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Metal Bringer News

Update Ver. 1.01.9

Hi everyone,
Thank you for enjoying Metal Bringer.
Today, we have updated to Ver. 1.01.9.
Other than regular bug fixes, we are also planning to add new features to the game in the future. Please stay tuned for more updates!
Please refer to this guide for details on accessibilty options that can be changed in-game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3349568188

Ver. 1.01.9
New Additions/Changes
  • Camera:
    - Changed control operation so that players can move the camera while the pause menu is opened.
    - Added an option that locks the player character in the middle of the screen.
  • UI:
    - Changed control scheme for keyboard & mouse.
    - Added option to change the movement range of the mouse cursor.
    (Please select your preferred movement range from the settings.)
    Options > Controls > Keyboard & Mouse Settings > Mouse Cursor
  • Miscellaneous:
    - Vas Labor and Gigant Arms dialogue can now be advanced with the confirm button/key.
Adjustments
  • Arms:
    - Adjusted the attack motions of several weapons.
Bug Fixes
  • Labor:
    - Fixed a bug that prevented Labor from firing ranged weapons normally when boarding only a Leg Gear.
    - Fixed a bug that prevented certain apps from working properly when boarding only a Leg Gear.
  • Apps:
    - Fixed a bug that sometimes caused the app "Forsaking Step" to have no effect.
    - Fixed a bug where the player could somtimes not cancel actions with quick steps while the app "Close Pursuit" was active.
    - Edited the descriptions of certain apps.
  • Camera
    - Fixed a bug that prevented the camera to be moved with the mouse during events.
  • UI:
    - Several text and translation fixes.
  • Miscellaneous:
    - Fixed a bug that made the game register control inputs even when the game was unfocused.
    - Other miscellaneous fixes.
In Progress
  • Puzzles:
    - We are aware of cases where the game generates puzzles that are impossible to solve. We are currently fixing the puzzle generator, but it will take some more time before the issue can be resolved.

We hope you continue to enjoy Metal Bringer!
[h2]PLAYISM[/h2]
Twitter Bluesky Facebook PLAYISM Official Site PLAYISM Publisher Page Official PLAYISM Discord

Update Ver. 1.01.8

Hi everyone,
Thank you for enjoying Metal Bringer.
Today, we have updated to Ver. 1.01.8.
Other than regular bug fixes, we are also planning to add new features to the game in the future. Please stay tuned for more updates!

Ver. 1.01.8
New Additions/Changes
  • Stages:
    - Certain background objects can now be destroyed.
    - Traffic lights are now functional.
    - Added a map icon to indicate Naraku Hatches.
  • Items:
    - Items dropped near an exit will now be pushed back into the area you're in.
Adjustments
  • Labor:
    - Adjusted the controlling behavior of ranged weapons.
  • Labor & Arms:
    - Adjusted camera processing.
    - Adjusted explosion knockback power.
    - Adjusted wall hitboxes and anti-clipping processing.
    - Optimized physics calculations.
  • Apps:
    - Adjusted the behavior of the app "Close Pursuit".
Bug Fixes
  • Labor:
    - Fixed a bug where using certain apps would rarely cause the Labor to be unable to move for a certain amount of time.
    - Fixed an issue where certain apps had unintentional effects on Labor movement.
    - Fixed an issue where certain weapons had unintentional effects on Labor movement.
  • Arms:
    - Fixed a bug where app effects were not properly applied to certain Leg Gear.
    - Fixed a bug where using certain Leg Gear would prevent the Labor from boarding/unboarding the Arms normally.
  • Labor & Arms:
    - Fixed an issue with changing lock-on targets.
  • Apps:
    - Fixed a bug where installing the app "Auto Target" would make your character face the wrong way in shops.
    - Fixed a bug where the effects of the app "Reflect Step" did not activate while riding an Arms.
  • Puzzles:
    - Fixed an issue with the reset button for block-pushing puzzles.
    - Fixed a bug where certain puzzles would trap your character in a block upon reset.
  • UI:
    - Fixed a bug where you could exit the menu while OS tuning was still in progress.
    - Fixed a bug where exiting a store would cause your HP display to change.
    - Fixed an issue with displaying the map UI.
  • Movement:
    - Fixed a bug where opening the menu with the PS button/Steam button/etc. while moving between areas would sometimes cause the game to become unplayable.
    - Fixed a bug where force-closing the game while moving between areas would sometimes corrupt the save data.
  • Miscellaneous:
    - Other miscellaneous fixes.
In Progress
  • Puzzles:
    - We are aware of cases where the game generates puzzles that are impossible to solve. We are currently fixing the puzzle generator, but it will take some more time before the issue can be resolved.

