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Deep Rock Galactic: Survivor News

Hotfix 0.2.146d

Hello Survivors,


We have seen a massive interest in the game, and the launch went well over our expectations! Thank you all so much for that. We will have a separate blog post about the launch in a little bit, but it does mean that way more people are playing the game than we anticipated, and way more bugs are reported than we expected. In a very meta way, we are being swarmed by bugs. Thank you all for reporting on our discord and being helpful by supplying us with logs and save files - this stuff really helps us understand the problems better.

This hotfix contains a bunch of smaller fixes to various issues we have seen and heard about from you. Some of the bigger problems are NOT fixed in this hotfix update, but it doesn’t mean we aren’t working on them. We understand that it can be frustrating to lose your progress, and we are investigating the reports of save data wipes. We also understand that it’s obviously not great to have your run ended by a UI soft-lock, or the Drop Pod landing in the middle of nowhere (who’s aiming that thing anyway?)

We are actively focusing on finding and fixing these issues, worry not. In this update we have added extra logging around the save system, which should hopefully help us narrow down what is going on with the (relatively) few users who have seen save data failures (we think the save system fails to save to the hard drive for you guys).

We also know there are various annoying audio issues. Some of these are fixed here, but some will be fixed in a later update

Stick with us as we work through the swarms of (software-)bugs and crashes.

Improvements & Fixes
  • Save Data: Fixed an issue where Save Data was wiped (or not saved at all) on some computers. This may or may not have fixed the issue for you. A quick way to test this, is to do a short run where you mine some meta-upgrade minerals, die and return to the menu, restart the game, and check if you still have those minerals. If it still doesn’t save progress it will have triggered the new logging and you have helped us figure this issue out.
  • Save Data: Added extra logging around save/load operations which should help us track down and understand remaining save issues
  • Reload Shield : Fixed a bug where it didn’t account for being picked up DURING a reload
  • Leadstorm Minigun: Fixed issue where audio could get stuck playing in the background
  • Tactical LeadBurster: Reduced the throw range and height by about 50%, this should reduce chances that it lands on top of rocks wasting all of its bullets
  • Colette Wavecooker: Fixed issue with missing audio.
  • Colette Wavecooker: Fixed issue where the beam didn’t turn off when you die or enter the Drop Pod
  • UI: Fixed the Class Mod page not updating its info boxes properly
  • UI: Fixed the in-game gold/nitra wallet which wasn’t updating when time slows down for the Level Up screen
  • Removed the Dwarf voice line "Die like your mother did" because we think it's out of place and don't want to remind some players of tragic events in their life when they want to relax with a video game. We might add a voice line filter in options down the line if enough people want it.


Deep Rock Galactic Survivor instantly tops original on Steam

Deep Rock Galactic Survivor is a spin-off of 2020's massively popular co-op shooter Deep Rock Galactic. The new title, developed by Funday Games, takes the world and characters of the original and inserts them into a completely new genre with massively successful results right off the bat. Despite the game still being in early access, the single-player title has already topped the original's Steam peak player count just days after release, making for one impressive launch.


Read the rest of the story...


RELATED LINKS:

New Deep Rock Galactic survival game hits Steam, and it's glorious

Hotfix 0.2.141d

Hello Survivors,

Thank you so much for all your feedback and bug reports so far.

We heard a lot of you found difficulty curve of the the beginning of the game a bit too sharp, so we have a small hotfix today that addresses the difficulty level of Haz1. Haz 2-5 remains unchanged for now. Instead of only adjusting numbers, we are also offering what we think is a more elegant solution. We're making the Scout's starting weapon, the Deepcore GK2, have overclocks unlocked from the start. We're also looking to make further adjustments very soon - so stay tuned.

Deep Rock Galactic: Survivor is made by a small team of developers at Funday Games, and has been out in Early Access for around 26 hours at the time of writing. We plan to balance, tune, improve, adjust and add a ton of extra content in the months and (hopefully) years to come. Please have patience with us as we polish this rock into... a very polished rock.

Changelog Hotfix 0.2.241d
  • Overclocks on Classic Scout starter weapon Deepcore GK2 are now unlocked from the start
  • Reduced enemy HP and damage on Hazard 1 by approximately 10%
  • Reduced audible range of the Supply Pod LZ beeping sound
  • Fixed an error where turret weapons would not always despawn correctly
  • Fixed a UI soft lock where you could get stuck on Biome Select
  • Fixed the header text in the Supply Pod UI screen
  • Fixed a typo in credits
  • Fixed a link to the Wiki page

Hotfix 0.2.134d

And we already have a hotfix out!

Make sure you update the game to version 0.2.134d:

Improvements & Fixes
  • Added a button in settings where players can delete their save data if they want to start over from the beginning (this should also fix the issue where some players were soft locked and unable to start a dive)
  • Reduced movement speed of the fast red grunts
  • Added missing Kinetic tag to the Hurricane
  • Shard Diffractor and Breach Cutter now show stats in weapon details
  • Xp Gain from level up buffed to 6%, 9%, 12% and 18%

Rock & Stone!