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Deep Rock Galactic: Survivor News

We’re nominated for a Golden Joystick Award!

[h3]BIG NEWS, miners![/h3][p]Management is thrilled to announce that Deep Rock Galactic: Survivor has been nominated for Best Indie Game at the Golden Joystick Awards![/p][p]We’re proud to see how far the game has come, and it’s all thanks to your continuous support.[/p][p]Cast your vote before October 31st and help us bring home the trophy. 🏆[/p][p][/p][h3]VOTE HERE 👉 https://www.gamesradar.com/goldenjoystickawards/[/h3][p][/p][p]ROCK AND STONE![/p][p]
[/p]

Security hotfix

Hello Miners!

Today, we released a tiny security patch on Steam. Version 1.0.87p (same as the last version number)

Unity Technologies have found a security flaw in their engine that affects Windows, and todays update has that flaw patched out.

Unity says that they have no knowledge of anyone exploiting this issue, and no users have been at risk.

For Deep Rock Galactic : Survivor - no one was ever at risk, since this is a single player game (unless you accidentally invited a hacker physically into your house with a USB stick).
Unity and Microsoft have already updated Windows Defender, so without this patch, you might experience issues with being allowed to play the game.
No other changes are included in this patch.

For technical details on the vulnerability see https://unity.com/security/sept-2025-01#details

Patch 1.0.87p - Gate Rework!

Hello Miners,
[p][/p][p]As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming!
[/p][h2]Features[/h2][p]New Gate Missions
Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud![/p][p]VFX Slider
Explosions look awesome. Too awesome, in some circumstances. To address this, we've added a VFX slider that lets you tone down explosions (and other effects), making it easier to see glyphids on the map. [/p][p]Anomaly Dives
Management has approved B0b-33 for missions in Vanilla, Bloody Learner, Hardcore, and Company Man anomalies. Additionally, Elimination can now once again be played in the vanilla anomaly dive.[/p][p][/p][h2]Fixes[/h2]
  • [p]LOK-1 and "Hurricane" Guided Rocket System no longer target untargetable enemies[/p]
  • [p]Breach Cutter scales correctly with Lifetime[/p]
  • [p]Fixed an issue where explosive plants would not deal damage in the first stage[/p]
  • [p]Fixed an issue that made enemies ignore lava[/p]
  • [p]Fixed an issue with players being stuck on the loading screen[/p]
  • [p]Fixed an issue where you could continue to buy the same thing in the shop multiple times[/p]
  • [p]Fixed an issue that prevented masteries from unlocking correctly[/p]
  • [p]Fixed an issue where completed masteries didn’t count class mod masteries correctly[/p]
  • [p]Fixed an issue where gear could have a 0% stat mod shown[/p]
  • [p]Fixed an issue where the “Complete a stage with alien threat level less than 1” mission goal was not acting properly[/p]
  • [p]Fixed an issue where “unreasonable uptime” unlocked instantly when disposable tech Overclock was picked on a drone[/p]
  • [p]Fixed an issue where the wrong biome name was displayed on a biome mastery reward[/p]
  • [p]Fixed an issue with the “You’re locked in here with me” achievement[/p]
  • [p]Fixed an issue with the “Karl is that you?” achievement[/p]
  • [p]Fixed an issue with the “I ain’t buying it” achievement[/p]
  • [p]Fixed an issue with the “Now where did I put my keys” achievement[/p]
  • [p]Fixed an issue where players could jump on top of the C4 pallets in the Escort mission[/p]
  • [p]Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls would not appear when inspecting the weapon[/p]
  • [p]Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls VFX would lag behind the hot ball[/p]
  • [p]Fixed an issue with looping audio on Bosco Weapons[/p]
  • [p]Fixed an issue with looping audio on Firefly Drones and K-1 Viper Drones[/p]
  • [p]Fixed an issue with looping audio from Overclock Disposable Tech[/p]
  • [p]Fixed an issue with looping audio from the Ommoran Beamers[/p]
[h2]Improvements[/h2]
  • [p]You can now hide completed milestones[/p]
  • [p]Optimized damage numbers[/p]
  • [p]Improved gear screen layout[/p]
  • [p]Improved meta shop layout[/p]
  • [p]Clearer end screen communication[/p]
  • [p]Clearer mastery bonus communication[/p]
  • [p]Stronger call to action to enter gear screen in the play flow[/p]
  • [p]Gear no longer drops in the last 10 seconds of the stage[/p]
  • [p]Gear no longer drops off the map[/p]
  • [p]Lowered the chance to get similar gear drops in a row[/p]
[h2]Balance changes[/h2]
  • [p]Vanguard Contracts now reward Epic gear on first win[/p]
  • [p]Lethal Operations now reward Legendary gear on first win[/p]
  • [p]Mission goals[/p]
    • [p]Elimination: Sector 1 Hollow Bough: Mine 500 regenerating vines → 250 regenerating vines[/p]
    • [p]Elimination: Sector 1 Salt Pit: Mine 2000 Rocks → Mine 1000 Rocks[/p]
  • [p]Weapons[/p]
    • [p]Plasma Burster: [/p]
      • [p]Base damage 70 → 75[/p]
    • [p]Cryo Grenade: [/p]
      • [p]Base damage 90 → 100[/p]
    • [p]Arc-Tek Cryo Guard: [/p]
      • [p]Base damage 80 → 90[/p]
      • [p]Drone count 3 → 4[/p]
      • [p]Weapon range 6 → 4[/p]
    • [p]Hi-Volt Thunderbird: [/p]
      • [p]Base damage 20 → 24[/p]
      • [p]Potency 12 → 14[/p]
    • [p]Deepcore PGL: [/p]
      • [p]Base damage 120 → 135[/p]
      • [p]Fire rate 0,4/sec → 0,5/Sec[/p]
    • [p]Lead Storm Minigun: [/p]
      • [p]Base damage 18 → 20[/p]
    • [p]Shard Diffractor: [/p]
      • [p]Base damage 25 → 28[/p]
    • [p]Breach Cutter: [/p]
      • [p]Base damage 32 → 35[/p]
      • [p]Weapon range upgrade removed from the upgrade pool[/p]
    • [p]Experimental Plasma Charger: [/p]
      • [p]Base damage 120 → 125[/p]
    • [p]Bulldog:[/p]
      • [p]Knockback is now the default and not an Overclock[/p]
    • [p]High Explosive Grenade: [/p]
      • [p]Base damage 160 → 175[/p]
      • [p]Base explosion radius 3.5 → 3.8[/p]
    • [p]Stubby: [/p]
      • [p]Base damage 28 → 30[/p]
      • [p]Potency 12 → 14[/p]
    • [p]TH-0R Bug Taser: [/p]
      • [p]Potency 20 → 22[/p]
    • [p]CRSPR Flamethrower: [/p]
      • [p]Base damage 28 → 32[/p]
  • [p]Overclocks[/p]
    • [p]Explosive Reload: [/p]
      • [p]Explosion radius 6 → 7[/p]
    • [p]Spliced Emitter: [/p]
      • [p]Weapon range 50% → 75% [/p]
      • [p]Damage 50% → 75% [/p]
      • [p]Potency 50% → 75%[/p]
    • [p]Impact Punch: [/p]
      • [p]Damage 35% → 45%[/p]
    • [p]Krakatoa Protocol: [/p]
      • [p]Radius 3 → 3,5[/p]
      • [p]Damage modifier 0,1 → 0,125[/p]
    • [p]Thermal Oscillator (nerfed): [/p]
      • [p]Slow potency modifier 50% → 40%[/p]
    • [p]Personal Space Invaders: [/p]
      • [p]Weapon range -65% → -50%[/p]
    • [p]Ionized Plasma: [/p]
      • [p]Potency Stack modifier 1 → 1,1[/p]
    • [p]Overcharged Fuelcells: [/p]
      • [p]Damage 150% → 175%,[/p]
      • [p]Lifetime -50% → -40%[/p]
  • [p]Artifacts[/p]
    • [p]FRZ Shield Belt: [/p]
      • [p]Cooldown timer 30 sec → 15 Sec[/p]
    • [p]BRN Shield Belt: [/p]
      • [p]Cooldown timer 30 sec → 15 Sec[/p]