We hope you continue to enjoy Metal Bringer!
[h2]PLAYISM[/h2]
Twitter Bluesky Facebook PLAYISM Official Site PLAYISM Publisher Page Official PLAYISM Discord

Update Ver. 1.01.7

Hi everyone,
Thank you for enjoying Metal Bringer.
Today, we have updated to Ver. 1.01.7.

Ver. 1.01.7
Adjustments
  • Ranged Weapons:
    - Adjusted targeting behavior
  • Apps:
    - Adjusted behavior of the app "Predictive Shooting".
  • Gigant Arms:
    - Tweaked invincibility windows
Bug Fixes
  • Map:
    - Fixed a bug that allowed players to enter areas they shouldn't be able to.
  • UI:
    - Fixed a bug where opening the menu immediately after moving between stages at specific times would cause the game controls to become unresponsive.
    - Fixed a bug where opening the menu immediately after leaving a shop would cause the UI to disappear.
  • Achievements:
    - Fixed an issue with the requirements for the achievement "Overpowering the Strong".
  • Miscellaneous:
    - Fixed a bug where the Arms Bringers (machines used to assemble Arms) in the laboratory would not unlock at the correct points in progression.

We hope you continue to enjoy Metal Bringer!
[h2]PLAYISM[/h2]
Twitter Bluesky Facebook PLAYISM Official Site PLAYISM Publisher Page Official PLAYISM Discord

Metal Bringer Out Now!

Hi everyone,
[h3]We've released Metal Bringer, the newest entry in the Bringer series![/h3]
[previewyoutube][/previewyoutube]

Metal Bringer is the second game in the Bringer series, and this time, the setting is completely different—in this game, you fight in a sci-fi world with androids ("Labor") and giant robots ("Arms") in horde-based roguelite action.
The more you play, the stronger your Labor and Arms get. Customize your builds and perform better each run until you can freely trample all over your opponents with ease!

https://store.steampowered.com/app/2334170/

For those who already own Samurai Bringer, you can get Metal Bringer at a discounted price with the new Bringer Bundle.
Don't miss out on this great deal if you're a Bringer fan!

https://store.steampowered.com/bundle/51106/

We hope you'll enjoy Metal Bringer!
[h2]PLAYISM[/h2]
Twitter Bluesky Facebook PLAYISM Official Site PLAYISM Publisher Page Official PLAYISM Discord

Metal Bringer to Release on March 12, 2025!

Hi everyone,

[h3]Metal Bringer will be released on March 12, 2025![/h3]
[previewyoutube][/previewyoutube]

Alongside this announcement, we've also updated the Steam demo of the game.
We've improved and polished the demo based on user feedback, and this new demo has been overhauled to provide an even better experience.
Whether you've already played the old demo, or if this is your first time hearing of it, please give the new demo a try, and we hope you'll enjoy it!

https://store.steampowered.com/app/2334180/

Note: As we will continue to improve the full game based on feedback received from the demo, demo progress will not be saved. Demo save data will not carry over to the full game.

"The demo features two exclusive modes: Newbie, where you learn the basic game mechanics and play through the beginning of the story, and Extreme, where you can use Labor and Arms that have already been strengthened to a certain extent to take on mid-game battles.

These two modes allow players to get a feel for the core systems of Metal Bringer and what the full version might have in store!"

Demo Game Modes Newbie
Power up and customize your Labor with apps as you learn the basic game mechanics and play through the beginning of the story. Your Labor will start out weak, but keep growing stronger to defeat a boss within the time limit!

Extreme
Use Labor and Arms that have already been strengthened to a certain extent to take on mid-game battles. Choose whatever kind of Labor, weapon, and Arms you like to overpower the boss!
Extreme Mode is unlocked from the title screen after you watch the opening scene and roll out on an investigation for the first time in Newbie Mode.

We're looking forward to receiving more feedback from our players, so keep the comments coming!
Please add the game to your wishlist and look forward to its release on March 12!

https://store.steampowered.com/app/2334170/

[h2]PLAYISM[/h2]
Twitter Bluesky Facebook PLAYISM Official Site PLAYISM Publisher Page Official PLAYISM Discord