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Virvius Update (040724) -Early Access Patch v1

[h2]Log - 04/07/24[/h2]

Notes: Explosive walls included level 4 were not breakable with weapons other than explosives. This made the achievement for secrets much more difficult to obtain, if at all. Level 4 needed a couple check points that provided the player to not restart the entire level after reaching a certain point.

Virvius Update (April 5th 2024)

[h2]Log - 04/05/24[/h2]

Notes: First off, I want to thank the Steam/Boomer shooter community for testing Virvius, the game has improved greatly because of your input, Thank you! If you have purchased the game and haven't left a review it would greatly improve the games chances by leaving a review on Steam!

This update is the official purchasable early access build which now contains 24 achievements with an "Achievement" menu for in game.

Having said that, achievements are not included in the demo and only a few of them can actually be obtained in episode 1, as the achievements were designed for the full 4 episode game. Also, this build now includes a level select which is the "Vault" selection in the menu with and episode selection in the next with only episode 1 accessible. You can unlock levels as you play the game and revisit them if your scouting for achievements.

I have also patched a few bugs, added a weapon select UI in the game and tweaked some of the weapons more. The Railgun got an overhaul and centered weapons should now function better.

Virvius is now available to buy for $4.99USD! its not much but, its 3 years of honest work with plenty of gameplay. Check out the demo first if you're feeling uncertain. Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Enemies deal much more damage and are more difficult than before.
  2. Added a warping effect when exiting portals.
  3. Added a screen fade when entering levels.
  4. In game achievement menu.
  5. Achievement UI pop on Steam and In game.
  6. In game level select menu.
  7. Railgun aesthetics has changed.
  8. New Popup weapon UI when selecting weapons from 0-9.
  9. Player can now switch weapons much faster.
  10. Added a cross icon to secret wall on tower elevator in level 4.
  11. Changed the recoil on weapons to give more gun feedback.
  12. Added an extra save point in level 7 just before the red key area.
  13. Added a cross icon on a secret wall in yellow key room level 6.
  14. Added some props to Level 1 and 2.


[h3]GAME FIXES[/h3]
  • When all weapons cheat enabled and then starting a new game player starts with ultra Shotgun.
  • After dying and loading the file, gun animation doesn't reset and weapons shoot in half animation.
  • Slight delay after shooting when trying to switch weapon.
  • Player still bonded to platform triggers even when the player has exited causing soft lock.
  • Enlarged the railgun projectile so its easier to kill multiple enemies.
  • Player can't access floor secret in griever water way in level 4.
  • Grievers still play sound to engage when invisible power is active.
  • Colliders on Damnation Fists were enlarged for better range.
  • Quick switching when punisher activated at the same time causes the player to be unable to attack.
  • No message to the player when opening waste disposal drains in level 8.
  • Slashing enemies through walls emits blood but enemy is not damaged.
  • Doors permanently lock player in after loading save in level 6 which results in a hard lock.
  • No secret message trigger for obtaining vigor in acid drain in level 8.
  • Fixed broken elevator trigger leading to yellow key in level 6.
  • Shooting the spiker cannon constantly building nails in one spot reduces FPS.
  • All explosive crates still active on level load despite being shot previously.
  • Photon Cannon Revs up immediately after shooting.
  • Centered weapons and the visual effects seems less impactful than with left and right weapons.


[h3]GAME ISSUES[/h3]
  1. Frames per second affects distance of grenades shot.
  2. Player can survive Lasers with full armor and health.
  3. Rocket launcher pickup collider inaccurate in level 10.
  4. Berserk powerup falls through floor in level 6.
  5. Rain trigger doesn't reactive when in rain.
  6. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  7. Number of Enemies killed in level doesn't match the total number of enemies in the level.
  8. Noticeable jitter on moving platforms.
  9. Enemies stick to player on Level 6 Main Elevator.
  10. Enemies have a late animation call when they are damaged or just died.
  11. Mini bosses can still be gibbed.
  12. Jump sound for player needs to be changed.


