1. Deep Rock Galactic: Survivor
  2. News

Deep Rock Galactic: Survivor News

The Greatest Esports Event in the World is Back



Hello Miners,


It’s time.

Time for greatness. Time for unprecedented athleticism. Time for one dwarf to rise above the rest.

THAT’S RIGHT: It’s time for a new champion to be forged in the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals 2026. It’s the biggest sporting event since the invention of the ball.

On Thursday, February 12th at 15:45 CEST, the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals broadcasts with a live audience at Copenhagen Gaming Week, and around the world on Twitch and Youtube. Mark your calendar to be part of the greatest sporting spectacle of this generation.

[previewyoutube][/previewyoutube]

[h2]Why are you guys doing this again?[/h2]

Because somebody’s got to make history, damn it.

In case you were one of the few who did not see our universally-beloved 2024 debut, the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals is scientifically proven to be the most important sports event in the world.

But don’t take it from us – take it from this real journalist:
“I remember this event more clearly than the birth of my son. In my whole career I’ve never seen any sporting event more compelling, more action-packed, or professionally put together than the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals.”
-Don “The Bug” Scarabucci, Associate Sports Editor, Greywater News Tribune

This live broadcast esports event pits players head-to-head for the highest score in Deep Rock Galactic: Survivor. The game has sold over 2 million copies since it launched to Early Access, cultivating an incredible pool of sporting potential. Now, once again, we’ve invited the game’s top players to take on custom-made levels designed to push the envelope of esports performance.

We’ll take you right to the heart of the action with live play-by-play commentary from our in-house sports journalists and splitscreen coverage of each head-to-head match as it all plays out in this single-elimination tournament.

It’s all kicking off with an unforgettable live broadcast on Thursday, February 12th at 15:45 CEST. A recording will of course be available after. But nobody bragged to their grandkids about seeing a recording of the moon landing, did they?

[h2]How’s it going to work?[/h2]

To compete in the 2026 Invitationals, our talent scouts have identified eight thoroughbred esports stallions, each with hundreds of hours of training in Deep Rock Galactic: Survivor.

These eight elite athletes will begin the tournament in random-matchup qualifier rounds. In each round of this tournament, competitors will be playing head-to-head in a pre-seeded match on Hazard 5 difficulty, with additional challenge modifiers thrown on top. They’ll be playing a competition version of DRG: Survivor, with special modifiers, challenge vectors and grueling conditions to test the mettle of any aspiring champion.

In every round, the player with the highest score will advance to the next stage of the tournament. But when the sun sets on the Invitationals, only one can be the true champion.

[h2]Tune in to the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals[/h2]

Will you cast your lot in the muscle-bound annals of sporting history, and join us for the ultimate trial of computer-based competition? Then it’s time to mark your calendars for the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals.

History will be made on Thursday, February 12th at 15:45 CEST on Twitch and Youtube. And of course, if you're in Copenhagen, you can come down to Copenhagen Gaming Week to catch the action live in person.

We’ll see you at the Invitationals.

With sports,
-Ghost Ship Games





Happy Holidays!

[h3]Hello Miners,[/h3][p][/p][p]Happy holidays from all of us at Funday Games. Thank you for all your support this year - you're the reason we do what we do. We look forward to showing you what we have cooking for Deep Rock Galactic: Survivor in 2026.[/p][p][/p][p]Consider voting for us in the Steam Awards in the "Best Game on Steam Deck" category. [/p][p][/p][p]V[/p][p][/p]

Deep Rock Galactic: Survivor gets mid-game saves and CPU optimizations

The excellent bullet heaven Deep Rock Galactic: Survivor has Patch 3 out now which includes the much requested mid-game saving system.

Read the full article here: https://www.gamingonlinux.com/2025/12/deep-rock-galactic-survivor-gets-mid-game-saves-and-cpu-optimizations/

Patch 3: Mid-game saves and more!

