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Deep Rock Galactic: Survivor News

Coming Soon: Azure Weald!

WARNING: This post contains details about the Azure Weald that might be considered spoilers to some.

Hello Survivors,


In order to meet the latest quotas, management has decided to open operations in a new biome: the Azure Weald! Today we’ll talk a bit about what makes this place so marvelous and profitable.

On the surface, the Azure Weald is a stunning blue cave with blue and pink luminescent plants that produce a soft and comforting light. It’s not as dense with rock as Salt Pits, and features no pesky obstacles like the vines of Hollow Bough, making it a fairly maneuverable place. It’s the only cave system with water as a minor obstacle and a surrounding border.


The biome has a few features you won’t find anywhere else, like the glowing crystal formations known as p[[[[[[[{0}]]]]]]]q. These crystals will heal you when you stand near them, but Glyphids gain the same benefit so use them wisely. They can also be destroyed with your trusty pickaxe… or an ill-timed drop pod. You might want to preserve them though, because Azure Weald contains no Red Sugar to heal you.

Another Azure Weald curiosity is the membranes on the ground that launch you into the air when you walk over them. They offer a quick getaway or a daring aerial attack if you’re feeling brave.


The Azure Weald is home to a couple of new Glyphids that are sure to make your job interesting. The Glyphid Mini Exploders are faster than regular Glyphid Exploders, very abundant, fashionably pink, and almost as deadly as their bigger brothers.

The cunning Glyphid Warden is also lurking around between the glowing lichens of the Weald. When stationary, it sets up a Mind-Link that makes all nearby Glyphids take much less damage. You will have to hunt it down to get rid of it, as it is fairly skittish.


The Azure Weald comes with all the bells and whistles of a new biome: Five Hazard levels with three biome goals in each, and a Biome Mastery mode with five Hazard level challenges offering permanent meta bonuses to any runs in the Weald.

That’s it for now miners. Stay tuned for more details about Update 04 which is on track to launch this fall.

Rock and Stone!

Hotfix 0.3.35d

Hello Survivors!

We just updated the game with a small hotfix for the sweet tooth. Make sure you have the latest version of the game 0.3.35d to enjoy it

Short and sweet list of fixes:
- Fixed an issue where the Red Sugar Cube artifact would no longer give you Max HP

Balance Pass & Bug Fixes

Hello Survivors,

As promised, a small bug fix and balance patch while you wait for Update 04. Thanks for having patience with us!

[h2]Improvements & Fixes[/h2]
  • Fixed an issue where some progress could be lost if quitting the game immediately after ending a run
  • Enemy projectiles are now destroyed when hitting the player
  • Fixed an issue where the “Mastery Gained” screen would show up, even when no actual progression had been gained
  • Reaching 0 Max HP with the Energy Bars artifact will now result in the dwarf dying
  • The Twin Dreadnoughts no longer deal damage while transferring health
  • The Huuli Hoarder will no longer attack for 0 damage
  • Cocoons should no longer do 0 damage
  • All Class Mod stats are moved to the meta category
  • Fixed an issue where Mineral Market buttons could get stuck when using a controller
[h2]Balance changes[/h2]
  • The Impact Axe no longer knocks back enemies when returning
  • The XP upgrade ‘Learn on the Job’ has been adjusted:
    • Uncommon - Removed
    • Rare now gives 10% increased XP gained during a dive (was 9)
    • Epic now gives 15% increased XP gained during a dive (was 12)
    • Legendary now gives 20% increased XP gained during a dive (was 18)
  • The Scout Classic Class Mod bonus has been changed to a multiplicative +15% Max HP (was flat +20 Max HP)
  • MK11 (Unstable Overclock) has been changed to: +25% Fire rate, +25 Reload Speed, +100% potency, +30 Clip size, -50 Accuracy (was +200% Fire Rate, +30 Clip Size, -90 Accuracy)
  • The following Artifacts have been buffed with a passive bonus:
    • FRZ Shield Belt (Artifact): +10% Cold Damage
    • BRN Shield Belt (Artifact): +10% Fire Damage
    • Reflex Calibrator (Artifact): +5% Armor
    • Clipboard of Grudges (Artifact): +10% XP Gain
    • Vita-Miner Pills (Artifact): +5% Max HP
    • Armor Grease (Artifact): +5% Movement Speed


