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Deep Rock Galactic: Survivor News

Coming Soon: Mutators!

WARNING: This post contains details about Update 04 that might be considered spoilers to some.
Hello Survivors,

In Update 04 we are introducing a new feature to the game called Mutators. Mutators are a system of novel affixes added to a run to make them more interesting and chaotic. They come in the form of positive mutators that will help you in the run and make you more powerful, and negative mutators that will challenge and test you. Here’s an example of a run with two positive and two negative mutators:



You might be curious about where and when these mutators will appear in the game. We have created two new game modes called ‘Vanguard Contracts’ and ‘Lethal Operations’. A Vanguard Contract is a specific set of mutators and run conditions that change every day. For example, you might be tasked with going into Crystalline Caverns as a Maintenance Worker Engineer with the Cryo Cannon as a starting weapon, only able to equip [COLD] Weapons, and a list of mutators like the ones depicted above. Vanguard Contracts can be challenging but you will often feel much more powerful than in a regular run.

Notice anything different (besides the flying dwarf?)

Lethal Operations, on the other hand, are meant to be a proper challenge that you can dive into and “solve”. That’s why it only changes weekly giving you ample time to experiment with different setups or discuss strategies with fellow players. The biome is locked, but you get to pick a class and class mod to test out different approaches to overcoming the mutator combos. How about one where your starting weapon is Cryo Grenades, shop prices are increased by 50%, enemy speed is increased by 45% and you only get two choices when you level up? We look forward to seeing some epic runs.

Will you ever escape the ghostly shellback?

Since Vanguard Contracts and Lethal Operations change every day/week, we do not want to add a reward that will make you feel obligated to play them for fear of missing out on powerful upgrades. We have instead opted to make the dives give a bonus to Rank XP and Credits the first time you complete them. This should make it an optional game mode for any players still progressing, and for the greybeards, we hope you will instead compete on EMPLOYEE REVIEW SCORE - another feature added in Update 04. You will have to wait for the patch notes for more details on that one.

That’s it for now miners. Stay tuned for more Update 04 which is on track to launch NEXT WEEK!

Rock and Stone!

Coming Soon: Azure Weald!

WARNING: This post contains details about the Azure Weald that might be considered spoilers to some.

Hello Survivors,


In order to meet the latest quotas, management has decided to open operations in a new biome: the Azure Weald! Today we’ll talk a bit about what makes this place so marvelous and profitable.

On the surface, the Azure Weald is a stunning blue cave with blue and pink luminescent plants that produce a soft and comforting light. It’s not as dense with rock as Salt Pits, and features no pesky obstacles like the vines of Hollow Bough, making it a fairly maneuverable place. It’s the only cave system with water as a minor obstacle and a surrounding border.


The biome has a few features you won’t find anywhere else, like the glowing crystal formations known as p[[[[[[[{0}]]]]]]]q. These crystals will heal you when you stand near them, but Glyphids gain the same benefit so use them wisely. They can also be destroyed with your trusty pickaxe… or an ill-timed drop pod. You might want to preserve them though, because Azure Weald contains no Red Sugar to heal you.

Another Azure Weald curiosity is the membranes on the ground that launch you into the air when you walk over them. They offer a quick getaway or a daring aerial attack if you’re feeling brave.


The Azure Weald is home to a couple of new Glyphids that are sure to make your job interesting. The Glyphid Mini Exploders are faster than regular Glyphid Exploders, very abundant, fashionably pink, and almost as deadly as their bigger brothers.

The cunning Glyphid Warden is also lurking around between the glowing lichens of the Weald. When stationary, it sets up a Mind-Link that makes all nearby Glyphids take much less damage. You will have to hunt it down to get rid of it, as it is fairly skittish.


The Azure Weald comes with all the bells and whistles of a new biome: Five Hazard levels with three biome goals in each, and a Biome Mastery mode with five Hazard level challenges offering permanent meta bonuses to any runs in the Weald.

That’s it for now miners. Stay tuned for more details about Update 04 which is on track to launch this fall.

Rock and Stone!

Hotfix 0.3.35d

Hello Survivors!

We just updated the game with a small hotfix for the sweet tooth. Make sure you have the latest version of the game 0.3.35d to enjoy it

Short and sweet list of fixes:
- Fixed an issue where the Red Sugar Cube artifact would no longer give you Max HP

Balance Pass & Bug Fixes

Hello Survivors,

As promised, a small bug fix and balance patch while you wait for Update 04. Thanks for having patience with us!

[h2]Improvements & Fixes[/h2]
  • Fixed an issue where some progress could be lost if quitting the game immediately after ending a run
  • Enemy projectiles are now destroyed when hitting the player
  • Fixed an issue where the “Mastery Gained” screen would show up, even when no actual progression had been gained
  • Reaching 0 Max HP with the Energy Bars artifact will now result in the dwarf dying
  • The Twin Dreadnoughts no longer deal damage while transferring health
  • The Huuli Hoarder will no longer attack for 0 damage
  • Cocoons should no longer do 0 damage
  • All Class Mod stats are moved to the meta category
  • Fixed an issue where Mineral Market buttons could get stuck when using a controller
[h2]Balance changes[/h2]
  • The Impact Axe no longer knocks back enemies when returning
  • The XP upgrade ‘Learn on the Job’ has been adjusted:
    • Uncommon - Removed
    • Rare now gives 10% increased XP gained during a dive (was 9)
    • Epic now gives 15% increased XP gained during a dive (was 12)
    • Legendary now gives 20% increased XP gained during a dive (was 18)
  • The Scout Classic Class Mod bonus has been changed to a multiplicative +15% Max HP (was flat +20 Max HP)
  • MK11 (Unstable Overclock) has been changed to: +25% Fire rate, +25 Reload Speed, +100% potency, +30 Clip size, -50 Accuracy (was +200% Fire Rate, +30 Clip Size, -90 Accuracy)
  • The following Artifacts have been buffed with a passive bonus:
    • FRZ Shield Belt (Artifact): +10% Cold Damage
    • BRN Shield Belt (Artifact): +10% Fire Damage
    • Reflex Calibrator (Artifact): +5% Armor
    • Clipboard of Grudges (Artifact): +10% XP Gain
    • Vita-Miner Pills (Artifact): +5% Max HP
    • Armor Grease (Artifact): +5% Movement Speed


PS. If you like the new splash and capsule art, head over to our Discord to download it as a wallpaper in most common sizes :)

Roadmap Update - September 2024

Hello Survivors,

Once again, we want to thank you for being patient with us as we finalized our plans for Update 04! We are spending longer on updates than we did in the Spring, in order to make every update feel substantial and meaningful, while simultaneously future-proofing the game’s foundation with new tech.

We are ready to share the plans for Update 04 in rough headlines, and as always, we will start revealing more details in the weeks and days leading up to the update. Update 04 is on track for a fall release! We are also planning a small snack-sized update with some fixes, balance changes, and QoL features to sate your appetite until then. The snack is coming next week.

Rock and Stone!

The Funday Dwarves