all the latest changes.

https://discord.gg/CnB5vpxU


⚠️ Important:The test version is not final. ❗ It may contain bugs and story spoilers, and some features may change before the final release.

💬 Thank You for Your Support! 💬

The game has been in development for 2 years, and your support has been amazing! 🎮 Your engagement helps the game **grow and improve**. 💡 Every piece of feedback is valuable, so feel free to share your thoughts! ✍️

🔥 Last Chance to Get the Game at Its Current Price! 🔥

After the next update 💾 the game price will increase, so don’t miss the chance to grab it at a discount right now! 🏷️✨

https://store.steampowered.com/app/2319640/Rise_of_Gun


https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio/

Devblog #13

Hello everyone! A small dev blog.

Finally, I have completed the most difficult part! We are getting closer to the new update, and now I will share what I have managed to accomplish in these two weeks. I recommend starting a new game for those who will be testing. If you want to participate in testing, join our Discord channel—there you will find all the detailed information.

New Workers


[h2]Parts Creator[/h2]
A new worker who creates parts. To hire them, you need to build a crafting machine. After that, a new "Automation" tab will appear in the crafting menu, where you can select multiple parts for production. All crafted parts are immediately sent to storage. Otherwise, this worker functions like the others.



[h2]Ammo Creator[/h2]
A new worker who creates ammunition. To hire them, you need to build an ammo-making machine. After that, you can hire the worker. By approaching and interacting with them, the automation menu will open, where you can select various types of ammo to craft. The automation menu offers two production methods:
1. Creating ammo and placing it on the ammo shelf.
2. Creating ammo and placing it on the shelf of the ammo-making machine.



The worker independently places the ammo on the shelf. If the shelf is full, they will place it on the ammo-making machine. If that is also full, the ammo will be dropped on the floor.

Added


- New sounds for the interactive map.
- New spare parts.
- Voice acting and facial animation for city residents (adds atmosphere).
- Raft physics in the pool.
- Default quest highlighting.
- All missions that can be rewarded now appear at the top of the list.
- Quests, orders, and missions are now in one place and can replace each other.
- Shop banner highlighting at night.
- Inventory closure on Tab.
- Increased light from barrels.
- More realistic flashlight.
- Name added to the trade vendor.










Mission System


- Quest pinning after accepting.
- Ability to view the original quest text.

Fixed Bugs


- Fixed an issue where a part would disappear when held.
- Fixed an issue where a blueprint could not be picked up.
- Fixed quest display for weapons.
- Fixed dialogue display for Mr. Pawn.
- Fixed the hitbox size of small sights.
- Fixed tools no longer being highlighted by the flashlight.
- Fixed an issue where picking up a weapon on the workbench would change tools.

Thank you all! Looking forward to your feedback. I hope you enjoy the upcoming update. Everything is now available for testing. I would really appreciate it if you leave a review of the game—it greatly motivates me and helps new players discover the game. Your opinion is very valuable!