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Deep Rock Galactic: Survivor News

Celebrating 1 year of Community Challenges

Hello Miners,

Over the past year, our community has been creating their own in-game challenges, each week bringing a new challenge with self-imposed rules and creative twists that change how you play the game. Examples include: “Kinetic Bounce” - complete a run only using kinetic weapons, “Beyblades” - drones only, or “Naked Beams” - only use beam weapons (sooo many beams!)

What started as a couple of fun wacky ideas shared on Discord has grown into something much bigger. You’ve proven that the game can be played in so many more ways, with new strategies, pure chaos, and insane runs!

To everyone who has created a challenge, streamed a wild run, or just joined in: Thank you! The passion that we see from all of you gives us energy and inspires us to keep pushing for more.
Fun fact: Community challenges were actually a big source of inspiration for our “Lethal Operations” and “Vanguard Contracts”.

If you’ve never seen these challenges before, now’s the time! Join our Discord and check out the challenge announcements channel to explore past challenges and join new ones. Pssst...psst.... the next challenge is going to be Celebrate with a Bang . Keep an eye out on the channel for more info.

Here’s to many more crazy challenges and epic runs! Keep creating and sharing, we’ll be watching (… and probably failing a few challenges ourselves.)

If you’re curious, click below to see a list of all the challenges created so far:
(If you can't see the "Show Details" button, try opening the post in a browser or in the Steam client)
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Challenge 1: Pool party
Challenge 2: Pretty weapons
Challenge 3: There can only be one
Challenge 4: Gotta go fast
Challenge 5: Greybeards
Challenge 6: Save the bugs
Challenge 7: Lucky charms
Challenge 8: Fast Little legs
Challenge 9: Kinetic Bounce
Challenge 10: Becoming a firework
Challenge 11: Light Brigade
Challenge 12: Beyblades
Challenge 13: Tank You
Challenge 14: Snack Attack
Challenge 15: Spray and Pray
Challenge 16: Naked Beams
Challenge 17: Shark week
Challenge 18: Grapes of Wrath
Challenge 19: Electric sheep herder
Challenge 20: Out of the frying pan
Challenge 21: Frozen bats
Challenge 22: Who you gonna call?
Challenge 23: Mite makes right
Challenge 24: Cold fusion
Challenge 25: Going for a lavaly walk
Challenge 26: Season of buying
Challenge 27: Tiny angry beamer
Challenge 28: Baybeam
Challenge 29: Short timer
Challenge 30: Happy Holiday 🎅
Challenge 31: Happy New Year 🥳
Challenge 32: Vacation limited
Challenge 33: Speed drill
Challenge 34: Trash robots
Challenge 35: Miserly dice thrower
Challenge 36: Slow and steady
Challenge 37: Rinse and 3-peat
Challenge 38: Out of control
Challenge 39: High Score - Time Lord
Challenge 40: The Dark Night
Challenge 41: Directed current
Challenge 42: Luck of the Irish
Challenge 43: Speed skating
Challenge 44: The expendables
Challenge 45: Level Zero
Challenge 46: Telephone
Challenge 47: Mining Naked and Afraid
Challenge 48: Stack Em Up
Challenge 49: Selfish Dwarves
Challenge 50: Quicksand Challenge
Challenge 51: Vanilla with Sprinkles
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Rock and Stone!

Class Mod Skins - Part 2: Engineer

Hello Miners,

Welcome back to our sneak peek series for the 1.0 release of Deep Rock Galactic: Survivor! In this second installment, we’re turning the spotlight on the Engineer class and its class mod visuals: Maintenance Worker, Tinkerer, and Demolitionist.

These new looks aim to give each class mod a stronger visual identity, so whether you’re patching up your turrets, optimizing gadgets, or blowing things sky-high, your equipment will look the part. Like with all class mod skins in 1.0, these are automatically unlocked when you acquire the class.

We’ll continue rolling out more of these visual updates for each class, so stay tuned. Once we’ve revealed them all, we’ll shift gears and start digging into the bigger gameplay changes coming with 1.0. This is just the beginning.

It is universally agreed that the most important tool for a Maintenance Worker is not a wrench or a screwdriver - it is a hat. What it lacks in pure utility, it makes up for in covering up his bald spot. The tinted safety glasses make the dark caves of Hoxxes even dimmer, but the shoulder-mounted flashlight compensates for this, effectively cancelling each other out.