[h2]Features[/h2]
  • [p]Mid-game saving is here!
    The game will now autosave when you enter the shop. If you need to end the game before finishing a run, it will resume at the beginning of your last shop visit.[/p]
[h2]Improvements & Fixes[/h2]
  • [p]Optimized bullet trail rendering. This reduces the CPU load in bullet-heavy scenarios[/p]
  • [p]We introduced additional levels to some of the upgrades in the upgrade menu, depicted with an extra ring in the screenshot below[/p][p][/p]
  • [p]We rearranged some of the upgrades in the upgrade menu[/p]
  • [p]Smart equip just became a whole lot smarter (rarity now counts for 15 gear levels and upgrades count for 5)[/p]
  • [p]Fixed an issue where the upgrade UI got stuck on screen if multiple overlays appeared almost simultaneously[/p]
  • [p]Fixed an issue where the "complete a stage while activating B0b-33 no more than 2 times" mission goal was not completing.[/p]
  • [p]Fixed an issue where the alien threat level milestone was not triggering correctly.[/p]
  • [p]Fixed an issue where the ‘elite on spawned’ quirk was not working properly.[/p]
  • [p]Fixed an issue with beam count gear not interacting with beam count upgrades[/p]
  • [p]QoL: Added rich deposits communication to biome selection[/p]
  • [p]QoL: Added stat deltas when comparing gear on the gear screen[/p]
  • [p]QoL: Added new character portraits that match class mod and DLC skins on the end screen and in class mod masteries[/p]
  • [p]QoL: Added a tooltip to smart equip[/p]
[h2]Balance changes[/h2]
  • [p]Huge changes in drop chance and rarity[/p]
    • [p]Gear drop chance increased by ~40%[/p]
    • [p]Gear inventory limit increased from 102 to 150[/p]
    • [p]Chances to find higher rarity gear increase massively (now it caps out at ~15% chance to find legendary gear, where it was ~4-5% before)[/p]
  • [p]Gear balance:[/p]
    • [p]Hex Keychain[/p]
      • [p]Legendary quirk buffed: The drop pod waits for an additional 15 sec (was 10 sec)[/p]
      • [p]Quirk buffed: + beam count for 90 sec when leaving the drop pod (was 45)[/p]
      • [p]Quirk buffed: + drone count for 75 sec when leaving the drop pod (was 45)[/p]
      • [p]Quirk buffed: + turret count for 75 sec when leaving the drop pod (was 45)[/p]
    • [p]Hunters Harness[/p]
      • [p]Legendary quirk buffed: 10% chance to spawn a Golden Lootbug (was 5%)[/p]
      • [p]Quirk buffed: Heal on Elite killed (10, 15, 15 --> 12, 15, 18)[/p]
    • [p]Treasure Tracker[/p]
      • [p]Legendary quirk buffed: +50 Max HP when a Huuli Hoarder is killed (was 42)[/p]
    • [p]Company Breastplate[/p]
      • [p]Legendary quirk buffed: + 12.5% Armor (was 10%)[/p]
      • [p]Quirk buffed: +15, +20, +25 --> +20, +25, +30 Max HP for every weapon above level 9 (level requirement was 12)[/p]
      • [p]Quirk buffed: +2.5%, +5%, +7.5% -> +5%, +7.5%, +10% Max HP[/p]
    • [p]Miners Flash Belt:[/p]
      • [p]Quirk buffed: +5%, +7.5%, +10% → +10%, +15%, +20% movement speed for 10 sec when a loot bug is killed[/p]
    • [p]Custom Grip[/p]
      • [p]Legendary quirk buffed: + 12.5% Armor (was 10%)[/p]
    • [p]Reinforced Plating[/p]
      • [p]Legendary quirk buffed: +20 Life Regen for 90 sec when leaving the drop pod (was 45 sec)[/p]
    • [p]Trusty Canteen[/p]
      • [p]Legendary quirk buffed: +15% reload speed for 15 seconds when a loot bug is killed (was 12% reload speed and 12 seconds). Max stacks also buffed: 1 → 3[/p]
    • [p]Sturdy Hammer[/p]
      • [p]Quirk buffed: + mining speed for 25 sec when leaving the drop pod (was 15)[/p]
      • [p]Quirk buffed: + damage for every weapon above level 9 (level requirement was 12)[/p]
      • [p]Legendary Quirk buffed: +15% damage for 15 seconds when a loot bug is killed (was 10%)[/p]
    • [p]Weighted Thumb Scale[/p]
