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Deep Rock Galactic: Survivor News

Hotfix 0.3.35d

Hello Survivors!

We just updated the game with a small hotfix for the sweet tooth. Make sure you have the latest version of the game 0.3.35d to enjoy it

Short and sweet list of fixes:
- Fixed an issue where the Red Sugar Cube artifact would no longer give you Max HP

Balance Pass & Bug Fixes

Hello Survivors,

As promised, a small bug fix and balance patch while you wait for Update 04. Thanks for having patience with us!

[h2]Improvements & Fixes[/h2]
  • Fixed an issue where some progress could be lost if quitting the game immediately after ending a run
  • Enemy projectiles are now destroyed when hitting the player
  • Fixed an issue where the “Mastery Gained” screen would show up, even when no actual progression had been gained
  • Reaching 0 Max HP with the Energy Bars artifact will now result in the dwarf dying
  • The Twin Dreadnoughts no longer deal damage while transferring health
  • The Huuli Hoarder will no longer attack for 0 damage
  • Cocoons should no longer do 0 damage
  • All Class Mod stats are moved to the meta category
  • Fixed an issue where Mineral Market buttons could get stuck when using a controller
[h2]Balance changes[/h2]
  • The Impact Axe no longer knocks back enemies when returning
  • The XP upgrade ‘Learn on the Job’ has been adjusted:
    • Uncommon - Removed
    • Rare now gives 10% increased XP gained during a dive (was 9)
    • Epic now gives 15% increased XP gained during a dive (was 12)
    • Legendary now gives 20% increased XP gained during a dive (was 18)
  • The Scout Classic Class Mod bonus has been changed to a multiplicative +15% Max HP (was flat +20 Max HP)
  • MK11 (Unstable Overclock) has been changed to: +25% Fire rate, +25 Reload Speed, +100% potency, +30 Clip size, -50 Accuracy (was +200% Fire Rate, +30 Clip Size, -90 Accuracy)
  • The following Artifacts have been buffed with a passive bonus:
    • FRZ Shield Belt (Artifact): +10% Cold Damage
    • BRN Shield Belt (Artifact): +10% Fire Damage
    • Reflex Calibrator (Artifact): +5% Armor
    • Clipboard of Grudges (Artifact): +10% XP Gain
    • Vita-Miner Pills (Artifact): +5% Max HP
    • Armor Grease (Artifact): +5% Movement Speed


PS. If you like the new splash and capsule art, head over to our Discord to download it as a wallpaper in most common sizes :)

Roadmap Update - September 2024

Hello Survivors,

Once again, we want to thank you for being patient with us as we finalized our plans for Update 04! We are spending longer on updates than we did in the Spring, in order to make every update feel substantial and meaningful, while simultaneously future-proofing the game’s foundation with new tech.

We are ready to share the plans for Update 04 in rough headlines, and as always, we will start revealing more details in the weeks and days leading up to the update. Update 04 is on track for a fall release! We are also planning a small snack-sized update with some fixes, balance changes, and QoL features to sate your appetite until then. The snack is coming next week.

Rock and Stone!

The Funday Dwarves

Summer Patch

Hello Survivors,


We’re slowly returning from our Summer holiday, and will soon begin preparations for Update 04. The first step is to update our living roadmap, as soon as we settle on a scope for the next update - stay tuned. Until then, we thought we’d make a small patch with some fixes, balance changes, and a much-requested feature allowing you to ‘pin’ upgrades in the shop. Here are the patch notes for patch 0.3.0d:

[h2]Features[/h2]
  • Added the ability to pin upgrade cards in the shop. This prevents them from being rerolled and keeps them for the next shop.
  • The game should now properly run in the background when it loses focus
  • Added a beam range weapon upgrade