Hotfix 1.0.62p

  • [p]Fixed an issue where controller input was too sensitive to long pressing, resulting in regular button push input registering as long presses, leading to player input feeling sluggish and unresponsive.[/p]
  • [p]Fixed the wording of a number of achievements to match the intended requirements to unlock them (we are still investigating some other achievement issues for a future patch)[/p]

Upcoming Patch(es) + Mobile Announce

[h2]Hello Miners,[/h2][p]First off, a huge THANK YOU for the warm reception, reactions, and feedback to the 1.0 launch of Deep Rock Galactic: Survivor! Your support means the world to us, and we’ve been reading and discussing everything you’ve shared. Keep it coming! It helps us make the game even better, because we’re not done yet.[/p][p] [/p][h3]Hotfix + Upcoming Patch[/h3][p]We’ve got a hotfix lined up for this week (hopefully tomorrow). This update fixes an annoying controller input issue where a tap wouldn’t register if a button was held down too long. Thank you for reporting this! [/p][p]Looking a bit further ahead, we’re preparing another patch targeted for the end of next week (assuming all goes as planned). This patch will include: [/p]
  • [p]New Gate design. We are aiming to make it feel more like a proper gate that you will have to overcome to progress[/p]
  • [p]Escort anomalies (Bloody Learner, Vanilla, Hardcore, and Company Man)[/p]
  • [p]Small balance pass[/p]
  • [p]Smaller QoL fixes[/p]
  • [p]Achievement bug fixes[/p]
  • [p]Unlock bug fixes[/p]
  • [p]Various smaller bug fixes [/p]
[p]And we’re just getting started. A major focus for us now is optimizing the game and laying the groundwork for the next big content update. We’ll share more details once we’re closer, but rest assured: we see 1.0 as the foundation to build on, not the end. [/p][p][/p][h3]DRG: Survivor is coming to Mobile![/h3][p]We’re thrilled to announce that Deep Rock Galactic: Survivor is coming to both Android and iOS later this year. The mobile version is being ported by our partners at Piktiv, which lets the Funday team stay focused on making new content while ensuring Survivor gets a proper mobile edition.[/p][p]The mobile release will use a “try before you buy” model:[/p]
  • [p]Play the Elimination mission as Scout in Crystalline Caverns on Hazard 1, completely free.[/p]
  • [p]Upgrade with a one-time purchase to unlock the full game. Same gameplay and content as on PC.[/p]
  • [p]No ads. No gimmicks. Just mining, shooting, and surviving.[/p]
  • [p]Portrait AND Landscape mode![/p]
[p]You can already pre-register today (like wishlisting on mobile) to be notified when we go live.[/p][p]
Google Play Apple App Store[/p][p][/p][p]Edit: There's currently an issue with accessing the Apple App Store page in some European countries. We're working hard to get it fixed.[/p][p][/p][p]Rock and Stone![/p][p][/p]