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Deep Rock Galactic: Survivor News

1.0 OUT NOW!

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HELLO MINERS,
[p]The day is finally here - the 1.0 launch of Deep Rock Galactic: Survivor. If you’re a new player: Welcome! Most of the update notes probably won’t mean much to you yet, but this version of DRG:S is the most approachable it’s ever been. We’ve reworked the game’s flow with clearer goals, expanded mission variety, and a deeper progression system, refined through feedback from our Early Access community. The game remains challenging, built around the push and pull of mining for power while fighting to survive.[/p][p][/p][p]If you find yourself stuck or facing issues, technical or gameplay ones, the fastest way to get help is by joining our Discord, where the devs and veteran players hang out: https://discord.gg/drgs[/p][p][/p][p]If you’re a returning player: Welcome back! And thank you so much for your support and for helping us shape the Early Access version into the game you are opening today. DRG:S fans have helped us translate, balance, test, and prioritize what features we’ve worked on for the last year and 9 months. We couldn’t ask for a better community.
[/p][p]Here’s what’s new in Deep Rock Galactic: Survivor 1.0:[/p][p][/p][h2]Escort Duty[/h2][p][/p][p]We’ve added a new mission to the game called Escort Duty, where you are tasked with escorting B0b-33 the Drilldozer, a machine built to smash through rock, swarms of bugs, and minerals until it gets to the coveted Ommaran Heartstone. Unlike the Elimination mission, your primary objective isn’t just survival - it’s protecting and maintaining the drilldozer until it reaches its goal. B0b-33 requires constant refueling with Oil Shale, and if it runs dry, it grinds to a halt until you mine more.[/p][p][/p][p]The mission begins with clearing a path to the drop zone, where you must arm explosive charges to blast open a way down for your drilldozer. Once B0b-33 is safely delivered, players advance deeper into the caves, culminating in the final stage: drilling into the Ommoran Heartstone. The Heartstone’s outer shell is too strong for pickaxes, so the drilldozer is essential. However, it also triggers defensive mechanisms like laser-firing Beamers, which must be hacked down with your pickaxe before progress can continue.[/p][p] [/p][p]Escort Duty demands new strategies. Instead of focusing on boss-killing builds, players must manage swarms while defending a mobile objective. B0b-33 itself can be used both as cover and as a weapon to mow down enemies. Pacing is crucial: the drill only moves when players stay close, giving them control over tempo but increasing swarm difficulty the longer they wait.
[/p][p]The full Steam post about the new mission can be found here.[/p][p][/p][h2]Mission Roadmap[/h2][p]With the addition of a new mission, we’ve rebuilt progression around a mission roadmap. Each mission type (Elimination and Escort Duty) now has a separate track of five sectors, with gates marking key milestones in your journey. Advancing requires clearing enough mission goals to unlock a sector gate, a special dive on the next hazard level. Beating a gate opens up the next sector.[/p][p][/p][p][/p][p]Advancing into the next sector increases the difficulty, with more demanding objectives and added modifiers that make each dive feel unique, challenging, and rewarding. From Sector 2 onwards, missions combine a higher hazard level with unique mutators, giving each sector its own flavour and challenge curve.[/p][p][/p][h2]Gear[/h2][p]Gear drops are a new system that adds depth and long-term progression. Gear can drop randomly during missions, with bosses guaranteeing a piece, and can be accessed and equipped between missions through the gear menu. Each item provides passive bonuses similar to meta upgrades, with six main types: Armor for defense, Weapon Mods for combat stats, Canisters to alter weapon effects, Gadgets for mining and collection efficiency, Tools for reload and range, and Chips that grant unique upgrades to Bosco. Some gear crosses categories or comes with quirks, which are special effects that can significantly alter playstyles, from enhancing resource potency to changing mission mechanics.[/p][p][/p][p]Gear comes in four rarities from Uncommon to Legendary, with higher rarities offering more stats and sometimes multiple quirks. Gear rarity odds improve as your Player Rank increases, while gear level scales with progression milestones (for example, completing your first Hazard 2 dive raises the minimum level of all feature drops. On top of that, gear can be upgraded up to  three times using credits and minerals. Gear may appear weak, but stats scale dramatically, stacking with meta upgrades and multiplying with build choices. The result is a system that ensures long-term progression, meaningful decisions, and a more impactful role for Bosco.[/p][p][/p][p]The full Steam post about gear can be found here.[/p][p][/p][h2]Save game slots & rebalanced difficulty[/h2][p]1.0 introduces save slots, so you can keep your Early Access progress and start a brand new run if you want to experience the new systems from the ground up.[/p][p]