[h2]Improvements & Fixes[/h2]
  • Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now properly applies status effects.
  • The dwarf can now also be controlled with the right stick on controllers
  • Fixed an inconsistency issue when targeting the highest HP enemies
  • It is now possible to hold the button to buy/sell multiple minerals in the mineral market
  • Added a charge delay to the refund all upgrades button to avoid accidental refunding
  • Added description to potency upgrades
  • Wallet currency now animates more appropriately when spending resources
  • Status Effect stacks applied can now be seen on the end screen
  • Status Effect damage upgrades will no longer be offered when the player has no damaging status effects or ground zones
  • Amount of projectiles fired can now be seen on the end screen
  • Fixed an issue where the flow of mastery selection could break when clicking the breadcrumb bar at the top. It is no longer clickable.
  • Fixed an issue that would show the wrong biome illustration when completing Biome Masteries
  • Sawn-Off unstable overclock (M1000 Classic and Drak-25 Plasma Carbine) now only targets enemies in its reduced range
  • Fixed missing lifetime stat when inspecting the Colette Wave Cooker
  • Fixed missing death audio on Elite Acid Spitter
  • Fixed an issue where controller navigation could be lost on the shop screen if the pause menu was opened
  • Fear should now actually make the enemies run away
  • Added varying fear resistance to enemies
  • Fixed an issue that prevented Cluster Grenades from properly applying fear
  • Fixed an issue where ground zone grenades (Neurotoxin and Incendiary) would start reloading without throwing one. They are now always thrown when ready
  • Various UI tweaks

[h2]Balance[/h2]
  • Increased Hi-Volt Thunderbird damage from 16 to 20.
  • Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now also increases range by 25%
  • Shredder Swarm Grenade damage increased from 10 to 18, drone range increased from 2 to 2.5
  • Removed uncommon tag beam range upgrade and lowered the values of the rare/epic/legendary from 15%/20%/30% to 10%/15%/25%
  • Increased the dwarf turn speed by 50% to make aiming more snappy
  • Increased fear duration from 3 to 4 seconds on the Hallucinogenic unstable overclock (High Explosive Grenade + Neurotoxin Grenade)
  • High Explosive Grenade: Reload Time reduced from 6 to 5 seconds. Explosion radius increased from 3 to 3.5. Mastery Bonus changed from only damage to damage and explosion radius

Hotfix 0.2.280d

Hello Survivors!

We just updated the game with a quick hotfix. Make sure you have the latest version of the game 0.2.280d

[h3]Changelog:[/h3]
  • Added reroll duplicate protection to artifacts and weapons
  • The Favourite unstable OC now has explosion radius instead of fire rate for "Hurricane" Guided Rocket System
  • Fixed an issue where a nonsensical completed milestone would show up on the end screen
  • Fixed an issue where refunding meta upgrades would show up when starting a run. This also fixed an issue with starting resources from Nitra Cache/Gold Cache would not show up correctly
  • Fixed an issue where top bar event icons could have the wrong size
  • Fixed an issue where the Drop Pod could land on top of a Morkite Reactor Core container
  • Hopefully fixed an issue where the "Fire 150.000 projectiles" milestone could unlock several times
  • Improved the UI around mastery bonuses
  • Improved the UI around starter- and excluded artifacts for masteries and anomaly dives
  • Vita-Miner Pills are no longer available in Bloody Learner
  • Pause screen no longer shows biome goals when doing Masteries or Anomaly Dives
  • Morkite Reactor Cores can now be picked up slightly faster
  • Fixed wrong Mission Control voice lines on biome mastery stages 6 to 9
  • Fixed an issue where the Weapon Box Artifact would not apply some Overclocks correctly
  • Fixed an issue where the shop discount was too high on Class Mod Masteries
  • Fixed an issue where the Weapon Box artifact would only chose from available class weapons, instead of all unlocked weapons
  • Fixed an issue where the Classic Scout class mod mastery would not gain additional XP from enemies, but would instead get XP from mining
  • Fixed an issue where the class mod mastery would have too much Shop Discount. Instead you now get 2x DRG Coupons artifacts, resulting in a slight nerf to the discount. (from 44% to 36% discount)
  • Fixed an issue with the fail safe that kills the boss if it charges off the map. It can still charge off the map, but it should no longer soft lock the run.
  • Fixed an issue where attack drones would try to target untargetable enemies
  • Fixed an issue where the reroll artifacts buttons would not be disabled when you had enough Nitra, but not enough artifact rerolls
  • Fixed an issue where the twin dreadnoughts would not properly transfer health while healing each other. The healing mechanic was always meant to be a health transfer, but with a net gain for the twins. The twin with most life should transfer 10% of its max HP - the one with the lowest life should be healed for 20% of its max HP. Before this patch the health transferring twin failed to take the 10% damage because of the grey health bar - that has now been fixed. To compensate, we have increased both twins base HP from 9000 to 9500.
  • Fixed Morkite Reactor audio being too low
  • Fixed Arbalests lava projectiles rotating while the game is paused
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  • Changed the way facing directional weapons are aimed (Warthog, Subata, Leadstorm). They now directly follow the dwarf's rotation instead of the raw input. This should make it easier to control, though it may feel a bit slower.