PS. If you like the new splash and capsule art, head over to our Discord to download it as a wallpaper in most common sizes :)

Roadmap Update - September 2024

Hello Survivors,

Once again, we want to thank you for being patient with us as we finalized our plans for Update 04! We are spending longer on updates than we did in the Spring, in order to make every update feel substantial and meaningful, while simultaneously future-proofing the game’s foundation with new tech.

We are ready to share the plans for Update 04 in rough headlines, and as always, we will start revealing more details in the weeks and days leading up to the update. Update 04 is on track for a fall release! We are also planning a small snack-sized update with some fixes, balance changes, and QoL features to sate your appetite until then. The snack is coming next week.

Rock and Stone!

The Funday Dwarves

Summer Patch

Hello Survivors,


We’re slowly returning from our Summer holiday, and will soon begin preparations for Update 04. The first step is to update our living roadmap, as soon as we settle on a scope for the next update - stay tuned. Until then, we thought we’d make a small patch with some fixes, balance changes, and a much-requested feature allowing you to ‘pin’ upgrades in the shop. Here are the patch notes for patch 0.3.0d:

[h2]Features[/h2]
  • Added the ability to pin upgrade cards in the shop. This prevents them from being rerolled and keeps them for the next shop.
  • The game should now properly run in the background when it loses focus
  • Added a beam range weapon upgrade

[h2]Improvements & Fixes[/h2]
  • Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now properly applies status effects.
  • The dwarf can now also be controlled with the right stick on controllers
  • Fixed an inconsistency issue when targeting the highest HP enemies
  • It is now possible to hold the button to buy/sell multiple minerals in the mineral market
  • Added a charge delay to the refund all upgrades button to avoid accidental refunding
  • Added description to potency upgrades
  • Wallet currency now animates more appropriately when spending resources
  • Status Effect stacks applied can now be seen on the end screen
  • Status Effect damage upgrades will no longer be offered when the player has no damaging status effects or ground zones
  • Amount of projectiles fired can now be seen on the end screen
  • Fixed an issue where the flow of mastery selection could break when clicking the breadcrumb bar at the top. It is no longer clickable.
  • Fixed an issue that would show the wrong biome illustration when completing Biome Masteries
  • Sawn-Off unstable overclock (M1000 Classic and Drak-25 Plasma Carbine) now only targets enemies in its reduced range
  • Fixed missing lifetime stat when inspecting the Colette Wave Cooker
  • Fixed missing death audio on Elite Acid Spitter
  • Fixed an issue where controller navigation could be lost on the shop screen if the pause menu was opened
  • Fear should now actually make the enemies run away
  • Added varying fear resistance to enemies
  • Fixed an issue that prevented Cluster Grenades from properly applying fear
  • Fixed an issue where ground zone grenades (Neurotoxin and Incendiary) would start reloading without throwing one. They are now always thrown when ready
  • Various UI tweaks

[h2]Balance[/h2]
  • Increased Hi-Volt Thunderbird damage from 16 to 20.
  • Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now also increases range by 25%
  • Shredder Swarm Grenade damage increased from 10 to 18, drone range increased from 2 to 2.5
  • Removed uncommon tag beam range upgrade and lowered the values of the rare/epic/legendary from 15%/20%/30% to 10%/15%/25%
  • Increased the dwarf turn speed by 50% to make aiming more snappy
  • Increased fear duration from 3 to 4 seconds on the Hallucinogenic unstable overclock (High Explosive Grenade + Neurotoxin Grenade)
  • High Explosive Grenade: Reload Time reduced from 6 to 5 seconds. Explosion radius increased from 3 to 3.5. Mastery Bonus changed from only damage to damage and explosion radius