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Sky: Children of the Light News

Season of Nesting Updates for 0.25.5



Hey everyone! It looks like you’ve been pretty busy setting up your Nests, so we wanted to share a quick update about the Season and related Nesting features, and what will be coming for it in the 0.25.5 update.

First, we have to say up front that it’s been a blast to see all the Nests you’ve been creating—honestly we’ve lost count of how many pictures we’ve posted on our team Slack channels of all the cool designs that you’ve been sharing with the community.



We’ve also been following your feedback about your experience with the Season so far, so the team wanted to share some insights about what’s coming up with the Season, your Nests, and the Nesting Challenge Board in the upcoming 0.25.5 update, and some of the long-term conversation around these for the future beyond the end of the Season.


[h2]What’s coming up for the Season in 0.25.5? [/h2]
Well, here are a few improvements based on feedback you’ve shared with us.

Nests look too dark at night: We’ve adjusted the lighting to address that feedback, so your Nest should be a little bit easier to see when the stars are out.

Excessive bloom in dark areas: We got your reports about that too, and the update will have fixes to tone that down.



Items to unlock for currency in the Nesting Workshop were simultaneously featured to use in your Nest: Our apologies for that confusion! The items that are both in the Nesting Workshop lineup and featured in your Nest have been temporarily removed from the Nesting Workshop rotation until we can better clarify their availability.

(We made the rotation change independent of the 0.25.5 release, so that’s already in effect. Meanwhile, the fix for making these items available in a clearer way will come at a later date, so we’ll keep you posted!)

Will the Heart rewards in the Nesting Guide’s Challenge Board remain free after the Season ends? Answer: yep! The Challenge Board isn’t limited to just the Season of Nesting, so the challenges and the rewards will remain available to complete and unlock at your own pace long after the Season is over. In 0.25.5, we’ll remove the timer that appears with the Challenge Board to make that clearer. We’ve also seen some folks ask about the Nesting Guide and what some of the story is with them. That’s a fair question, which we hope the upcoming Seasonal Quests can help answer.



[h2]Also in the Works[/h2]
One thing we know: Sky kids should be cuter when they sit on furniture. The animation team has made this a reality, so once 0.25.5 comes, Sky kids will properly curl up, stretch out, and lounge on their favorite furniture.

We’re also including a feature that we’re hoping will spark inspiration for everyone—a toggle to view other Nests. It’s similar to the function that allows you to see a range of Shared Spaces when you’re at a Shared Space Shrine.

You’ll be able to “scroll” through a preview that favors your friends’ Nests while also showing Nests of other Sky children too. It’s just a preview, though, so you won’t see anyone in this view, and they won’t see anyone who might be viewing their Nest through this toggle either. It’s also not a Player Creation toggle, so it won’t include an option to send Hearts.

What you’ll see in the 0.25.5 update is the first version of this view feature. We want to use your feedback as we keep building on it, so once the next patch goes live and you get a chance to try it out, let us know what you think in the #live-feedback channel on our Discord server!



[h2]Other Nesting Ideas[/h2]
The community has been really creative both with making some amazing Nests, and with sharing some great ideas and suggestions too. We wanted to touch on a few of those real quick.

A couple suggestions we’ve seen is to add ways to specify how many of an item you want to get from the Nesting Workshop, and to add “save slots” so that you could have a couple different versions of your decorated Nest. We’ve also seen some players wanting to make their Nest a third option for a loading point in the game, alongside Home and Aviary Village.

First of all, we love that you’ve liked your Nest so much that you want it to be your “home base” in the game! We’ll be exploring what might be possible with these suggestions. Some of them would require developing additional tech that we don’t have right now, and there would be a lot of other design questions to answer first before we’d know if we could make Nests a loading point, so we can’t make any promises. Still, we’re looking into what might be possible!



There’s plenty of other stuff in the 0.25.5 update that won’t fit into this post (Days of Nature and Days of Color, anyone?), but we wanted to share at least a little bit of what’s coming in the second half of the Season. We can’t wait for everyone to try out the new quests and features and to hear your feedback about it. See you in the skies!


P.S. A special thank you to @johnsten and @rizawiza on Discord, @ponztare and @in_the_SKY_sega on Twitter, and @thatsocialkev and @lostgirlgaming on Twitch for sharing these great pictures of their Nests!

Hotfix - April 25, 2024 - 0.25.2 (260455 PC)

Hotfix - April 25, 2024 - 0.25.1 (259707 Switch) / 0.25.2 (260837 Android, Huawei) (260455 iOS, PC, PlayStation)

Greetings, Adventurers! We have a hotfix ready for everyone.

NOTE: Even though some platforms are on 0.25.1 and some are on 0.25.2, ALL platforms have crossplay and will see the SAME content.


