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Crystal Guardians News

Quick hotfix

A small hotfix with tower inventory sort

Update 0.1.5

I took a break the past week and finally have the following update that addressed hopefully most of the bugs that you all encountered :). Also a small tweak to boulder damage and fire money earning. Will post another update in a week that will contain more bigger changes!

- Fixed a bug where you could level a tower cheaply by using a tower without a crystal. Thanks for the user reporting this bug!
- Fixed a bug where the wizard appear text appeared in the bottom left of the screen
- Fixed a bug where the burn of towers would not credit them with the kills the burn made
- Fixed a bug where inventory slots where not visible when saving and loading the game
- Fixed the visual bug of the Meteor item
- Fixed various bugs that could cause an error which would result in a bunch of other errors (like incorrect stats in end screen, no leaderboard entries etc.)

- Added two buttons to the tower inventory, 1 to sort the inventory and 1 to move all items to the main inventory
- Wizard shop can't be re-rolled when saving and loading the game
- The strange force shouldn't take your items without giving shard in return when saving and loading the game
- Stones in the sea will now stay consistent when saving and loading the game
- Timer will now also show times from over 1 hour

- Changed the item Enchanced attack from every 6 seconds 1 attack deals more damage to every 6 seconds deal more damage for 1 second
- Made the visual of Chain lightning item more visible
- Added sound to the explosive missile
- Right clicking twice in a row closes all open inventories and shops
- Made a bunch of performance enhancing changes.
- You can now use the escape key in all sections in the main menu to go back to the main menu
- Made the boss fight with the King skeleton summoner a bit brighter to see what is going on
- Made the water-beam and upgraded arcane nova transparent
- The wizard won't take your shard anymore if you do not have any inventory space
- Missiles from missile drones now also get enhanced by the Missile enhancer

Re-balanced earth crystal progression tree:
EarthDamage 40% -> 15%
EarthArmorDamage 15% -> 5%
EarthRange 2 -> 1

Buffed Fire Generate Money 1% -> 5%

Update 0.1.4

- Made an optimization to make the map load faster (so starting and restarting should be a bit faster), this is also a stepping stone for implementing endless mode
- Added new cursor colors so you do not lose them anymore in intense situations :)
- Added the option to disable disable water reflection (This one will improve FPS a decent bit!)
- On larger screens the reset all text will not be super small anymore
- UI scale will not reset to 100% anymore when starting up the game
- When putting speed mode on speed 4, it will remember last mode and fall back to that one when an enemy gets damaged

New cursor colors:

Fixing lots of bugs

- Fixed bug when towers hit max level it allowed you do to all kind of crazy things
- Fixed a bug with leaderboards showing incorrect data when pressing global and friends sections
- Fixed the Boxing glove, didn't work properly
- Fixed the Pike, also didn't work properly
- Fixed StartCaptial and buffed it a bit from 100 -> 333
- Fixed Arcane progression ArcaneIncome, now gives you the money at the end of each wave
- Fixed an issue where the wave would sometimes not end since it said that an enemy was still alive
- Fixed a weird bug that would happen when upgrading a tower and selecting a tower ability, then removing the crystal and than saving and loading the game up again
- Fixed a bug where arcane attack speed would keep increasing without having the skill unlocked
- Increased the difficulty from bosses from wave 60 to wave 100
- Increased the amount of progression gained from wave 25 to wave 100

Update 0.1.3

- Fixed issue with two-lane hardmode not working as intended. You can now properly play two-lane hardmode
- Fixed issue with attack speed going above max
- Re-balanced the progression exp amount a bit
- Burning poison should now translate 100-100, previously poison got reduced based on enemy armor, this is not the case anymore
- Changed the path generation algorithm a bit to have a higher chance of splitting later
- Added two new leaderboards, timing for two lane normal and timing for two lane hardmode!