[h3]UPCOMING TASKS[/h3]
  • Change weapon wheel selection movement from keyboard to mouse.
  • Incorporate a Key binding system so players can adjust controls.
  • Design better visual textures for the game.
  • Add barely surviving health to empower the player.
  • Add health based enemy pushback, instead of a damage timer.
  • Design a runic key as a key alternative.
  • Runic Key needs to implemented into UI.
  • Add a vibration strength option
  • Add 3-1-3 movement to enemies.
  • Add a vibration strength option.

Virvius Update (March 11 2024)

[h2]Log - 03/11/24[/h2]

Notes: With great excitement and relief, Virvius episode 1 development is nearly at it's end. Within the past two months, 3 levels were pushed in record time and managed to even build a final boss for EP1-L10. Going forth there will be some patching, polishing and small features added to the game so we can have a stabilized build for April 6th.

Feel free to try out the newest Demo for Virvius and express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Level 8: Erode Asylum built.
  2. Level 9: Carnage Lichyard built.
  3. Level 10: Reapers Scaffold built.
  4. New Enemy: Necrosis.
  5. New torch props.
  6. Setup a black screen fade when player transitions into a level.
  7. Changed appearance of energy and plasma projectiles.
  8. New music for levels 8, 9, 10 + boss.



[h3]GAME FIXES[/h3]
  • Some sprite elements are broken on long resolutions.
  • Boss room door does not lock when engaged in battle in Level 10.
  • Enemies not on Nav mesh errors pop up on Level 10.
  • Boss type enemies cannot be gibbed.
  • Fixed the flame particle system for torches.
  • Elite enemy launches grenades directly down at player.


[h3]GAME ISSUES[/h3]
  1. Player keeps moving after being on a moving platform on Level 7.
  2. Player can survive Lasers with full armor and health.
  3. Photon Cannon Revs up immediately after shooting.
  4. Berserk powerup falls through floor in level 6.
  5. Rain trigger doesn't reactive when in rain.
  6. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  7. Number of Enemies killed in level doesn't match the total number of enemies in the level.
  8. Noticeable jitter on moving platforms.
  9. Enemies stick to player on Level 6 Main Elevator.
  10. Enemies have a late animation call when they are damaged or just died.
  11. Dying and loading the file, gun animation doesn't reset and shoot in half animation.


[h3]UPCOMING TASKS[/h3]
  • Change weapon wheel selection movement from keyboard to mouse.
  • Create a popup UI or weapon selection popup on bottom of screen.
  • Design better visual textures for the game.
  • Add barely surviving health to empower the player.
  • Add health based enemy pushback, instead of a damage timer.
  • Design a runic key as a key alternative.
  • Runic Key needs to implemented into UI.
  • Add a vibration strength option
  • Add 3-1-3 movement to enemies.
  • Create Achievements for Steam

Virvius Update (January 25 2024)

[h2]Log - 01/25/24[/h2]

Notes: Virvius development is at full tilt in it's rush to have early access ready by March, There's still a massive amount of work including Level 8, Level 9, and the boss Level 10. This update is mainly for getting the stability of the game under wrap so level design will be easier without worrying about the extras. This update features Level 7: Arcane Puncture, other level fixes, a performance boost, more accurate physics and fixes to some difficult bugs. Currently, there are over 50 bugs cleared in this build.

Feel free to try out the newest Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server.


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Shotguns and Spiker Cannon has better sound effects (Hopefully) ːsteamfacepalmː.
  2. Level 7: Arcane Puncture built.
  3. Enemies listen for player sound.
  4. Lights travel down hallways functionality.
  5. Add flares to the shotgun bullets so player can see bullets shot.
  6. When the player takes damage, to show the bloody screen flash instead of just red UI.
  7. Controller disconnection popup UI.
  8. New Screenshot Capture mode in Console Command.


