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Deep Rock Galactic: Survivor News

Reimagining DRG weapons

Hello Survivors.

In this development update, we want to talk about guns. Not the ones attached to a stout dwarf’s shoulder, but the ones used to enhance a cave through the merciless culling of glyphids.

Before we get started, and just like last time, a quick disclaimer:



There are several challenges when converting Deep Rock Galactic weapons into ones that can be used in a survivor-like/bullet heaven. Most notably, the weapons are going from 3D to 2D and they are no longer aimed but for the most part auto-aimed. We want to keep the flavor of the original weapon so that it feels right, but they don’t necessarily have to copy all of the characteristics of their origin.

Take the M1000 Classic, a Scout’s favored semi-automatic precision rifle with a long reload time and a unique alternative firing mode.

The core characteristics of this weapon that we are bringing into DRG:S is the low rate of fire, the high damage, and the precision. But how do you make one auto-aimed weapon more precise than another? Through lots of experimentation, we have made the M1000 feel more precise by making it auto-aim towards the enemy with the highest HP rather than the closest enemy (like many other weapons will), and by giving it piercing shots.

It’s the big piercing bullet in the sea of smaller bullets

Next up is Zhukov NUK17 - two SMGs dual-wielded by the Scout. Main characteristics are their high rate of fire, big clip size, and well… there’s two of them.


We’ve been through a couple of different iterations on this one, first of which was them shooting two side-by-side lines of bullets towards the nearest target - a bit too mundane. Then we tried to direction-lock them which is something that has become a staple in the genre for a good reason, as it forces you to think about your positioning in a new way when you equip it. First we had two lines of bullets from each side of the character, but ended with four so the bullets shoot out in four directions from the Scout. We think this has succeeded in making the weapons feel somewhat like its origin.



Finally I want to highlight the Breach Cutter - a heavy weapon that fires out a plasma blade that expands and travels as a purple line damaging anything in its path. Key characteristics here being slow reload, low magazine size, but also great AoE with piercing and cleaving.


This weapon was made for a game like this, and much easier to get as close to the original as possible. Each end of the plasma blade can bounce on walls and the beam between them can pierce both enemies and terrain. This makes it an exceptional choice in tight spaces, which you don’t have to seek out, but can make for yourself by mining through the terrain. Check out the Breach Cutter in action:


We have plenty more weapons in the game already, and a whole truckload from DRG that we haven’t even touched yet. Making them all feel unique, useful and true to their origins is an exciting challenge, and we can’t wait for you to try some of them soon.

Rock and stone!

Some gifs have my stupid cursor on them, and I noticed too late, and I’m too lazy to recapture. You probably didn’t notice but now you can’t unsee it.

Salute an old friend!

Hello Miners,


In this development update, we want to talk a bit about everyone’s favorite all-purpose drone APD-B317 aka Bosco.

It was always clear to us that if we wanted to make a single player Deep Rock Galactic game, we had to bring along this guy to help you out. When you land with the drop pod and exit onto the caves of Hoxxes IV, ready for your first mission, Bosco is right there with you.

Thank you Syliss - we agree!

In the beginning, it’s not the most helpful robot but fortunately, management has graciously agreed to grant it many of the upgrades you have come to expect. Every few level-ups (currently 5), you will have the opportunity to upgrade Bosco with new tech, or upgrade his existing kit. Here’s one such choice:
Please don’t mind the placeholder graphics

I chose Rockets this time around, and here is the result - without upgrades of course.


Now this is the current state of Bosco in our very early version of the game. What follows will describe our intentions and vision for Bosco in the future, and it comes with a classic Early Access caveat that you should print and frame and hang on your wall or tattoo on your forehead.


We want Bosco to be a helpful companion that can be upgraded not just in means of destruction but also in utility. It’s easy to imagine the robot engaging in mining, healing, crowd control, collecting XP etc. Bosco also serves as a great ‘Point B’ for abilities such as the electrical tether from the upgrade screen above, which adds a layer of strategy to your positioning.

The limitations of Bosco in an auto-shooter is that we will not be able to use laser pointers to command it around, since it goes against the genre idea of not aiming. As an alternative, we could have unlockable perks that change the behavior of Bosco to your desired need, such as: Aggressive, defensive, mining-mode etc. This opens up the challenge of doing full ‘Bosco Build runs’ where you transfer much of the power, and possibly your entire arsenal to the robot and make it a true killing machine while you are free to mine at will.

V old friend


DISCLAIMER: Management advises against the personification and nicknaming of robots because of decreased morale and depression in the unlikely event of a malfunction.

Hello Miners!

[h2]Thank you,[/h2]
For making the announcement of Deep Rock Galactic: Survivor so special. After keeping the game secret for many months, seeing your reactions to the trailer on the anniversary stream was fantastic.

[h2]The Road Ahead[/h2]
We are so thrilled to introduce all of you to Deep Rock Galactic: Survivor! As we head towards Early Access, we want to involve you as much as possible in the early development while the game is still as soft and malleable as red hot magma. We're committed to making this game the best it can be, and we can't do it without your help. There’s still a way to go, but we make progress every day. Here’s what the game looked like when it was an early prototype.



[h2]Discord[/h2]
We have set up an official Deep Rock Galactic: Survivor Discord server. There, you can hang out with us developers from Funday Games, and chat with other miners who are just as excited about hard labor on Hoxxes IV as you are. We'll share gifs and screenshots of work-in-progress game features and let you know once we have a version of the game that is ready for public scrutiny.

https://discord.gg/QXRc5CJTBx

Rock and stone!

The Funday Games Team

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