1. Deep Rock Galactic: Survivor
  2. News

Deep Rock Galactic: Survivor News

Nominate DRG:S for the Steam Awards!

Hello Survivors,

Yes yes, we're a bit late to the party but we still want to throw our hat in the ring. If you enjoyed playing Deep Rock Galactic: Survivor, consider nominating us for the Steam Awards.
Steam makes us pick a category to feature in this post, and while we're obviously a shoo-in for all of them, we think "Best Game on Steam Deck" is where we have the best chances.

We also wanted to give a shout-out to some excellent games we enjoyed this year and recommend that you try them or nominate them.

For the Outstanding Visual Style Award, John, our Chad UX Designer, is nominating Songs of Silence. It has gorgeous, art nouveau style visuals that he thinks are fairly unique in the games industry. Remember kids, if it looks like elves made it, it's Art Nouveau. If it looks like dwarves made it, it's Art Deco.

For the Labour of Love Award, our artist Allan is nominating Elden Ring, particularly for the Shadow of the Erdtree expansion. He says: "If you're too afraid to tell your significant other that you like it rough, just play Shadow of the Erdtree in front of them." Glad that worked for you, Allan!

For the Better with Friends Award, we are nominating Helldivers 2 for being the second best bug-blasting-in-space game to come out this year.

For the Most Innovative Gameplay Award, we are nominating Balatro - a game that came out just 6 days after DRG:S, and stole way too many hours of our free time.

Remember voting ends December 4th, 10 AM Pacific (that's 7 PM where we're at).

Patch 0.4.19d

  • Fixed an issue where starting gold and nitra would not show up correctly when starting a Mutator Madness anomaly run
  • Fixed an issue where the warden shield would not reduce status effect damage
  • Fixed an issue where the Rotten Sugar during Mutator Madness dives, could break the game resulting in negative HP values, immortality and a Mission Control that just didn’t care to extract you.
  • Fixed an issue that could lock the game in a black screen, if trying to pause in/out of the shop. Shoutout to thisTofu for catching this live on the Ultimate Challenge Invitational stream. It is no longer possible to pause while the screen fades
  • Fixed an issue where getting the weapon from Weapon Box would not show up in the UI, when having 6 base weapon slots
  • Lethal Operation button looks more dangerous

SAVE & SOUND is LIVE! 🤘 Tune in for an audio deep dive for DRG: Survivor

[h2]Hello survivors,[/h2]

The celebration kicks off today, and we’re thrilled to be a part of it! The SAVE & SOUND Festival is now LIVE, celebrating the magic of sound in gaming. 🎶

The show starts at 10 AM PST / 7 PM CET, featuring unique content such as behind the scenes on audio production and performances created just for the event.

Our own feature goes live on Monday, Nov. 4th at 3 PM PST / 12 AM CET. Our audio designer Nicolas will show us how he creates the audio for Deep Rock Galactic: Survivor. Mark your calendars and join the fun!

Check out the streams on:

Twitch: https://www.twitch.tv/bedtimedg
YouTube: https://www.youtube.com/@BedtimeDG

Check out the awesome trailer for Save & Sound Festival!
[previewyoutube][/previewyoutube]

ROCK AND STONE!

Hotfix 0.4.8d

[h3]Improvements & Fixes[/h3]
  • Fixed an issue where the Azure Weald hazard 2 biome goal would only count healing from glowing crystal formations
  • Fixed an issue with glowing Crystal Formations leaving a lingering audio effect across stages and dives
  • Fixed audio for “pin” and “unpin” button in the Shop being very loud
  • Fixed Warden Mind Link audio being very loud
  • Fixed Jump pad and Jet Boots landing audio sometimes triggering twice
  • Fixed cave ambience audio lingering if mission is aborted early
  • Fixed Dreadnought volcanic spikes not getting correct lighting in Azure Weald
  • Fixed an issue where spamming the back button during the loading screen could cause strange behavior

[h3]Balance[/h3]
  • Mini Exploders nerfed:
    • Base speed: -5%
    • Base speed bonus for each hazard decreased by 5%
    • Base damage decreased from 25 to 20
    • Increased the time before mini exploders blow up from 0,12 sec to 0,14 sec
  • Azure Weald:
    • Spawning fewer mini exploders on stage 1
    • Spawning fewer mini exploders when the elite spawn on stage 2
    • Fix a bug where exploders appeared in biome mastery stage 8

Update 04 - Into the Blue

Hello Survivors,

Welcome to the fourth major update for Deep Rock Galactic: Survivor: “Into the Blue”. Management has been busy cutting through red tape and can finally open operations in a new biome: Azure Weald. This biome is as beautiful as it is deadly and features new enemy types, glowing crystal formations, and bouncy membranes.