[/p][p]With gear now carrying much of your long-term power, some of the raw stats from meta upgrades have been shifted into items. At the same time, hazard levels have been rebalanced to keep late-game challenges meaningful once your gear fills out. The result is that your old maxed-out save will feel weaker at first, and Hazard 5 will hit harder until you rebuild your strength through gear.
[/p][p]We recommend warming up in Hazard 3-4 while you fill your gear slots and climb back towards the higher hazards. A fresh save is entirely optional, but it can be a fun way to rediscover the early climb with all the new systems in place, offering smoother progression, more variety, and more meaningful choices right from the start.[/p][p][/p][h2]Class Mod Skins[/h2][p]Class mods now come with their own unique appearances, so a Recon Scout and a Sharpshooter Scout don’t just play differently, they look different as well. This gives each class mod a stronger identity and lets us add more personality to them. The skins are automatically unlocked when you acquire the class. All of these appearances, along with other cosmetic skins, can be viewed in the new Skins menu from the main screen.[/p][p]
[/p][h3]Achievements[/h3][p]With 1.0, you can now complete a total of 300 achievements. They span multiple categories: endurance challenges like completing dives or killing huge numbers of enemies, natural progression milestones such as leveling weapons or clearing high-hazard dives, and quirky tasks that require unusual playstyles. Some are punishing, like finishing a Hazard 5 dive with no gear, or surviving Hazard 3 without shopping. To top it off, 28 community-suggested achievements have been added, including clever challenges like landing on the drop pod ramp three times with jet boots or keeping all weapons at equal levels.
[/p][h3]Twitch Integration[/h3][p]We’ve added a Twitch integration to the game that lets your chat:[/p]
  • [p]Pick weapons[/p]
  • [p]Pick overclocks[/p]
  • [p]Pick lootcrates[/p]
  • [p]Pick shop choices[/p]
  • [p]Pick mutators[/p]
  • [p]And pick level-ups[/p]
[p]We can’t wait to see the chaos this will cause.[/p][p][/p][p]Automatic bug bonk[/p][p]Dwarves now bonk nearby small bugs with their pickaxe, pushing them back a short distance. This helps you squeeze through swarms without annoying chip damage and gives you a moment to react when tiny enemies spill through freshly mined walls. The change makes those situations feel more fair and gives you more control. Hazard balance has been adjusted with this in mind.[/p][p][/p][p]Shop reset[/p][p]Meta upgrade shop has been reset, is now cheaper, and is now slightly less powerful to compensate for the addition of gear.[/p][p][/p][p]Balance pass[/p][p]As a part of the larger changes to the game, we’ve slightly rebalanced many artifacts, OCs, and a few weapons. The vast majority of these changes are small buffs.
[/p][p]Temporarily Removed Vanilla[/p][p]We’ve temporarily removed the vanilla game mode because it needed some tweaks. It will return in a patch very soon.[/p][p] [/p][h2]What we built together in Early Access[/h2][p]Over the last 1 year and 9 months, Deep Rock Galactic: Survivor has grown a lot thanks to your feedback. Here’s a quick look back:
[/p][p]Content we added:[/p]
  • [p]2 new biomes: Salt pits (dense brittle rocks, falling crystals, and q’ronor shellbacks) and Azure Weald (healing crystals, bounce membranes, and mini exploders)[/p]
  • [p]New enemies and bosses: the Dreadnought Twins, reworked the classic Dreadnought, Elite Q’ronar shellback, Huuli Hoarder, Glyphid Warden, Mini Exploders, and Big[/p]
  • [p]New overclocks and artifacts: added dozens of new overclocks and artifacts, new stats (Pierce and Potency), and a weapon inspect screen.[/p]
  • [p]Meta progression: expanded upgrades and save-system overhaul.
    [/p]
[p]Pain points we addressed:[/p]
  • [p]Overclocks: Originally, you had to level a weapon to 12 before its overclocks became available, which made early runs feel wasted. Now, overclocks unlock the first time you use a weapon.[/p]
  • [p]Masteries: Bonuses used to scale with hazard level cleared, creating the impression that you needed to grind every weapon, class mod, and biome hundreds of times. In 1.0, Mastery bonuses are no longer tied to hazard level. When you complete a mastery mission, you get the full bonus, with only the minimum hazard requirement (hazard 2, 3, or 4, depending on the challenge). For bragging rights, achievements now reward clearing them on the highest hazard, but power progression is streamlined.[/p]
  • [p]Morkite Reactor Cores: Introduced during EA to gate higher-level meta upgrades, they added friction without much benefit. With the rebalance for 1.0, cores have been removed, and progression is smoother.[/p]
  • [p]Boss fights: In early EA, the optimal play was often to ignore the end-of-stage elite to farm mineral and XP, which felt backwards. Now, the faster you kill the boss, the better chest reward you earn, making for a tradeoff between chest reward and farming.[/p]
[p]
Thanks to everyone who mined, tested, broke things, and reported issues to us. 1.0 stands on your work, but it’s not the end of the journey. We see this as a foundation to build on, and we’re excited to keep growing Deep Rock Galactic: Survivor from here.[/p][p]
[/p][p]Rock and Stone![/p][p]The Funday Dwarves[/p]

