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Twnkl Gft 2: A Lust For Blood - Out Now!

[previewyoutube][/previewyoutube]

New from Electric Prune Juice and Bis The Fairy, Twnkl Gft 2: A Lust For Blood is out now!

It's a funny lil arcade style shoot em up!

In the year 2040, human society was on the brink of collapse, but the game takes place in the 3070's, so it doesn't really come up. And anyway, it's Christmas! Pelt the humans with gifts! Quickly!!!

[h3]Get it here![/h3]


Update Version 1.0.5

Our next update is here! This one adds rebinding for controllers and little bit of polish here and there!

  • New option to remap controller buttons!
  • Checkpoints now have a consistent hitbox, and all types now have sounds on activation
  • Sound and animation added for bunny recharging at checkpoints
  • Further adjustments to the second boss
  • Sound adjustments
  • Level design adjustments
  • Bug fixes


Hope everyone enjoys this update! Thank you everyone for checking out our game so far!

Update Version 1.0.4

Our next update is here! Just some small quality of life changes this time.

  • An icon now appears every time the game has saved, and the pause menu now tells you when your last save was when selecting 'Main Menu'
  • A few small visual changes to the final boss to make things easier to read
  • The chase scene at the end of chapter 3 has been altered slightly to adjust difficulty
  • The second boss fight has been altered to better telegraph certain attacks and reduce random bombardment
  • Camera adjustments made to final level of Chapter 4
  • Fixed issue where jumping on first frame of touching ground wouldn't replenish dive


Future updates are planned to include:

  • Control rebinding


Hope everyone enjoys this update! Thank you everyone for checking out our game so far!

Update Version 1.0.3

Our next update is here! This one's mostly just bugfixes for recently discovered issues.

  • Fixed a glitch described in this discussion thread
  • Fixed a small platforming issue in the final level (the orb chasing sequence after the final boss)
  • The bunny jump ability has been patched to remove an inconsistency with its height
  • Fixed an obscure crash caused by the Longlegger enemies
  • Fixed an issue with the cereal box attack


Future updates are planned to include:

  • Control rebinding
  • Level design tweaks


Hope everyone enjoys this update! Thank you everyone for checking out our game so far!

Update Version 1.0.2

Our next update is here! This one's mostly based on common player feedback we've received since launch.

  • Fixed a glitch described in this discussion thread
  • When killed, enemies now only respawn when the player respawns
  • Enemies that suddenly appear have an increased grace period in which they do not damage the player.
  • The game now automatically saves and places you right before the second and third boss fights when reloading the save file, once they have been reached
  • Small camera adjustments in a few places


Future updates are planned to include:

  • Control rebinding
  • Level design tweaks


Hope everyone enjoys this update! Thank you everyone for playing and sending us suggestions!