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Virvius News

Virvius Update (May 8th 2024)-Early Access Patch v6

Log - 05/08/24

Notes: This is a small patch as it was brought to my attention on Level 4, When the player leaps out of the water, movement was disabled that caused the player to jump straight up not allowing them to move on the platform. This now has been fixed as well as increasing the tower elevator move speed.

Virvius Update (May 7th 2024)-Early Access Patch v5

Log - 05/07/24

Notes: As the player controller was updated previously, it did correct some previous issues but also included more issues. As the player jumped, then moved, the player would not move due to the momentum not being there and if the player was air borne the input was disabled. This caused problems when jumping on crates.

Previously I've had two control styles (Air Control & Air Momentum) and the community wanted either or, So I built a hybrid that's the best of both worlds. The player can now jump first and move after as well as retaining momentum when falling off a ledge and not jumping or bunny hopping. This should give the player much more control when moving around in the air while jumping.

I have fixed some other issues in the game as well.

Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!

--------> https://steamcommunity.com/app/2335370/discussions/
--------> https://discord.gg/HSVPTCCs9E


GAME FIXES
Changed how the player movement behaves with momentum and in the air.
Fixed player getting stuck between entrance elevator in level 2.
Fixed Brightness and environmental lighting values being clamped in options.
Reduced shotgun spread.
Defaulted weapon movement animation to be off.
Defaulted weapon hand to be centered.
Fixed attract video not playing at the beginning which caused a black background.
Fixed black screen stuttering on title Video.

Virvius Update (April 30th 2024)-Early Access Patch v4

Log - 04/30/24

Notes: As I was unaware of the Geneva Convention treaty and their policies of the "Red Cross" logo with a white background in video games, As my medical pickups had a cross with a grey background, I have pushed this update in removal of the "+" symbol entirely for an "H" instead which has been implemented in the games UI, medical kit pick ups, achievements, videos and trailers.

Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!

--------> https://steamcommunity.com/app/2335370/discussions/
--------> https://discord.gg/HSVPTCCs9E


ADDED/CHANGED FEATURES
Health 15 now has an "H" on it instead of a "Cross".
Health 25 now has an "H" on it instead of a "Cross".
Health 100 now has an "H" on it instead of a "Cross".
Health icon for HUD mode [Visor] and [Stylish] now has an "H" on it instead of a "Cross".
Armor icon for HUD mode [Visor] and [Stylish] now has an "A" on it instead of a "Shield".
Health Icon for HUD mode [Full Screen] and [Classic] have a new red "H" Icon.
Achievement popup icon has been updated to the new Health 100 icon.
Achievement icon on Steam has been updated to the new Health 100 icon.
A new trailer was built with the new changes above.
The games main menu attract video has been updated to match the trailer.

Blasting over 300+ plays!

With Virvius just being released on Early Access just nearing 1 month ago! I'm astonished by the incredible support from the boomer shooter community, streamers and reviewers so far. I earn to keep bringing updates to the game and bring a better experience over time. In the means it would be great to target the next goal of 500 and possibly find enough support to have Episode 2 in the works.

Episode 2: Torcher Sanctum would feature a part of the game, a more "gorey/gruesome" environment that would really test the players abilities. Additionally, bring new creatures to hunt as well and bring a more unique type of experience to the game. If you have some cool ideas or type of game play you'd like to see, feel free to reach out on Steam discussion or Discord!

I thank every single one of you for playing Early Access or trying out the demo of Virvius. I hope it is as nostalgic to you as it was for me to develop it!

Myke [Enfenyx Games]

Virvius Update (April 17th 2024)-Early Access Patch v3

[h2]Log - 04/17/24[/h2]

Notes: I want to thank you for your continued support on the project, every bit of feedback is vital to this project. After an exhausting few days, there are a few things I touched up on.
  1. I now have revised the player movement, this needs to be thoroughly tested out on mouse/Keyboard and Controller. At the moment, speed itself hasn't changed but, the movement should be more responsive, accurate and now has momentum built in. This has also changed how the swimming behaved and the ability to launch the player up out of the water near a ledge, So my personal response is that I didn't enjoy using the controller before, but now after the refactor, I enjoy using the controller and should feel better on Steam Deck, especially with the new button mapping!

  2. Enemies are now less spongy. This feedback was more in consideration of the shotguns. Before the damage was per bullet which required a clear shot for the kill and if some bullets missed then the enemy would be required to take more damage. Though the shotguns emit 7/14 bullets per shot, now only one bullet counts towards the damage and this one bullet does maximum damage as if all bullets hit the enemy making the kill much more impactful.


Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Revised player movement with momentum.
  2. Less spongy enemies with shotguns.
  3. Strafe jumping option removed from options/command menu.
  4. Weapons are now available to be key mapped.
  5. Made non secret weapons more revealing in levels.
  6. Added more ammo/health to a few levels.


[h3]GAME FIXES[/h3]
  • Player can die randomly in griever cave in level 4.
  • Reduce damage taken while Punisher power is active.
  • Punisher animations were super slow. (after player movement revision).
  • Waterfalls in Level 4 are moving upwards instead of down.
  • When player jumps into water Velocity is too high (after player movement revision).
  • Crates in level 6 acid switch room with nuclear box on top had no collider.
  • Swim sound does not play when swimming above water.
  • Player Isjumping state shuts off when player touches wall or ceiling.
  • Diabolic error in unity regarding the Quaternion Look rotation vector being out of range.
  • Diabolic stop moving after load of level 5 battle arena.
  • In level 4 tower had broken textures.
  • Bosses were still gibbing after previous updates.
  • Enemy gibbing is much more difficult to do (outside of powerups).
  • Refactored the rain UI trigger so it checks the player better.
  • Allowed brightness to increase more and make it a float value instead.
  • Changed the default option values.
  • Photon Cannon out of ammo when grabbing berserk stops weapon from shooting.
  • Players get stuck going into water at rock secret in level 2.
  • Toned down minigun recoil again.
  • Adjusted dive force and water gravity (after player movement revision).
  • Reduced lava damage and removed damage sounds if player has divinity power.


[h3]GAME ISSUES[/h3]
  1. Frames per second affects distance of grenades shot.
  2. Player can survive Lasers with full armor and health.
  3. Berserk powerup falls through floor in level 6.
  4. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  5. Number of Enemies killed in level doesn't match the total number of enemies in the level.
  6. Noticeable jitter on moving platforms.
  7. Enemies stick to player on Level 6 Main Elevator.
  8. Enemies have a late animation call when they are damaged or just died.
  9. When saving and loading at mini boss level 5 the battle music doesn't play.
  10. Sword sometimes doesn't collide with enemy.


[h3]UPCOMING TASKS[/h3]
  • Find other alternatives for weapon sounds.
  • Add more dmg animations to randomize animations.
  • Make the screen red when obtaining Punisher Power.
  • Change weapon wheel selection movement from keyboard to mouse.
  • Design better visual textures for the game.
  • Add barely surviving health to empower the player.
  • Add health based enemy pushback, instead of a damage timer.
  • Design a runic key as a key alternative.
  • Runic Key needs to implemented into UI.
  • Add 3-1-3 movement to enemies.