[h2]This update includes:[/h2]

  • The turtle is back in the Sanctuary Islands area of Daylight Prairie.
  • Resolved a bug that prevented two friends from meeting each other if they first met in a Nest, then left and tried to reenter the Nest.
  • Gave the instrument UI the space it needs on Switch Lite and iPad Mini screens.
  • Players friended through an invite code appear properly in the Friendship Constellation.
  • Brought the response radius for tapping the Constellation icon back to the area of the actual icon.
  • Heart pickups are batched so that an avatar can pick up multiple Hearts from Player Creations at once.
  • Fixed the same key being used to save a Nest and hug a plushie.
  • Foot bag prop can be selected when editing a Shared Space.
  • When flying straight up to then mount a prop you’ve placed, after you’re perched or seated or lying down, you’re no longer unable to move.
  • Avatar torso won’t twist in a really uncomfortable-looking way anymore when taking the Hopeful Steward’s hand in the first Revival quest.
  • Gameplay camera once again adjusts height when player sits or lies down.
  • In the settings menu, text for the “Home” button is no longer the lone bolded text.
  • No more overlapping text when viewing the Season Pass purchase screen.
  • Fixed visual errors with the Ultimate Gift outfit from Season of the Nine-Colored Deer while flying.
  • Restored the missing particle effect to the Winter Feast Snowglobe.
  • Placeables won’t stay a hypnotic albeit weird pulsing blue if a player doesn’t tap on it within 60 seconds after the on-screen placement hint appears.
  • Shared Memory recording won’t be interrupted with a text box popup after using the race course prop’s meditation pad.
  • Players can now interact with Shared Memory recordings while in Festival Tech mode.
  • [PC] Quit button appears on the title screen.
  • [PC] Cursor won’t be omnipresent when using a controller.
  • [PC] Cursor properly dismisses when switching windows then resuming the game.
  • [PC] Spirit Relationship Trees won’t resize or disappear.
  • [PC] Fixed aliasing lines that were visible when scrolling through a Spirit Relationship Tree.
  • [PlayStation] Fix for startup crashes.



As always, we look forward to hearing your feedback, and encourage you to join the community discussion on our official Discord server at discord.gg/thatskygame!


Sky × Cinnamoroll Pop-Up Cafe Opens Soon!



No town is complete without a cafe, and now it’s finally time for one to open in Aviary Village. This is a milestone for the village, so we’re holding a grand opening celebration with a collaboration that features a special guest: the beloved Sanrio character Cinnamoroll!


[h2]A Grand Opening with Cinnamoroll[/h2]
Starting on April 27th (all times PDT), fly over to Aviary to help Tiptoeing Tea-Brewer mark the grand opening of the cafe with a friendly visitor—none other than Cinnamoroll himself. This friendly puppy once had a life in the clouds—not unlike Sky children.



Since his arrival to life on the ground, he’s become an expert in how to make a cafe lively and inviting, and he’ll be in Aviary Village as part of a special three-week collaboration that welcomes Sky kids to the newest gathering place in the kingdom.

Complete themed Daily Quests as Cinnamoroll explores the area, take snapshots with the colorful decor, and of course, stop by the cafe counter to try some of the freshly baked Light pastries that Tiptoeing Tea-Brewer will be preparing for everyone.



[h2]A Special Event for a Special Cafe[/h2]
Last year as we sat down to plan all the possibilities for Aviary Village, we realized that a cafe would have to be in its future.

But this new, permanent corner of Aviary Village is more than just a place to get a quick recharge (of Light rather than caffeine) before heading on your way.



The cafe is where you can say hello to friendly faces—perhaps a Spirit, perhaps a fellow Child of the Light. It will also be a place for anyone to request or offer help. Interested in advice for navigating the Trial of Fire? Hoping to guide someone past the Dark Dragons in Wasteland? Looking simply for someone to do Daily Quests with? You may find just the person to team up with while waiting for your order at the cafe.

The Aviary Village cafe is more than just a building, and we’re excited to make its opening a memorable and festive celebration!


[h2]Collaboration Mementos and More[/h2]
While you’re spending time with Cinnamoroll and with friends during the three weeks of the cafe’s grand opening, keep an eye out for event currency! Five can be gathered each day through a themed Daily Quest, putting in an order at the cafe, and taking pictures with Cinnamoroll himself.



As part of this collaboration, a selection of special cosmetics will be offered during the event, from accessories to capes, plushies, and more! Check out the patch notes page for details if you haven’t seen it already.

(Note that since this is a collaboration event, items offered during the Sky × Cinnamoroll Pop-Up Cafe event are not scheduled to return in the future.)



There will be plenty to do for the event outside of the game, too. Share your favorite pictures and videos using the hashtag #SkyxCinnamoroll. Stay tuned to our social media channels for announcements as well—there will be community challenges, featured livestreams, and more to look forward to!

The Sky × Cinnamoroll Pop-Up Cafe event begins at 00:00 April 27th and continues until 23:59 May 17th.

We can’t wait to see you there!

A talk with thatgamecompany's CEO and Creative Director, Jenova Chen

A welcoming conversation with Jenova Chen, CEO and Creative Director of thatgamecompany, in celebration of our official Steam launch of Sky: Children of the Light

The studio behind Journey have brought their "peaceful" MMO Sky: Children Of The Light to PC

It's been lovely to see Thatgamecompany bring the likes of Journey and Flower to PC, following their debuts on other platforms long before, and oh look here comes their latest too. Sky: Children Of The Light is now available free-to-play in early access on Steam, inviting everyone to explore a pretty world full of pretty sights and sounds in this "peaceful" MMO. Having installed it and started playing it myself, the important part is: yes, you can slide down hills in this one too.


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