In addition, we’ve picked up strange readings from the caves that seem to alter the working conditions. We’re calling these phenomena “mutators” and you will experience them in one of the two new game modes. To motivate employees, Deep Rock Galactic has declassified your Employee Review Score.

In addition, we’ve added new artifacts, milestones, achievements, and the usual splash of balance changes and bug fixes.

[h2]Features[/h2]
[h3]New Biome: Azure Weald[/h3]
The pod is ready to take you to a beautiful new biome on Hoxxes IV - the Azure Weald! This is a surprisingly wet blue cave with luminescent plants, softly glowing crystals, and ferocious Glyphid hordes.

There are some curiosities of the Azure Weald that you will find nowhere else. Glowing crystal formations will heal you (and Glyphids) when standing near them, and with a lack of Red Sugar in the biome, you will need them. There are also organic membranes on the ground that can launch you in the air when you walk on them - great for a quick getaway.

The bugs in Azure Weald have a slightly different spawn behavior. Instead of a steady trickle of Glyphids and a few waves throughout the dive, you will have periods of almost calmness in the Azure Weald, but the waves are larger and more intense. The new Glyphids native to the biome are:


[h3]All-New Enemy: Glyphid Warden[/h3]
When stationary, the Glyphid Warden sets up a Mind-Link that makes all nearby Glyphids take much less damage.

[h3]New Enemy Variant: Glyphid Mini Exploder[/h3]
These fast little buggers blow up just as well as their bigger brothers, though they seem to not be as effective at thinning out swarms. But they do come in larger packs. Fun!

[h3]New Enemy Variant: Big Praetorian[/h3]
Bigger and stronger Praetorians with 2100 HP (our astrobiologist back at HQ wanted to call this one “Praetorian 1.5” but marketing went with “Big Praetorian” instead)

[h3]System: Mutators[/h3]
Strange things are happening on Hoxxes and we’ve seen reports of mission conditions not acting as we’re used to. We’re calling these phenomena “Mutators” and they act like modifiers, either positive or negative, that you can encounter. With Update 4, mutators are available in the two new game modes ‘Vanguard Contracts’, ‘Lethal Operations’ and in the new ‘Mutator Madness’ Anomaly Dives.

[h3]Game Mode: Vanguard Contracts[/h3]
A Vanguard Contract is a special mission that features a specific set of mutators and special run conditions where the biome, class mod, and starting weapon will be predetermined. The Vanguard Contracts are available from Hazard 2 and reset daily, offering a novel way to engage with the hostiles of Hoxxes.

Example: Crystalline Caverns, Maintenance Worker Engineer with the Cryo Cannon as a starting weapon, only able to equip [COLD] Weapons, and a list of positive and negative mutators.

[h3]Game Mode: Lethal Operations[/h3]
Lethal Operations are similar to Vanguard Contracts, but much more challenging and on a weekly timer. These are meant to test even the most senior dwarves and might require some strategizing to overcome. Lethal Operations are only available on Hazard 4 & 5, and while the biome is locked, you can pick which class and class mod to bring to the mission.

Since Vanguard Contracts and Lethal Operations change every day/week, we are not adding a reward that will make you feel obligated to play them for fear of missing out on powerful upgrades. We have instead opted to make the dives give a bonus to Rank XP and Credits the first time you complete them. This should make the game mode entirely optional.

[h3]Anomaly Dive: Mutator Madness[/h3]
There’s a new anomaly dive available for employees who want to truly explore which mutators Hoxxes has to offer. When diving into the mutator madness anomaly you will pick a new set of mutators before each stage. Some are active only for that stage, while others are permanent throughout the dive, building an increasingly difficult dive.

[h3]Employee Review Score[/h3]
The DRG Employee Review score has finally been declassified. No longer only used by HR for internal review of employees, you have now been granted access to view your score summary for every dive. The score is based on your overall performance in terms of kills, mining, main- and secondary objective completion, run completion speed etc. We hope that you are as motivated as we are by seeing numbers go up, and that the Employee Review Score will spark some friendly competition.

[h3]Azure Weald Biome Mastery[/h3]
  • As always, 10 stages instead of 5
  • Mastery Bonus: +% XP Gain and increased luck in Azure Weald across all game modes

[h3]Hardcore Azure Weald Anomaly[/h3]
  • Unlock 5 additional Morkite Reactor Cores in the Hardcore Azure Weald Anomaly

[h3]New artifacts:[/h3]
  • Pick Axtender: Increases your reach when mining
  • Tactical Cookie: Heals you for 50% of max HP when entering the Drop Pod
  • Jet Boots: Allows you to make a quick escape when taking damage, 20 seconds cooldown
  • 5 Leaf Clover: +15 luck, Increases your Luck by 20 whenever you reroll anything (for 5 sec)
  • Huuli Bait: Lure out a bunch of Huuli Hoarders - Gotta catch them all!

