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Sky: Children of the Light News

Sky in 2024: A Look Ahead



2024 is getting started, and we’re very excited about what it’s going to bring to Sky. This year Sky turns five, and it’s at times hard to believe just how much the game has grown—and how the community has helped it thrive! There are so many more adventures and celebrations ahead (not to mention a PC launch!), and we’re working to bring those to life in 2024 and the years to come. Those won’t all fit in one blog post, but we thought we’d share a glimpse of the many things on the horizon—we’ll have yet more to share in the months to come.

Last year, we talked about our love of festivals, and wanting to bring those vibes to Sky with the introduction of Aviary Village. Season of Revival laid the foundation—this year is full-on building mode!

For starters, in Sky’s next Season we return to Aviary Village and add some of the things we’ve hinted at in the past. So for those of you who have daydreamed about your own living space in Sky, your dreams will soon become reality! We’re also leveling up what we refer to as Player Creations, and giving aspiring thespians of all levels more ways than ever before to express and connect. Sky is your stage, and we want to see your creativity bloom.



Speaking of blooming, three of Sky’s most memorable events will of course return in the first half of this year. Players should look forward to experiencing the transient beauty of Days of Bloom, making a difference in Days of Nature, and celebrating the mosaic of Sky’s community in Days of Color. We’re working on some surprises too, like a new type of collaboration for an event, or maybe for a Season (or maybe both??).

Not to mention, Sky has a milestone anniversary coming up. All that we can say for now: get ready for Sky’s biggest, best birthday party yet.



Another focus for 2024 is updates that make Sky feel more vibrant and interactive, whether you’re a social butterfly or a solo adventurer.

Inspired by early versions of Daily Quests, a new quest system coming this year connects you with the Spirits you’ve met on your journey, making them a more robust and deeper part of your day-to-day experience. And—to share an idea in very early WIP stages—we’re even looking to take what we’ve learned from the Season of AURORA Encore Concert to develop a feature that would let us, thatgamecompany studio staff, interact with players directly in the game!

Based on player feedback, we’ve put our heads together for features that let you connect with Sky friends even if you aren’t online at the same time, and extra ways to send and receive Hearts. For folks sharing and looking at Player Creations, our designers and engineers know that your friends’ creations are a priority for you, so we’re keeping up the work to make it easier to see cool stuff from your friends.



The year will go beyond new features or birthday parties or Seasons, though. One long-term focus for 2024 is improving the way we handle issues that impact you, from bug fixes to the way we share news about the game.

We hear the concerns you’ve shared about wanting the gameplay experience to be smoother. In the shorter term we’re doing things like restructuring our tech to better prevent server issues, and in the longer term we’ll continue to strengthen anti-hacking and player safety measures, among other things.

Also important to mention: quality of life improvements. A few examples of what we’re working on for this year:
    Adjusting avatar damage mechanics, especially in Eye of Eden
    Wait for it—UI changes that make it easier to find the emote you want in the expression menu
    On the engineering side, increasing capacity to more easily and quickly bring fixes to all platforms and still ensure that everyone can play together on the same patch




And outside of Sky’s realms? We know you’ve wanted more insight into what’s in store for the game, so this year we’ll bring you extra news, update posts, and more to keep you better informed about what’s happening in Sky, and what’s coming down the road.

This is only a quick glance at what we have planned for the year, and of course, it’s all work-in-progress, so details for features and content will change between now and their release. Ultimately, the Sky community is what makes the game shine, and this year we want to give you ways to shine in return. There’s a whole lot more to share in the months ahead—until then, we’ll see you in the skies!

[Important!] Link Your Sky Account to Steam

Hello Adventurers!

Coming up on November 20th, local (unlinked) accounts will no longer be available on the Steam version of Sky. In order to save your progress, it's important to make sure that your Sky account has been linked to Steam. It will only take a few moments of your time, please see the instructions below!



Step 1: Go to Settings > Account




Step 2: Choose Steam Account and click Link to connect your local account to your Steam Account




Step 3: Your local account is now connected to your Steam Account.




For additional information on linking accounts, saving progress, and playing on multiple platforms, please see our Helpshift article: How do I save my progress after Steam Next Fest?

For other FAQs regarding Sky on PC, please see our Helpshift article: Sky PC Steam Next Fest Full FAQ

Thank You for Joining Us During Next Fest!

We hope you’ve been enjoying Next Fest! It’s been great to get your feedback on the Demo version of Sky, and we hope you’ve been enjoying your travels through the realms.

Next Fest will be wrapping up in a couple days, but before it does, we wanted to share some of our favorite concept art pieces from the game. Many of these were from early in the game’s development, but long-time players may recognize some locations and designs added during seasonal events.

Whether you’re a veteran player or a moth, perhaps you can guess which concepts eventually grew and changed to become what you see in the game today.



Isle of Dawn concept. This area underwent numerous changes over time, but this was one early idea.



Sketches from brainstorms for the Cave of Prophecies. This location opened in Isle of Dawn in a past Season, but the Prophecy Guide still invites courageous Sky kids to complete the trials that await there.



Sky children meet Elders from each realm. Here, four of them meet the Prairie Elder and a flock of butterflies.



Hidden Forest is known for its rain, but here and there the sun shines through.



An idea for Valley of Triumph, with two gates offering different routes to players who pass through them.



Before the Dark Crabs took their final shape, they had many forms in different concepts.



In a game called “Sky,” it’s probably no surprise that some of our favorite concept art to share is pictures of Sky kids flying through the clouds…



…Though there are some areas where that flight is a serious challenge.



A sketch of several ideas related to Spirits who were introduced in Season of Lightseekers. Though the final designs look rather different, a hat and a couple of the capes ultimately kept their bioluminescent, orb-shaped tassels.



As Sky children travel through the kingdom’s ruins, these objects are only some of the things that they must wonder about.

Steam Next Fest Sky: Children of the Light Dev Q&A Stream

Join Cozy K, Community Manager Stellify, and Game Designer Julian Jimsa for a look at the world of Sky, as well as Days of Style, Sky's most fashionable event to-date.

Steam Next Fest Sky Developer Play

Join Head of Community Robert Wing and other special guests from the studio and explore the world of Sky: Children of the Light!