VIRVIUS Update (May 18th 2025)-Episode 1 Build v3.0.3
Log - 05/18/25
Notes: Everyone, thank you for your patience in the development of this release!
Over the past year, the development was heavily focused on the community as well as endless playtesting by friends and play testers alike. The major result was laggy, non performant, buggy gameplay with poor textures.
I'm happily to announce better, smoother gameplay, optimized level models and items and new textures that have changed the atmosphere of the game as well as fixing a years worth of bugs.
I want to mention that I had changed the location of the games save files [h3][C:\Users/UserName_/AppData/LocalLow/Enfenyx Games\Virvius][/h3] in order to fix a few problems of the game, keep in mind that the older save files can still be booted but may not run or will cause issues when playing the game and will no longer be supported.
Please view below the new changes with build 3.0.3.
Everyone who has (played or thinking about) the game, plays a major part in the development of Virvius. I hope to continue hearing good and of course, bad things from the game as I continue working everyday to make a great FPS!
--------> https://steamcommunity.com/app/2335370/discussions/
--------> https://discord.gg/HSVPTCCs9E
[h2]ADDED/CHANGED FEATURES[/h2]
-Player movement was updated.
-New textures including walls, floors, ceilings etc.
-Optimized level models
-Optimized items and props.
-Added UI elements to death screen.
-New attract trailer for main menu.
-Add time stamps/dates to save files.
-Failsafe for pressing new game in the menu to confirm they want to overwrite existing gameplay.
-Update intro with new textures, rain and fog.
-Add custom player damage to console commands.
-Add level name to UI stats.
-Add level number and episode number to UI stats.
-Design a berserk UI flash screen.
-Enemy grenades now adjust to players distance.
[h2]GAME FIXES[/h2]
Enemies would shut off when using the vanisher power.
Optimized all level models in episode 1.
Significant fps slow down in level 9 acid room.
Change all load level screenshots to new updated shots from new textures.
Swim [Jump out] does not allow the player to jump out of environment.
Enemies not turning to player when shooting.
Nav mesh is blocked by water falls confining din near end in level 8
Weapon wheel switchback bug when player grabs the berserk powerup
Griever enemies are stuck on underwater platform in crypt level 4
When player holds down a key on main menu and uses mouse at the same time causes a sound to play every frame.
Controls/Horizontal Sensitivity button not interactable on boot.
Can activate mini boss in level 5 and then leave the room (bridge doesn't lower)
Quick selecting weapon remains the new weapon collected before you died but enabled after your loaded save.
Quick switching weapons is not saved when loading a file.
Secrets found count doubles after loading game.
Griever enemies not adding to the total kills count.
Player sound is shut off when defaulting options.
Enemy movement snaps super fast when travelling over nav links.
Grenades for player and elites enemies have variable bullet force after using weapon wheel.
Acid, water and lava pipes are not static in levels.
When player is at very low health and the game saves, they can die upon load.
Checkpoints are not saved when loading levels.
Diabolic enemies gets stuck and just walks slowly on nav surface of elevator in level 5.
First elevator in level 1 hurts you and doesn't return back up.
Invisible wall in level 9 acid room beside plasma secret.
Enemies would disappear when player has died.
Player movement was too slippery.
Weapon bobbing and breathing did not match footstep sound.
When saving and loading at mini boss level 5 the battle music doesn't play.
Player entering water at high speed does not trigger swimming.
Option horizontal selection not working.
Griever enemies constantly make noise when walking around.
Level 4 crypt secret hole you can swim in it making it hard to jump out.
Quick switching shows arm model while rotating.
Boot animations and screens are too slow to the title menu.
Add Lights to water pathway in level 9.
Clipping crate on Level 7 lava room.
Enemies not following after player.
Holding against a crate and jumping causes the jump sound to play every frame.
Environmental sounds would trigger when starting the level.
Weapon quick switching switches out the prev weapon not the current.
Switch for elevator to boss room in level 5 should be facing player and set to the side.
When going into a new level after playing a previous one, quick select weapons would reset.
Make elevator go back up after crushing player underneath.
Minigun pickup on level 5 mini boss room still remains after saving and loading.
Upon death, while the player was in mid quick switching, the gun would be rotated wrong upon restarting.
Add lighting to level 9 din enemy ambush hallway.
Grunt enemy would move through pipes.
Boss health was reduced.
Make grenades bounce on first and second collisions.
Pressing B when exiting the start menu will select a weapon from weapon wheel.
Enemies cant navigate on rail platform in level 2.
Enemy bodies would stretch on Elevators.
Can't jump out of acid in acid pit level 8 blue key door room.
Block in acid in level 8 is not set to level layer.
Invisible collider by minigun pickup level 4.
Weapon wheel selects middle option when selecting another weapon.
Can't hop out of drill pool because of underwater layer in level 2.
Frames per second affected distance of grenades shot.
Always run selection not working.
Photon barrel spin up/spin down did not work properly.
Level 3 the shotgun box falls through Level in four switch room.
Level 5 the shotgun box falls through floor first enemy room.
Crusher sounds not working properly.
Z-Fighting in end tunnel level 7.
Error lights in level 1 & 2 blink too slow and needs light object to change to red.
Add portal to go back up area from waterway tunnel in level 8.
Old light is still clipped with new light on rail track room level 2.
Add lighting to hallway with rail platforms in level 3.
Fix nav link on elevator in level 4 EP1.
Rain going through level in level 5 crypt pit room.
Armor shard lights are not bright.
Add lighting to ventilation area in level 1.
Fan in level 1 is old object and needs update.
Vignette doesn't change color when powerup is enabled.
Shotgun sparks needs smaller spread.
Lights are automatically on when booting level 3.
Player still shoots after level beat (minigun).
Switch positions of the mastoid and elite enemies where plasma weapon is in level 7.
After resetting the default options music should stay the same and not reset.
Normal door goes black at a certain angle/distance.
Armor shards blocked by crates in level 9 health room.
Floating crates in level 2.
Player strafe tilt was not immediately moving when changing direction.
Damnation fists still active with other powerups active.
UI values for horizontal and vertical values are returning floating points.
Invisible collider on rail platform in grinder room in level 2.
CMD console when entering invalid code, clear out previous successful code message.
Remove overlay bar from start screen menu.
[h2]GAME ISSUES[/h2]
1. Enemies total count on normal and easy difficulties do not match total of "active" enemies in level.
2. Noticeable jitter with moving platforms and using weapon wheel.
3. Sword sometimes doesn't collide with enemy.
4. Enemies clip through elevator in level 2.
5. Railgun projectile freezes mid air are when firing at some enemies/objects.
6. Rail bullet does not go through enemies.
7. Enemies moon walk and not moving in the direction their going.
8. Make delusion fall faster after death and land properly.
9. Add nav obstacles to ceiling so enemies cant snap to nav mesh on ceiling.
10. Delusion keeps playing damage animation when attacked.
11. Enemies no longer engage when sounds of player shooting close by.
12. When loading old save files the array lengths are different because objects were added or removed to updated levels.
13. Enemies have a late animation call when they are damaged or just died.
14. Combat shotgun shoots through glass.
[h2]UPCOMING TASKS[/h2]
Removal of level 6 and rebuild.
Add more texture or design to rail gun.
Update weapon icons for UI popup (make 3D)
Preparation for Episode II
Remove prologue switches and have the bars unlock when the episode is finished.