Impressive dwarf-vs-alien autoshooter Deep Rock Galactic: Survivor burrows out of early access

Deep Rock Galactic: Survivor has launched its 1.0 version today, September 17th, ending the Vampire Survivors-like and DRG spinoff’s two-year spell in early access.


Despite some initial umming and ahhing about how a comedy co-op FPS would translate into a single-player autoshooter – if I press the Rock and Stone button and nobody hears, did I say Rock and Stone? – DRG: Survivor quickly won me over, thanks in particular to the tension and horde-dodging trickery afforded by its adaptation of the original game’s pickaxe mining. I’ve also had a little go on the 1.0 build ahead of release, and it does indeed feel like the most complete, well-tuned version yet.


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Launch timing + New DLC

Hello Miners,
[p]
[/p][p]It’s finally the week of Deep Rock Galactic: Survivor 1.0, so we wanted to check in with you and let you know the exact timing of the launch. Here at the Funday studio, we’ll be pressing the big red “LAUNCH” button on Wednesday, September 17th, 2025, at exactly:[/p][p][/p][p]1 PM // 13.00 CEST
[/p][p]Then we’ll kick back, grab a drink, watch someone on Twitch stream the game, and hope that the server gods treat us kinder than when we launched into Early Access. 🐟[/p][p][/p][h2]Live it up with the new After Hours DLC[/h2][p]Have you ever wondered what the Scout, Driller, Gunner, and Engineer get up to in their free time? Well, wonder no more:[/p][previewyoutube][/previewyoutube][p]The After Hours DLC skin pack is available September 17 for $4.99 / €4.99 [/p][p][dynamiclink][/dynamiclink][/p][h2]Join the 1.0 giveaway![/h2][p]To celebrate the launch of DRG:S, we’ve opened up a little giveaway using Gleam. Enter, and you might be the lucky winner of a Steam code for the After Hours DLC, the Supporter Pack DLC, or the grand prize of an extremely limited edition, custom-made, and numbered physical edition of Deep Rock Galactic: Survivor.[/p][p][/p][p]Enter HERE -------->>>>>> https://gleam.io/h7hLw/deep-rock-galactic-survivor-goes-10 [/p][p][/p][p]
[/p]

New Mission in 1.0!