[h3]GAME FIXES[/h3]
  • Fixed Time Step and Maximum Allowed Timestep changed in project
  • Level 6 Yellow key room, player gets stuck in water when walking up ramp.
  • Some shoot switches don't trigger when fired at.
  • Last sound effect plays when unpausing the game.
  • Game frames-per-second really low on Level 6.
  • Sigma projectile bounces off enemies and loses momentum. (Still slightly an issue)
  • Player not swimming under water despite drowning. (Steam Feedback).
  • Player falls under acid in acid room to the left when entering through the door.
  • Explosions no longer cast through walls (My favorite!)
  • Sword no kills enemies through walls. (Also a favorite!)
  • Lava switch in Level 7 Index out of bounds.
  • Enemy continuously playing background sound and getting stuck on position.
  • Level 6 station lights don't light up when pressing main switches.
  • Enemies no longer hurt player through walls.
  • Sword not completing collision when directly in front of enemy.
  • Fix overall bullet force on enemy bullets.
  • Explosive box by blue key door in level 6 doesn't explode.
  • Added some more feedback to the weapon recoil on Spiker Cannon.
  • Add Griever mounts back into Prologue on hard difficulty entrance.
  • Health bar remains filled when exploded/mutilated.
  • Message Triggers for acid and lava sections do not shut off in level 6.
  • V-damage sound is louder than gun shots.
  • Sigma projectile too slow when moving forward at the same time is was fired.
  • Player can interact with fireballs in lava.
  • Elite enemy grenade fires straight not adjusting based on player distance or height.
  • Mastoid laser eyes didn't affect enemies.
  • Some enemies don't engage player right away in some levels.
  • Probuilder seam in Level 2 drill not sealed.
  • Increase the spread for shotgun weapons.
  • Speed up the weapon fire on Photon Cannon.
  • Speed up the weapon fire on Spiker Cannon.
  • Increase blood on enemy damage.
  • Divinity sound is played when sword is swung.
  • Spiker ammo box sitting in entrance lava in level 6.
  • Z fighting in lava at start of Level 6.
  • First switch in level 4 tower is pushed out from wall.


[h3]GAME ISSUES[/h3]
  1. Elite enemy launches grenades directly down at player.
  2. Berserk powerup falls through floor in level 6.
  3. Enemies have a late animation call when they are damaged or just died.
  4. Some sprite elements are broken on long resolutions.
  5. Enemies stick to player on Level 6 main elevator.
  6. Number of enemies killed in level doesn't match the total number of enemies in the level on load.
  7. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  8. Rain trigger doesn't reactivate when in rain (Prologue Level)
  9. Photon Cannon revs up immediately after shooting.
  10. Player can survive lasers with full armor and health.
  11. Increase gore explosion force in direction shot.
  12. Make gore chunks larger for larger enemies.


[h3]UPCOMING TASKS[/h3]
  • Game Idea - Change blood color.
  • Setup kill boxes on the outside of levels so player dies instantly when they clip outside.
  • Adding barely surviving health when player is near death.
  • Rebuilding the photon cannon.
  • Addressing jump strafing to get it more functionally satisfying.
  • Game Idea - Add blood enabled option.
  • Design a new trailer for Virvius.
  • Game Task - Add explosion holes for explosions.
  • Game Task - Add Powerup stacking.
  • Game Task - Vibration strength option.
  • Give Diabolic enemies their own Gore.
  • Design better visual textures for the game.

Virvius Update (October 16 2023)

[h2]Log - 10/16/23[/h2]

Notes: Virvius has had gradual updates to its Demo and Early Access builds without notification but this posting is here to address most of it as I'm stripped for time. The major updates were thoroughly focused on weapons animations, weapon switching, enemy animations.

Feel free to try out the Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server.


