Patch 3 Released
[h2]Updates[/h2]
Spatial Audio
Spatial Audio
- Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals
- Fixed an issue with audio dropping out when spatial audio was enabled
- Fixed mouse input focus issue where mouse would not control camera, but could still control menus
- Moved mouse controls to use raw input instead of GameInput driver
- Fixed an issue where HDR would not retain its setting on subsequent game starts
- Texture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM
- VRAM usage shown in the settings menu now reflects the amount of VRAM allocated based on the current settings as a percentage of amount recommended by operating system. Usage over 100% will work but can lead to performance degradation.
- Modified VRAM texture cache algorithm to reduce VRAM usage that may have caused performance to degrade over time
- Fixed an issue with 3rd party controllers having stick drift
- Fixed animation issues in 32:9 super ultrawide screen in Open Your Heart cinematic