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Meet the developers at Double11!

[h3]Look this way, Architects![/h3]
In this video, we'll be taking a closer look at the move from 2D in Prison Architect 1 into 3D in Prison Architect 2, what obstacles and possibilities arise when adding a whole new dimension to a game? How did the artists transform the art style from 2D to 3D? Take a look to find out 👇

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[h3]🎥 In this video you’ll meet: [/h3]

📖 Game Director Gareth Wright who speaks about the idea and concept of Prison Architect 2.

🧩 Designer Natalie Wicks who will tell you more about the possibilities adding a new dimension has given the Prison Architect concept but also some of the challenges they experienced throughout the development.

🎨 Lead Artist Tim McCluskey who will tell you how the art team worked with the 2D art style and how they worked to retain the look of Prison Architect 1 whilst switching to 3D and also exploring the new possibilities a new dimension offers.
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[h3]Next up on YouTube: Our first Prison Architect 2 Tutorial![/h3]
We have a tutorial made by CharliePryor coming up this Tuesday the 23rd - Tune in to learn about Building Tools, tap the bell on YouTube to get notified.

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https://store.steampowered.com/app/233450/Prison_Architect/

https://store.steampowered.com/app/1257610/Prison_Architect_2/