Black Ink 0.356.2642
The Version 0.356.2642 is now available

Dear Black Ink users,
If you think your Black Ink’s user interface is too small with your new high resolution screen you should enjoy this update!
Indeed, from now your user interface is resizable!
We invite you to watch our two latest videos to learn tips and more.
The first one shows the latest features added and the second one new default brushes.
If you need to know more about this update you can have a look at our change log and if you want to know what we are working on you can have a look at this link.
Meanwhile, we wish you a very good summer!
See you soon
Bleank Team
Changes in motion ( also covering previous updates ):


List of changes :
New Native High DPI Screen display support.
Black Ink now automatically scale the user interface according to the OS settings.
The user can modify this scaling by clicking the the BI Logo on the top left of each window. The customised scaling will be saved by each individual Black Ink’s window
The Ctrl+Wheel and the Ctrl+Q shortcut are introduced to set the scaling

Fixed Some crash when saving a BKD
Fixed Some crash when Changing a Shortcut after moving the focus to another panel of control.
Fixed Some crash/Freeze when loading a lot of textures when opening the Brush Manager
Fixed Sometimes Black Ink suffers a severe hang/freeze when opening the Brush Manager
Fixed The Elastic Gizmo ( visible with some smoothness is set ) was not displayed
Fixed some layout problem when the Preference Keyboard Tab when stacked
Fixed Can’t DragDrop color from the Brush Preview color selector into preference
Fixed The command “Copy Merged” wrongly took invisible layers into the operation
Some shortcuts have been moved from the Global context to the Canvas View Context ( Flip Vertical, Flip Horizontal and DrawsInCanvasView )
Better Eraser effect when using smudge brushes

You can now use the keyword “key” and “hold” in the Preference shortcut search bar.
When using the “Zoom in and out” command ( Hold Q shortcut ) the zoom is made from the cursor position instead of the centre of the View. Moreover when moving the cursor outside of the window the movement doesn’t stop.
Darker background for the BrushPreview editor to avoid confusion with the normal or secondary viewport
You can use Wheel to zoom on top of the rendering indicator.
BSL it’s now possbile to use input modifier for BSL function like in this example BSL the function matrix3FromRaw is now really available