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Kenshi News

Update 1.0.27 Out Now (Japanese Fix)

Update 1.0.27 is out now! After some problems with the finished Japanese translation last month, we now have a fix. Both the main stable branch and experimental branch have been updated.

It's taken longer than expected but we thank you for being so patient with us. We'll be quality checking some more over the next few weeks but the vast bulk of it should be fixed now.

1.0.27
  • Japanese language update

Update 1.0.26 Experimental

Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.

Please report any bugs or feedback to either the Steam or Lo-Fi forums[www.lofigames.com]. Thank you.


1.0.26


-Fixed crash if combat is cleared in an EV_I_DEFEATED_SQUAD dialogue event
-Fixed characters having incorrect voice after changing race/gender in the character editor
-Fixed kidnap order on wild animals
-Added a new save logging system to help debug any save/load related problems
-Finally fixed the blood spider attack range
FCS
-Existing translations can be exported as gamedata.po
-Fixed exporting multi-line translated strings when exporting gamedata.po
-Added 'no longer used' description for deprecated values

We're still having some delays reverting the broken Japanese data files, but a fix is coming soon. Thank you for your patience.

Update 1.0.25 Out Now

Update 1.0.25 is out now!

Please report any bugs or feedback to either the Steam or Lo-Fi forums[www.lofigames.com]. Thank you.

1.0.24

-A rare crashfix
-Fixed crash added in last update, if character has no clothing
-Fixed possible towns having null faction
-Removed unplaceable towns from town list in ingame editor

1.0.25

-Fixed crash if missing save folder
-Fixed limb stumps causing crash when changing race in character editor
-Fixed a few minor town guards that didn't respond to attacks

Update 1.0.22 Out Now! Plus Chinese Localisation In Progress

Due to the great response Kenshi has had from Chinese players since launch, we're excited to announce that we're currently working on Simplified Chinese localisation, ETA Mid Summer 2019. Thanks for supporting us!

Update


Update 1.0.22 is out now! 1.0.23 is out on the experimental opt-in branch, this includes the finished improved Japanese translation.

Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.
1.0.22

  • Changes to save file system to attempt to reduce saving errors caused by windows file locks
  • Fixed NPC's hitting many times at once if you get in a cage during their attack, causing instant death
  • Fixed player orders to bash gate
  • Fixed override towns not updating public state, which could result in aggressive town AI after a faction takeover
  • Fixed items in buildings being unowned if you import the game inside a building
  • Fixed crash if modded skeleton files are missing
  • Fixed a crash in character editor
    FCS
  • Added a check all/active/none button to mod selection
  • Characters can be spawned with robot limbs
  • Fixed a crash exporting translations
    TRANSLATIONS
  • Updated gamedata.pot
  • Japanese update
1.0.23

  • Fixed toggling block,hold,passive,jobs buttons not always working as expected
  • Fixed stealth KO animation restarting without moving if you try to KO someone else
  • Added "toggle HOLD" keybind
  • Characters spawning with robot limbs can be optional
  • Fixed all limbs being missing for characters spawned with at least one robot limb
    TRANSLATIONS
  • Japanese improved translation now fully complete

Update 1.0.21 Out Now

1.0.20
  • Fix for some cases where a base raid wouldn't leave
  • Fix for some cases where the carrying/bed/cage states could get mixed up resulting in the wrong context menu commands showing on a character
  • Fixed crash loading a physical item with non-existant mesh file
  • Fixed crash when loading character in bed where the target is not a bed


1.0.21