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Deep Rock Galactic: Survivor News

Class Mod Skins - Part 1: Scout

Hello Miners,

This steam post marks the beginning of a new series where we’ll be sharing sneak peeks at what’s coming in the 1.0 release of Deep Rock Galactic: Survivor. Over the next few weeks, expect a steady stream of bite-sized Steam posts, each one diving into the visual upgrades we’ve been cooking up for class mods. Once we’ve showcased the new skins, we’ll shift focus to some of the bigger gameplay changes. There’s a lot to talk about, and we’re just getting started.

We’ve long wanted to give class mods more visual identity, so you can instantly tell whether you're rocking a Recon Scout or lining up headshots as a Sharpshooter Scout. With 1.0, we’re making that a reality. The skins are automatically unlocked when you acquire the class.

Here he is: The Classic Scout as you know and love him with his shoulder-mounted flashlight, double-antenna headset for primo reception, and of course, an early prototype of some Smart Glasses so he can POV record himself running away. Nothing new here - it’s a classic for a reason.


The Recon Scout spent his Employee of the Month bonus points on a leather 5-panel cap with red racing stripes to match his beard. Extra bulky shoulder pads allow him to attach two scanners for improved uh… reconnaissance. If you think they look like overpriced gaming routers, did you consider that perhaps those routers are inspired by the Recon Scout’s shoulder-mounted scanners? I bet you didn’t.


This one was a no-brainer: If you want to be a sharpshooter, you have to have the tactical goggles on. They got more zoom than a border collie, the yellow tint that you need to disassociate from reality, and an extra optical in the middle just in case.


The skins are still WIP and may change a bit before launch. Next week, we’ll take a look at the new Engineer class mod skins: Maintenance Worker, Tinkerer and Demolitionist. Stay tuned!

With the reveal of class mod skins, we are updating the roadmap to 1.0. The rest of the headline features of the update are kept tightly under wraps. We will reveal them in the coming months once we are ready to share a more detailed look at them.

Rock and Stone!

Deep Rock Galactic: Survivor gets a release date and Deep Rock Galactic: Rogue Core gets a new trailer

There's a whole lot of space dwarf action going on lately. Deep Rock Galactic: Survivor now has a release date for the 1.0 release and we have new footage on the upcoming Deep Rock Galactic: Rogue Core too.

Read the full article here: https://www.gamingonlinux.com/2025/04/deep-rock-galactic-survivor-gets-a-release-date-and-deep-rock-galactic-rogue-core-gets-a-new-trailer/

Deep Rock Galactic: Rogue Core gets the gadgets out in a fighty new trailer

Excellent dwarven miner-shooter Deep Rock Galactic has been quiet for a while, but only because devs Ghost Ship Games having been putting the wrenches to its upcoming roguelite spinoff Deep Rock Galactic: Rogue Core. After last week’s teasing of some of the 'Reclaimer Tech' that Rogue Core’s bearded delvers will wield, we now have a meatier, action-heavy trailer showing how that kit can be put to use against rampaging xenobeasts.


The trailer, revealed during the Triple-I Initiative livestream, also end with the announcement of a closed alpha playtest, which aspiring battleminers can sign up for via Rogue Core’s Steam page. And that’s not the only DRG news to emerge, dusty and covered in alien bits, from the showcase, as Deep Rock Galactic: Survivor was confirmed to launch out of early access on September 17th.


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1.0 Release Date

Hello Miners,

Deep Rock Galactic: Survivor is leaving Early Access and hitting 1.0 on September 17th, 2025.

We announced the date at the Triple-i Initiative showcase. Watch the trailer below if you haven’t already (you should watch the whole show, it’s incredible).

[previewyoutube][/previewyoutube]

The last few seconds of the trailer tease one of the major features coming in the 1.0 update: Gear.

What is it? How does it work? How do you get it? We’ll get into that soon. But here’s what you should know now: Gear is not just a minor tweak. It’s a brand-new system that will shake up the meta layer. And that’s just one piece of what’s coming.

We’ll go deeper on Gear in its own post soon.

There is a lot more to reveal. Over the next few months, we’ll dig into the rest of what 1.0 brings. New features, new systems, and a few surprises. It’s the biggest update we’ve ever made. By the time it lands, what you’re playing now will feel like… Early Access.

More soon.

The Funday Dwarves

Update 4 Hotfix 1

  • Fixed an issue where the select mutator screen could accept input during the loading screen, resulting in applying mutators and starting the dive multiple times
  • Fixed an issue where a level up could occur after aborting the mission
  • Fixed an issue where aborting the mission during the drop pod flow, would bug out hard, displaying the shop on top of the end screen
  • Fixed a null ref when trying to abort mission before a map was generated (i.e. from mutator screen)
  • Fixed an issue in drop pod where it would it trigger a success mission control voice line when missing the drop pod, and would trigger forced movement towards the pod, even when the dwarf wasn't close
  • Decreased the VFX Light radius and intensity for the Hurricane (and HE Grenade) explosion VFX
  • Fixed an issue with lingering audio from ground zones
  • Updated OC icons for Potent Juice and Impact Punch
  • Updated fonts with some missing characters
  • Nerfed UOC Gravitational Core pull strength
Mutators:
  • Boosted Metabolism I nerfed:
    • Enemy speed: +5% (was +10%)
  • Boosted Metabolism II nerfed:
    • Enemy speed: +15% (was +20%)
  • Boosted Metabolism III nerfed:
    • Enemy speed: +25% (was +30%)
  • Enhanced Pheromones I nerfed:
    • Enemy speed: +2,5% (was +5%)
  • Enhanced Pheromones II nerfed:
    • Enemy speed: +5% (was +10%)
  • Enhanced Pheromones III nerfed:
    • Enemy speed: +10% (was +15%)
  • Omega Elites nerfed:
    • Elite speed: +25% (was +33%)
  • Omega Mini Elites nerfed:
    • Mini Elite speed: +25% (was 33%)
  • Omega Q'ronar Younglings nerfed:
    • Q'ronar Younglings Speed: +20% (was 25%)
  • Omega Macteras nerfed:
    • Macteras speed: +20% (was 25%)
  • Omega Grunts nerfed:
    • Grunts speed: +25% (was +30%)
  • Omega praetorians nerfed:
    • Praetorians speed: +55% (was 60%)