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  3. Patch 1.0.3.7805 is live now!

Patch 1.0.3.7805 is live now!

Greetings fellow Nubs,
[p][/p][p]A new update has been launched by order of the great Konzumos![/p][p][/p][p]In this update we have performed some significant updates to the local play and controller input handling.
Players will now have full control over what controller is assigned to what user/player, have different bindings saved for different controller hardware types, and can set up local play with keyboard and mouse + controller hybrid play.[/p][p][/p][p]A full overview of the changes can be found below:
[/p][h3]LOCAL PLAY[/h3]
  • [p]Local player UI will now show all the correct information for the correct local players in their designated UI locations.[/p]
  • [p]Local player naming, numbering and sorting will no longer get (potentially) scrambled when playing with more than 2 players.[/p]
  • [p]Passive selection will now show the player name for all players.[/p]
  • [p]Changed the local player names to Player 1,2,3,4 instead of the primary player username. This fixes some clarity issues when dealing with long user names.[/p]
  • [p]When a local player is removed from the game during the player selection screen, the remaining local player names and indices will be shifted so that there are no gaps in the player name numberings. When a slot gap is refilled by a player, the naming and numbering will shift again accordingly. This improves clarity and consistency based on the number of active players during the local match.[/p]
  • [p]When playing in local play, each player will now have input icons that match their controller hardware type. General UI such as menus will follow the input device of the primary player/user.[/p]
[p][/p][h3]INPUT[/h3]
  • [p]Controller rebinding will now be aborted when a controller is connected and/or disconnected during the binding process.[/p]
  • [p]Drastically improved the controller handling and customization within the game.[/p]
    • [p]You can now select and adjust the individual attached controllers in the controller settings menu. The selected controller will provide a slight rumble to confirm the current selection if the controller is recognized and supported. Each recognized controller type can be modified and have it's bindings adjusted. Saved changes are shared per controller hardware type for all players/users.[/p]
    • [p]The controller binding menu will now show what controller you are changing as well as the user and/or player that the target controller is assigned to.[/p]
    • [p]Controller assignment can now be adjusted from the settings menu (both in the main, pause menu and player join screen) on the fly. A quick access option has also been made available in the player join screen. This gives the user full control over what controller device is assigned to which user and/or player.[/p]
    • [p]For people with disabilities, this also allows you to assign multiple controllers to the same player if needed.[/p]
    • [p]For people who would like to play with player 1 on a keyboard and player 2 on a single controller, this can now also be easily configured.[/p]
    • [p]Supports manual configuration, auto configuration and input polling controller assignment.[/p]
    • [p]Resetting of the bindings can now be done per controller hardware type instead of auto resetting this for all hardware types.[/p]
    • [p]Unrecognized and native unsupported controllers will now be highlighted so that you can know if your connected controller will function or not without having Steam Input enabled.[/p]
  • [p]The input binding save data structure has been adjusted to improve the save data formatting. Existing bindings will be auto upgraded and converted.[/p]
  • [p]Fixed an issue where controller binding adjustments would clear the bindings for the other attached controllers of the same hardware type until the game was restarted.[/p]
  • [p]Fixed an issue when players want to play the game locally with a mix of controllers and keyboard that causes the UI to constantly alter between keyboard and mouse icons and controller icons.[/p]
  • [p]Fixed an issue where players would aim towards the mouse target when playing with a hybrid of keyboard and mouse and controller in local play.[/p]
[p][/p][h3]UI[/h3]
  • [p]Fixed an issue where certain popups could remain active in the input binding menu when you would start a match while matchmaking during input rebinding.[/p]
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