1. ARC SEED
  2. News

ARC SEED News

Impact Update

Hello Pilots!

The 'Impact Update' is now live!
Once you finish the game in regular mode the Impact mode is unlocked and offers a bigger challenge with harder enemies and a total of 5 Acts for each run.

There are 12 Impact levels at the moment with increasing difficulty for each one.
For each level the enemies can gain additional energy, number of moves, or even an extra enemy spawn on each fight.
The cost of repairs and max HP upgrades are also increased.

Since we are still testing things out, these will probably change drastically in the coming weeks as we balance things out.

Once we have a more final difficulty curve we will detail all the changes for each impact level.

Let us know in the steam forums if you find any issue or difficulty is too high or low.

In the next few weeks we will push new balances, new ui improvements and there are a couple of new bosses that will be added to the game.

Thank you for your support!

Patch 0.6.1

Hello Pilots!

We did some minor improvements and changes:

- Added new animation and background when you enter a new Act.
- Increased repair cost from 150 to 200 credits.
- Increased max hp upgrade from 500 to 600 credits.
- Added a new game mode option that will be available soon!
- Minor bug fixes

We plan to release the new game mode next week.
The 'Impact' mode will unlock once you finish the 'regular' game mode.
It will have tougher enemies and will be a longer run with 5 Acts.

We will share more details once it's done.

Thank you!

Ophanim Update is now Live!

Hello pilots!

With this update we are adding a new boss, enemies and a new card and some balance changes.

There will also be more regular updates later this month with more bosses and other improvements.

  • New boss Ophanim added to Act I
  • Added new versions of some elite enemies like Turiel and Adriel.
  • Now regular enemies only do one action per turn, so it’s more clear what enemies will do next turn.
  • For elite or bosses there can still be more than one attack per turn and we added some UI changes to make it more clear, but more improvements will be done soon.
  • Added new card, Cascading Resonance. Be careful because in certain maps, a badly placed attack with this card can destroy most of the city. Just make sure people have evacuated safely!
  • Berserk mode has been buffed, now giving +10HP and more battery.


We will continue to make some changes on how enemy intents work.
This current version does make the game a bit easier on the regular fights and more balances will be added in the coming weeks.

There is also a new harder mode that will be unlocked via the 'arc pass' or by finishing the game in the regular mode. This new game mode should be available before the end of this month.

Thank you for your support, see you soon!

Updated Roadmap for 2025

Hello Pilots!

It's 2025 and it's time to update our old Roadmap!

We are working on new bosses and doing many changes on how the fights and Acts are structured.
But many of these things will take time and as we will share more details later.

This is our broad roadmap of features for this year, culminating in the 1.0 release that is scheduled for this summer:



As always this list could change and we will give more details as the content updates are released.
We expect to drop at least one big content update per month until the 1.0 'final' release.

Hotfix v0.5.11c

Hello pilots,
just fixed the equipment issue, you should be able to remove/add equipment cards properly now.

Thank you for reporting!