[h3]New milestones[/h3]
  • Clear ALL rock and stone in a Main Mission stage
  • Heal 500 HP during a single stage
  • Destroy 200 rock and stone in a single dive by jumping on them
  • Select Luck upgrades 5 times in a single dive
  • Kill 3 Huuli Hoarders during a single dive
  • Acquire 10 total Mastery Points
  • Complete a dive in Azure Weald on Hazard 3+

[h3]New Steam Achievements[/h3]
The 5 new Artifacts are all tied to new Milestones, but they also each have a Steam Achievement. Additionally, we have added a new Steam Achievement for completing a Hazard 5 dive in the Azure Weald.

[h2]Improvements & Fixes[/h2]
  • Added new voice lines when selecting Missions
  • Improved the tooltip of several artifacts to show how many stacks they will apply
  • Fixed an issue where the amount of biome goal points did not always match the amount of biome goals completed
  • (Artifact) Ancient Knowledge: Fixed a bug where the XP gained would scale with XP gain, resulting in more than the advertised 3 levels
  • Fixed an issue where the player could get locked on a black screen after loading into a stage, if they managed to level up in the final drop pod in their previous run
  • Added the missing [CONSTRUCT] tag to Shredder Swarm Grenade
  • Fixed an issue where getting the Refrigerated Gunpowder overclock on the GK2 would not change the bullet color
  • Fixed an issue that caused the Voltaic Shock Fence to restart its reload timer when placing the last turret
  • Voltaic Shock Fence should now properly scale with the lifetime stat
  • Incendiary Grenade and Neurotoxin Grenade’s ground zones should now properly scale with the lifetime stat
  • Damage from Magma Core hot rocks no longer triggers the damage vignette
  • Fixed a silly ordering of class select buttons - they now match the unlock order
  • Updated Milestone UI
  • Added fat dwarf fingerprints on UI elements
  • Fixed an issue where pressing ESC (or a similar back-action) while loading the menu, could result in a weird UI mess
  • Driller Mining VFX is now a lot more… drillery

[h2]Balance[/h2]
  • Red Vines in Hollow Bough can now be mined, but doing so will hurt
  • (Artifact) Gold Tipped Bullets: Moved from Rare to Epic rarity
  • (Artifact) Clipboard of Grudges: Increased minimum XP yield to 8 and max to 14. Added cooldown of 0.5 sec.
  • (Artifact) Pay2Win - Rework
    • Old: Continuously drains 50 gold every 50 seconds to increase damage by 100%
    • New: Increases your damage by 3% whenever you reroll anything
  • To make room for the new Mutator Anomaly, unlock requirements for Hardcore, No Movement and Vanilla have all been increased by 5 mastery points
  • Biome unlock requirements have been changed to make room for Azure Weald
  • Colette Wave Cooker
    • Decreased potency to 28 (was 32)
    • Increased base damage to 110 (was 94)
    • Decreased cold stacks applied by unstable OC Thermal Oscillator by 50%
  • “Bulldog” Heavy Revolver:
    • Increased pierce to 20 (was 12)
    • Increased base range to 14 (was 12)
    • Changed shot interval to 1,2 (was 0,8)
    • Increased damage to 100 (was 72)
  • Arc-Tek Cryo Guard:
    • Increased move speed to 14 (was 12)
    • Personal Space Invaders overclock
      • Decreased range to -75% (was -50%)
      • Added +2 drone count


  • The following weapon masteries and class mod masteries have been moved to the Azure Weald:
    • Jury-Rigged Boomstick
    • Seismic Repulsor
    • Krakatoa Sentinel
    • “Thunderhead” Heavy Autocannon
    • “Stubby” Voltaic SMG
    • Arc-Tek Cryo Guard
    • LOK-1 Smart Rifle
    • Nishanka Boltshark X-80
    • Scout Recon
    • Driller Foreman



We’ve partnered up with the fine folks at Pugstorm and Fireshine Games to offer you a limited-time bundle with Deep Rock Galactic: Survivor and Core Keeper. If you’re a fan of mining long tunnels and slaying monsters (and if you’re reading this, there’s a very good chance that you are). If you already own DRG:S, you can ‘Complete the Set’ and get 10% discount on Core Keeper.

https://store.steampowered.com/bundle/45407