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Weapon animations are more animated [The whole system was refactored].
  2. Enemy animations were completely rebuilt for Grunt, Elite and Mastoid Enemies.
  3. Weapon quick switching with "Y" button/Key, [Switches between two set weapons of your choice]
  4. Player jump strafing/bunny hopping - can be toggled in options [Needs to be addressed further] .
  5. Look acceleration option added in options.
  6. Added screen capture mode in the command console
  7. Player now plays hurt/dying sounds when damaged/severely damaged or on death.
  8. When player falls/jumps from a high place the camera compensates for the landing.
  9. Level 6 now has a new room with step lowering functionality.
  10. Title menu video was updated.
  11. Epileptic screen changed.
  12. Main menu UI elements were refactored.
  13. Added controller diagram for keyboard, Xbox and generic controllers in options menu pressing F11.
  14. Added more console commands.
  15. Added a new secret in level 3.
  16. Addressed secret doors with a crosshair logo and different texture to make them easier to find.
  17. Changed the loading screen UI elements
  18. New functionality to level system that will gather enemies instead of manually assigning them.
  19. Updated old enemy prefabs with new enemy code.
  20. Enemies are much harder on hard difficulties.


[h3]GAME FIXES[/h3]
  • A major bug when weapon would randomly disappear when switching weapons.
  • Updated console command codes as some were outdated.
  • Enemies would navigate through walls.
  • Fixed and matched UI font so it matches in option menu.
  • Player plays "OOF" sound at a smaller fall distance.
  • Environmental sounds were not effected by the environment sound set value in options.
  • Removed invisible collider in Level 6 blocking a wall.
  • When grabbing berserk power the weapon would lock up.
  • Fixed issue with environmental sounds still playing during loading screen.
  • Navigation UI element were not toggling correctly when keyboard or controller selected.
  • Fixed some missing textures in Level 6.
  • Explosions from rockets not gibbing enemies.
  • Fixed the railgun red light fading to match weapon recoil.
  • Removed water wave shader as its not compatible.
  • Changed grunt enemy sounds.
  • Diabolic battle not initiating In level 5.
  • Fixed bug with weapon out of ammo holstered weapon animation.
  • Fixed weapon continuing to charge when weapon is holstered against wall.
  • Fixed weapon charge sounds playing when game is paused.
  • Wrong name for powerup was addressed.
  • When player is mutilated the camera did not display any UI.
  • Options menu had issues sourcing audio clips from levels.
  • Changed shotgun damage range.
  • Added weapon sparks when shooting instead of having sparks for just V-Damage powerup.
  • Fixed some navigation issues when pressing back button in menus.
  • Fixed main menu selection bug.
  • Fixed explosions not exploding barrels.
  • Fixed weapon wheel selection image not highlighted.
  • Main menu UI images would shut off when underwater.
  • Rebuilt enemies in all levels 0-7 as old functionality and prefabs not longer worked.
  • Step lowering system in level 6 not working.
  • Fixed enemies in the intro showcase with new animations.
  • Updated and polished some of the games overall UI.



[h3]GAME ISSUES[/h3]
  1. Explosions still go through walls.
  2. Player can still pop on top of enemies by running into them.
  3. The crushers in level 4 and 6 the player can get permanently stuck inside with divinity powerup.
  4. The rain triggers sometimes stay on when not under rain.
  5. Sounds for weapons are still not great.
  6. Game is very dark on some PCs but not all.
  7. Jump strafing/bunny hopping isn't working well.
  8. Some sprite elements are broken on ultra wide resolutions.
  9. Swimming under the tower in level 4 sometimes causes the player to stop swimming but will drown.
  10. Doors are not viewable as important for guiding the players path.
  11. Armor collider needs adjusting as it's too small.


[h3]UPCOMING TASKS[/h3]
  • Controller disconnection popup UI.
  • Continued development on level 7.
  • Adding barely surviving health when player is near death.
  • Rebuilding the photon cannon.
  • Addressing jump strafing to get it more functionally satisfying.
  • Checking for other alternatives for shotguns sounds.
  • Design a new trailer for Virvius.