      • [p]Legendary quirk buffed: Gain 10% gold interest when entering the drop pod (was 5%)[/p]
    • [p]Nitra Aid Blender[/p]
      • [p]Legendary quirk buffed: Gain 10% nitra interest when entering the drop pod (was 5%)[/p]
    • [p]Huuli Hide Vest[/p]
      • [p]Quirk buffed: Heal on supply pod landing (10, 15, 20 -> 15, 20, 25)[/p]
    • [p]Dwarf Tape[/p]
      • [p]Quirk buffed: +5, +8, +10 → +6, +9, +12 armor for every weapon above level 9 (level requirement was 12)[/p]
    • [p]Boom Blend[/p]
      • [p]Quirk buffed: + explosive radius for every weapon below level 9 (level requirement was 6)[/p]
    • [p]Reinforced Plating[/p]
      • [p]Quirk buffed: +armor for 90 sec when leaving the drop pod (was 40)[/p]
    • [p]Tactical Foregrip[/p]
      • [p]Quirk buffed: +damage for 90 sec when leaving the drop pod (was 45)[/p]
  • [p]Overclock balance[/p]
    • [p]OC Explosive Reload: [/p]
      • [p]+25% reload speed[/p]
    • [p]OC Big Game Hunter: [/p]
      • [p]+10 → +20% Crit Chance[/p]
      • [p]+10 → +20 Crit Damage[/p]
    • [p]OC Knuckle Grip: [/p]
      • [p]-40% → -25% Reload Speed[/p]
    • [p]OC Stun Sweeper Disposable Tech: [/p]
      • [p]Explosion damage modifier 200% → 250%[/p]
      • [p]Explosion size 5 → 6[/p]
    • [p]OC Siesmic Repulsor Extra Capacity: [/p]
      • [p]+15% damage[/p]
    • [p]OC LMG Turret Extra Capacity: [/p]
      • [p]+10% damage[/p]
    • [p]UOC LMG Turret Extra Capacity: [/p]
      • [p]+10% damage[/p]
      • [p]+3 → +4 Turret counts[/p]
    • [p]OC Krakatoa Extra Capacity: [/p]
      • [p]+10% Weapon Range[/p]
    • [p]UOC Krakatoa Extra Capacity: [/p]
      • [p]+10% Weapon Range[/p]
    • [p]OC Mini Pellets: [/p]
      • [p]Removed the 10% damage modifier[/p]
    • [p]OC Bigger Tanks: [/p]
      • [p]+10% Weapon range[/p]
    • [p]OC Subata and Zhukov Bigger Mag: [/p]
      • [p]Removed -10% reload speed[/p]
      • [p]+50% Piercing[/p]
    • [p]OC Subata Akimbo: [/p]
      • [p]+15% → +25% Fire Rate [/p]
      • [p]+15% → +25% Potency[/p]
    • [p]OC Focused Lens: [/p]
      • [p]+100% damage[/p]
    • [p]OC Impact Punch: [/p]
      • [p]+45% → +60% Damage[/p]
    • [p]OC Warthog Plasma Coating: [/p]
      • [p]-15% Fire Rate[/p]
    • [p]OC Warthog Battery Bullets: [/p]
      • [p]+10% damage[/p]
    • [p]OC Akimbo removed from PGL[/p]
    • [p]OC EM discharge: [/p]
      • [p]400% damage modifier added[/p]
    • [p]UOC PGL Bigger Mags [/p]
      • [p]Added: +100% Clip size, +100% Fire rate[/p]
    • [p]UOC Hallucinogenic: [/p]
      • [p]+25% Reload speed[/p]
      • [p]+25 Explosive radius[/p]
  • [p]Weapon balance[/p]
    • [p]M1000: [/p]
      • [p]Base potency 56 → 80[/p]
    • [p]Bulldog: [/p]
      • [p]Base Potency 24 → 40[/p]
    • [p]Stun Sweeper: [/p]
      • [p]Base Potency 20 → 24[/p]
    • [p]Lead Storm Minigun: [/p]
      • [p]Added 0.1 knockback power[/p]
      • [p]Base damage 20 → 25[/p]
    • [p]Hi-Volt Thunderbird: [/p]
      • [p]Drone count 2 → 3[/p]
      • [p]Base damage 24 → 26[/p]
    • [p]Deepcore PGL: [/p]
      • [p]Base Fire Rate 0,4/s → 0,8/s[/p]
      • [p]Base Damage 135 → 140[/p]
      • [p]Base explosive radius 3 → 3,2[/p]
    • [p]CRSPR Flamethrower: [/p]
      • [p]Base Damage 32 - 40[/p]
    • [p]High Explosive Grenade: [/p]
      • [p]Added mining damage to the base grenade [/p]
      • [p]Base Damage 175 → 190[/p]
    • [p]Stubby Voltaic SMG: [/p]
      • [p]Base Damage 30 → 35[/p]
      • [p]Base potency 14 → 16[/p]

Deep Rock Galactic: Survivor is getting mid-run saves and an endless mode

Deep Rock Galactic: Survivor is set for some major improvements, although we don't know exactly when but it will make surviving in it a whole lot nicer.

Read the full article here: https://www.gamingonlinux.com/2025/11/deep-rock-galactic-survivor-is-getting-mid-run-saves-and-an-endless-mode/