Patch 1.0.2.7712 is live now!
Hello,
Nubs! dev team here. We've got another patch for you! This one focuses on resolving additional connectivity issues and introducing quality settings to improve performance, particularly for players on low-end devices.
We've also gathered feedback and made several small adjustments to improve overall gameplay.
[h3]GENERAL
[/h3]- Fixed a rare game client crash.
- Fixed a jitter issue that occurred under specific conditions.
- Fixed an issue where player names would not appear if the network connection had high packet loss.
- Fixed a memory leak in the character renderer.
- Improved lag compensation for unstable connections.
- Improved performance in the Score Screen (the little room where players wait for the next round to start).
- Added an alternative method for determining ping to help with optimal server selection for players who are unable to perform standard ping requests.
[h3]QUALITY SETTINGS[/h3]
- Added Dynamic Resolution setting:
Disabled: Don't use the dynamic resolution and render at your configured resolution.
Auto: Automatically scale the resolution between the configured resolution and the provided resolution scale to try and reach the target FPS. (Respects the target FPS setting if enabled, otherwise defaults to 60 fps as the target).
Fixed: Full control over the resolution scaling which will be fixed to the provided resolution scale.
- Added Character Rendering Resolution: Allows player characters to be rendered at a lower resolution to improve performance, at the cost of visual fidelity.
- Adjusted default quality and display settings for Steam Deck users. Existing players on Steam Deck will keep their current settings but can reset the display and quality settings in the settings menu to match the new Steamdeck defaults. (strongly recommended!)
[h3]GENERAL GAMEPLAY[/h3]
- Fire Damage: Damage per tick reduced from 4 to 2. Total fire damage reduced from 20 to 10.
- Star Shards: Slightly increased chance of finding star shards from chests or bushes, making it more feasible to collect 5 in a round (instead of often being stuck at 4).
- Melee Powerup: Improved rotation responsiveness while under the effects of the melee powerup.
- Level Selection: Now takes player count into account—smaller maps are excluded at higher player counts.
[h3]ITEMS[/h3]
- Boomer-ang: Increased movement speed by 25%. Damage per hit increased from 16 to 18.
- Linger-Spinner: Now remains in place upon collision for the duration of its effect, instead of bouncing back immediately. This should make it more reliable and controllable.
- Invulnerabili-Tea: Now displays "Immune" when attacking a player under its effect to clarify that all damage is being blocked.
[h3]PASSIVES[/h3]
- Extra-Goodies: Rather than dropping an extra set of Goodies, this passive now gives the player +1 extra charge when picking up any Goody.
We noticed this passive wasn't having much impact on a player's ability to win and often benefited opponents, as players couldn’t always use all the extra loot dropped. By increasing charges instead of spawning more Goodies, this passive should now be significantly more useful.
[h3]UI
[/h3]- Fixed an issue where selection could be lost in the pause menu when using a controller.
- Fixed an issue where players could partially cancel passive selection by pressing the cancel button or opening the pause menu during the selection process.
- The splash screen now maintains proper aspect ratios and will no longer stretch.
- Added a game introduction sequence shown on first launch.
(Existing players will also see this one-time welcome, which includes useful gameplay info. This overview is also accessible via the main and pause menus.)
- Input fields now behave more reliably with controller input and fully support Steam Deck and Steam Big Picture Mode.
- Fixed a selection issue when switching between mouse and joystick input in the tabbed UI.
- Added UI scale retargeting for lower aspect ratios to ensure optimal UI display on those aspect ratios.
- Added additional safeguards to prevent certain settings menus from appearing blank or getting stuck.
- Fixed an issue where the GameInfo display at the top left would overlap other elements. Its background is now semi-transparent to reduce screen clutter.
- Fixed a white arrow artifact seen on players at the map edge when using ultrawide monitors.
- The pause menu now closes correctly when entering the victory screen, preventing UI conflicts and confusion.
[h3]LOCALIZATION[/h3]
- Added Japanese version of the game logo.
- Fixed Russian font settings to correct rendering and text color issues.
[h3]ACHIEVEMENTS
[/h3]- Fixed an issue where match wins weren’t always tracked for the “Bestest” achievement. Wins earned during the bugged period should now be retroactively counted—no wins lost!