Hello Miners,
[p][/p][p]We’re getting closer and closer to the 1.0 release of Deep Rock Galactic: Survivor. A short while ago, we announced that the game would be available on Xbox as well. In the Xbox reveal trailer, some of you might have caught a glimpse of a big new feature coming on September 17th. If you want to go into the update spoiler-free, you should probably skip this Steam Post, because it’s time to talk about the new main mission: Escort Duty[/p][p][/p][p]Man’s best friend might be a dog, but a dwarf’s best friend has always been a machine. It’s time to meet your new pup: B0b-33 the Drilldozer. Decked to the gills with triangular tracked treads and a massive reinforced bucket wheel, this machine is nearly unstoppable. It will plow through rocks, bugs, and minerals until it reaches its goal. Your job is to protect it until it gets there, and keep it topped up because B0b-33 is a thirsty boy. When he runs out of juice, he’ll grind to a halt until you find some Oil Shale to mine and deposit into its thirsty ol’ gullet.[/p][p][/p][p][/p][p]In the first stages of the dive, yours and B0b-33’s goal is to get to the drop zone because an excavator is way too big to fit on a drop pod. Arm the four charges surrounding the drop zone, and stand back and watch as yet another problem is solved with massive explosives. Once B0b-33’s safe travel has been ensured, get to the drop pod and go to the next stage. The real treasure lies deep within Hoxxes. [/p][p][/p][p][/p][p]The grand prize at the end of the dive is the coveted Ommoran Heartstone. It is, in fact, the whole reason management has been kind enough to send you a B0b-33 unit in the first place, as the outer shell of the heartstone is much too big and sturdy for a pickaxe. In the final stage, you escort the drilldozer to the Heartstone, keeping it oiled up, but the job doesn’t end there. The outer shell is not the only defense mechanism of the Ommortan Heartstone; it also sprouts Beamers that shoot lasers, overheating poor B0b-33, and disrupting the excavation process until you get rid of them by slamming them with your pickaxe.[/p][p] [/p][p]Once the Heartstone is finally extracted, collect it and get on the drop pod - your work is done for now.[/p][p]
[/p][p]Escort Duty forces you to learn a lot of new behavior that was not needed in the elimination mission. You now have to work around a moving objective, forcing you to maneuver the swarm in different ways. You can use B0b-33 both defensively to hide behind and offensively to mow down hordes of bugs, and utilizing that fully can be the key to progressing through harder hazard levels. And finally, protecting B0b-33 at the end of a stage and running objectives around a static drilldozer lends more weight to crowd control and less weight to making a build that can blast a boss down quickly.[/p][p][/p][p][/p][p]In Escort Duty, you control the tempo. The stage timer only advances when B0b-33 does, and he only moves while you’re inside his control circle. Not ready to face that swarm yet? Step out, halt the drilldozer, and catch your breath. But don’t get too comfortable: the threat counter starts ticking from the beginning of each stage, steadily powering up the swarm. Wait too long, and you’ll be buried under bugs that are far nastier than when you began. [/p][p]We have had a blast designing this new mission for you. Deep Rock Galactic: Survivor 1.0 is right around the corner, and we simply can’t wait to get it in your hands. Until next time, miners! [/p][p][/p][p]Rock and Stone[/p][p]The Funday Dwarves[/p][p]
[/p][p]PS. While you’re here, check out some of our newest bundles with some great friends of DRG:S. [/p][p]Jotunnslayer: Hordes of Hel launched into 1.0 yesterday with a massive update, and Guntouchables is online co-op doomsday roguelite for 1-4 players where you play as a gun-toting group of 'preppers' trying to reclaim the world from an ever-evolving horde of mutants.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

Class Mod Skins - Part 4: Driller & console news

[p]Hello miners,[/p][p]Our journey to 1.0 continues, and along with it, our sneak peek series. This week, we’re showcasing the last, but definitely not least, handsome dwarf: the Driller. We’ll be revealing his upcoming class mods visuals: Foreman, Interrogator, and Strong Armed.[/p][p]Each skin is designed to visually show the unique strengths of your role, be it brushing off damage, unleashing elemental mayhem, or landing critical hits for glory and riches. Just like the rest of the skins, these visual upgrades unlock automatically when you acquire the class.[/p][p]Foreman, all business, no time to waste. Armed with the classic double-hand drillers, this powerhouse tears through minerals like butter. Safety goggles are a must when you’re plowing through rock and swarms of bugs, Bleah! - nobody wants that nasty bug stuff in the eyes. And of course, every miner needs a sturdy light + headgear combo to keep the old noggin pointed in the right way. Strong. Sturdy. Reliable. That’s the Foreman.[/p][p][/p][p]
Sporting the latest in tank fashion, giving him access to extra elemental spices, we have the Interrogator. Long hours in fumes and smoke aren’t great for your health, so Management supplied this employee with a high-quality gas mask. Perfect for protection and doubles as a convenient source of nightmare fuel for the bugs. Completing the look is a sleek firefighter-inspired helmet, with just enough of a sharp point for those who like to dive headfirst into action.[/p][p][/p][p]
A modern day workframe, this armor has been reinforced with a high-quality rig system built to handle any unforeseen hazards or accidents (management won’t cover dwarves who get into trouble due to their greed). The added durability means more time to equip and use throwables. And how does he throw with drills in his hands, you ask? We all know the answer to that (yes, we’ve seen the memes)[/p][p][/p][h3]
But wait! This week brings more cool news! [/h3][p]We are excited to announce that Deep Rock Galactic: Survivor will be available to play on Xbox and Game Pass at launch on September 17th!
[/p][p]The wait is almost over, miners! Stay strong, and Rock & Stone![/p][p]The Funday Dwarves [/p]