The Tinkerer has opted for a company issued welding mask that unfortunately does not cover his majestic blonde beard. We can only pray that welding sparks decide to fly around it out of respect. The coils and tubes on his shoulders are in fact epaulettes awarded for distinguished engineering service.



Finally, we have the Demolitionist. He’s all about safety first, which is why his outfit looks like he is emerging from a child car seat. The baseball batting helmet has built-in noise-cancellation which effectively blocks out noisy explosions and encouraging comments from management.



The skins are still WIP and may change a bit before launch. In the next post (coming next week or the week after) we’ll take a look at the new Gunner class mod skins. Many other features of the 1.0 update are still kept under wraps. We will reveal them in the coming months once we are ready to share a more detailed look at them.

Rock and Stone!

Class Mod Skins - Part 1: Scout

Hello Miners,

This steam post marks the beginning of a new series where we’ll be sharing sneak peeks at what’s coming in the 1.0 release of Deep Rock Galactic: Survivor. Over the next few weeks, expect a steady stream of bite-sized Steam posts, each one diving into the visual upgrades we’ve been cooking up for class mods. Once we’ve showcased the new skins, we’ll shift focus to some of the bigger gameplay changes. There’s a lot to talk about, and we’re just getting started.

We’ve long wanted to give class mods more visual identity, so you can instantly tell whether you're rocking a Recon Scout or lining up headshots as a Sharpshooter Scout. With 1.0, we’re making that a reality. The skins are automatically unlocked when you acquire the class.

Here he is: The Classic Scout as you know and love him with his shoulder-mounted flashlight, double-antenna headset for primo reception, and of course, an early prototype of some Smart Glasses so he can POV record himself running away. Nothing new here - it’s a classic for a reason.


The Recon Scout spent his Employee of the Month bonus points on a leather 5-panel cap with red racing stripes to match his beard. Extra bulky shoulder pads allow him to attach two scanners for improved uh… reconnaissance. If you think they look like overpriced gaming routers, did you consider that perhaps those routers are inspired by the Recon Scout’s shoulder-mounted scanners? I bet you didn’t.


This one was a no-brainer: If you want to be a sharpshooter, you have to have the tactical goggles on. They got more zoom than a border collie, the yellow tint that you need to disassociate from reality, and an extra optical in the middle just in case.


The skins are still WIP and may change a bit before launch. Next week, we’ll take a look at the new Engineer class mod skins: Maintenance Worker, Tinkerer and Demolitionist. Stay tuned!

With the reveal of class mod skins, we are updating the roadmap to 1.0. The rest of the headline features of the update are kept tightly under wraps. We will reveal them in the coming months once we are ready to share a more detailed look at them.

Rock and Stone!

Deep Rock Galactic: Survivor gets a release date and Deep Rock Galactic: Rogue Core gets a new trailer

There's a whole lot of space dwarf action going on lately. Deep Rock Galactic: Survivor now has a release date for the 1.0 release and we have new footage on the upcoming Deep Rock Galactic: Rogue Core too.

Read the full article here: https://www.gamingonlinux.com/2025/04/deep-rock-galactic-survivor-gets-a-release-date-and-deep-rock-galactic-rogue-core-gets-a-new-trailer/

Deep Rock Galactic: Rogue Core gets the gadgets out in a fighty new trailer

Excellent dwarven miner-shooter Deep Rock Galactic has been quiet for a while, but only because devs Ghost Ship Games having been putting the wrenches to its upcoming roguelite spinoff Deep Rock Galactic: Rogue Core. After last week’s teasing of some of the 'Reclaimer Tech' that Rogue Core’s bearded delvers will wield, we now have a meatier, action-heavy trailer showing how that kit can be put to use against rampaging xenobeasts.


The trailer, revealed during the Triple-I Initiative livestream, also end with the announcement of a closed alpha playtest, which aspiring battleminers can sign up for via Rogue Core’s Steam page. And that’s not the only DRG news to emerge, dusty and covered in alien bits, from the showcase, as Deep Rock Galactic: Survivor was confirmed to launch out of early access on September 17th.


Read more