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Swordai News

Alpha Build 0.3.7 is out!

See below for the full patch notes and join us on discord to discuss the latest patch.

You can also see the new dynamic difficulty scaling from stage one of the Initiates Challenge here: https://youtu.be/MYLIZ99BBKI

Patch Notes 10-07-2023

  1. Added sensitivity settings for click drag
  2. Added drag click
  3. Added option to rebind feint key
  4. Fixed some random menu bugs where hitting escape didn't always do what one would expect
  5. Made the blocking instructions during the tutorial more dynamic
  6. Smoothed out collission on the wooden bridge in the challenge hub area and fixed the collision on the stone pillars by the challenge of Lava
  7. Added a stamina check point to the kata of burning sands and changed the time requirements for the higher grades accordingly
  8. Made all of the katas D and E grade requirements easier
  9. Added essence rewards for the first time hitting a new best grade to the kata of burning sands and reset best scores
  10. Made the kata song system use the same code as the tutorial which plays music more smoothly
  11. Made the orbs have long swords so that their swing length is more directly comparable to a players
  12. Made the skill icons on the cultivation tree have bigger buttons
  13. Added support for running dedicated servers hosting the training modes, I need to do some server maintenance to launch the server side component of that, expecting to have servers for those up and running sometime tomorrow
  14. Restored DLSS support
  15. Added input buffering so if you release your mouse button while dragging to pick a swing direction, it buffers the mouse release and swings as soon as your direction is set
  16. Maybe fixed a bug where you would sometimes see inactive floating NPCS is bloodbath
  17. Changed the duel climb max match time to 2 minutes
  18. Upgraded to UE 5.3 which means the game can use machine learning stuff (https://youtu.be/NwYUNlFvajQ?si=vS8Cw2ijJs7-1oSK) but unfortunately means DLSS is disabled for now
  19. Added a tutorial and a new challenge
  20. Added a new mostly empty map for P2P team fights / practicing / whatever
  21. Fair amount of Optimization
  22. Hid or fixed everything in the menus that was place holder, if you see it in the game it should work flawlessly, if not report a bug
  23. Added tracking of stats which will be used for titles that gives buffs, the stats are visible now but the titles aren't active
  24. Major overhaul of the AI in relation to #1, it shouldn't feel too different to fight (maybe a bit harder due to bug fixes), mostly behind the scenes changes
  25. Redid the look and feel of a lot of the menus and such, they should all look reasonably polished now (the in game UI is still rough)
  26. Launched the steam page, https://store.steampowered.com/app/2321890/Swordai/, tell your friends to wishlist / follow, it helps me a lot. You have no idea how many different sizes and types of images and logos and such steam wants, launching a store page is a huge time sink.
  27. Second chance is disabled, I'm going to rework it into an active ability of some kind

Private Alpha Test 2 Sign Ups Are Open

I'm working hard on incorporating all the feedback from the last round of alpha testing and I'm very excited to share all of the progress with the community. Sign ups for our next round of internal alpha testing are now available here.

Generally speaking I'll be accepting players on a first come first serve basis but I also will be looking for a variety of computer specifications. How many regions the alpha is available in will depend on player demand. I'm aiming to start the next alpha in late Q4.

I look forward to facing you all on the battlefield!