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PAnet Migration and TITANS 1v1 Ranked Season 3



Migration to PAnet was completed on 2019-05-20 with build 113298.

Hello Commanders,

We all know machines are superior to organics, yet they’re only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the game’s server infrastructure has been such an important goal for us. The road has been long, the struggle real, and we are finally migrated to (drum roll please)… PAnet. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine.

PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers.

TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times. But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader.

With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think you’ll find these maps a big upgrade. Ranks were wiped clean and it’s anyone's game to win once more.

AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes

PAnet Features


New features in PAnet:
  • modern servers with faster CPUs, more memory and increased bandwidth
  • new regions (see below)

New Regions:
  • USWest (Oregon)
  • USCentral (Ohio) - this was USEast (Virginia) on UberNet since March 2018
  • USEast (Virginia)
  • APSouthEast (Singapore)
  • APNorthEast (Japan)

The following regions have higher capacity servers for bigger games:
  • USWest (Oregon)
  • USCentral (Ohio)
  • USEast (Virginia)
  • EUWest (Ireland)


TITANS 1v1 Ranked Season 2 Winners


Uber #1 (US$1,000): NikolaMX

Most active players (US$100 each)

Uber
  • NikolaMX
  • Diskraip
  • nimzo

Platinum
  • Pa!nCorgi
  • Viroo
  • Sinoccence

Gold
  • Qivy
  • Alive In
  • theiban

Silver
  • muhr
  • G-Force
  • go

Bronze
  • FrigoPorco
  • TotalAnnihilator
  • MrStorm

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1v1 Ranked Season 3 Prizes


Mid-season at 2019-06-06:00:00 UTC
  • Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

End of season 3 at 2019-07-25:00:00 UTC
  • Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each
TITANS 1v1 Ranked Season 3 Maps


Four maps carried over from season 2:
  • Aquilaris
  • Disparity
  • Centax-3
  • The Ardennes

Remaining season 2 maps have been added to the in-game map list.

Twelve new maps:
  • Backbone
  • Exeunt
  • Basilica
  • Hopper
  • Rotunda
  • ASAT
  • Hyde
  • Kelvin
  • Echo
  • District
  • Maginot
  • Bailiff

https://www.youtube.com/watch?v=i9FV3rGqkZQ

Technical Notes


Legacy builds are no longer supported and will not be updated.

Translations
  • Dutch updated as an official language
TITANS 1v1 Ranked Improvements
  • Improved region selection for players in different continents
TITANS 1v1 Ranked Fixes
  • Fix for failed to join game (113329)
AI Improvements
  • Improved performance of AI deployment data
  • AI will do better at protecting its commander against nuke snipes (113318)
  • Orbital lasers and the Orbital Titan will make attacking units that can attack orbital a priority (113318)
AI Fixes
  • Fix for platoon disbanding weirdness
  • Fix for evaluateReconNeed AI crash
  • Removed a couple of duplicated build conditions (113318)
  • AI dps calculations will correctly take projectiles_per_fire into account (113318)
  • Units that can target Air will now correctly have AntiAir threat (113318)
  • Walls will now have Land threat (113318)
  • MetMinFabberCount now counts Naval fabbers (113318)
Client Improvements
  • New 1v1 and shared army team vs team maps from TITANS 1v1 ranked season two
  • Updated Coherent UI with improved 4K+ support for Windows
  • Improved start menu videos feed (moved into base game from community mods patch)
  • Improved start menu streams feed (moved into base game from community mods patch)
  • Improved start menu news feed (moved into base game from community mods patch)
Client Fixes
  • Fix for 4K+ crashes on Windows
  • Fix for Coherent UI crashes
  • Fix for material library crashes
  • Fix for social bar not shown after 1v1 ranked requeue
Server Improvements
  • AI no longer directly influences sim and all commands are queued
  • AI now updates concurrently with history
Server Fixes
  • Fixes for shutdown crashes
113318 TITANS Balance Changes


Holkins Long Range Artillery
  • Target priorities added:
    Commander
    Titan & ( Land | Naval )
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Ares Hover Titan
  • Target priorities added to main weapon:
    Commander
    Titan & ( Land | Naval )
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Bumblebee Bomber
  • Target priorities added:
    Commander
    AirDefense & ( Land | Naval )
    Titan & ( Land | Naval )
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Kestrel Gunship
  • Can now target underwater layer (subs)
    Target priorities added:
    Commander
    AirDefense & ( Land | Naval )
    Titan & ( Land | Naval )
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Hornet Tactical Bomber
  • Target priorities added:
    Commander
    AirDefense & ( Land | Naval )
    Titan & ( Land | Naval )
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Wyrm Heavy Bomber
  • Can now target underwater layer (subs)
  • Target priorities added:
    Commander
    AirDefense & ( Land | Naval )
    Titan & ( Land | Naval )
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Zeus Air Titan
  • Target priorities added:
    Commander
    AirDefense | ( Air & Fighter)
    Artillery & Advanced & ( Land | Naval )
    Nuke | NukeDefense
Orca Destroyer
  • Torpedoes now have splash damage
Typhoon Drone Carrier
  • Drones can now fire a single short range low damage torpedo