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Kenshi News

Update 1.0.19 Out Now

Update 1.0.19 is out now!

Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.

1.0.14

  • Japanese translation updated (proof reading 70% complete)
1.0.15

  • Fixed characters using low lod terrain height when jumping across the map (could cause characters to appear in weird places, like private buildings if they were in squin)
  • Fixed characters moving super fast after colliding with sloped navmesh edge (could cause who know what kinda issues)
  • Crossbow xp only increases if target is in range (exploit fix)
1.0.16

  • Fixed crash when recruiting someone if leader is following unloaded character
  • Town override states updated on import - fixes towns in map screen
  • Tweak for previous fix in .15
1.0.17

  • Pick lock task now displays 0% if below minimum lockpick threshold
  • Stopped import recalculating player town on buildings that don't create towns
  • 2 crash fixes
1.0.18

  • Fixed navmesh issues in spider factory and Bastion
  • Fixed treasure not spawning in spider factory
1.0.19

  • Fixed dismantle button not showing on empty containers
  • Fixed odd behaviour when switching to overlapped armour meshes
  • Fixed crash in peeler machine when chracters dont have 7 body parts
    TRANSLATIONS
  • Portugese tweaked to fit GUI, translated tips
  • Russian update

Blog #28: New Horizons

Kenshi Post Launch


How has the Kenshi 1.0 launch gone since December? We think it’s gone pretty good!... Kenshi has been getting some amazing attention since release and we've been making enough sales to fund future projects. We're especially enjoying the reception from our fans, plus fan art and fiction on the Kenshi subreddit since it's subscriber count blew up to over 12,000!

We've been seeing some amazing Let's Plays from Cohh Carnage, Aviticus Dragon, Rycon, Robbaz, Darkosto, Kokoplays, Matthas, and YY, plus more. Not to mention there are too many mods for us to even keep track of. Our average play time is 50 hours per player and we made it to the top 250 reviewed games on Steam in 2018! Plus we had some great articles including The Guardian,  PC Gamer and RPS's Bestest Bests. All in all, the interaction from our fans has been a great inspiration and motivator for us in these past few months, and we can now proudly say, after the bad rep associated with early access games, we did good on our promise as an early access indie developer.

New To Lo-Fi Games


With Kenshi's great success, we've since expanded our team to begin work on our next project. But hey, that’s still a secret for now...

We now have Vitali, our new 3D Artist, joining us remotely, and hopefully an extra programmer very soon to join us in our UK office. We also have a team of artists working with us on the concept for our next game. Among the various studios we hired was  Studio 5518 who we discovered after finding their own Kenshi fan art - Some of you may recognize this glorious piece of Holy Nation fan art which we shared on our social media some while ago.

Coming up


Before we get too far ahead of ourselves in new projects, we're still continuing with bug fixing thanks to player bug reports and feedback. A Japanese localisation re-haul is also due out this spring, which will address the odd translations and inconsistencies reported to us last year. Likewise, expect a slightly improved French update this spring too.

We're also working on some merchandise designs for our official shop, due open in the coming months. We'll be keeping the prices as affordable as possible to thank our fans for all their support, and just because we wanna see you all wearing Kenshi t-shirts. We ran a poll on our Twitter page and after input from our fans, we'll be carrying on more designs based on the requests we got back.


Happy tech hunting!

UPDATE: There seems to be a few misunderstandings that we're abandoning Kenshi. So we've clarified that our next plans are actually to work on the prequel, which Kenshi will share the same future engine and upgrades with - here.

Update 1.0.13 Out Now (Experimental)

Update 1.0.13 is out now on the Experimental branch! To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability

Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.

1.0.13

  • Small AI performance optimisation, prevents cases where your frame rate could get destroyed if you were running a huge base with 100's of machines.
  • Fixed crash if character name uses missing wordswap
  • Also only show one error message per missing wordswap
  • Fixed game not exiting after failing to save.
  • Back thread save icon not stuck on when failing to save
  • Fixed platoons not saving if faction name contains

  • TRANSLATION

    • French and Russian corrections


Update 1.0.10 Out Now

Patch notes for yesterday's 1.0.10 release.

Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.

1.0.1

  • French missing data updated
1.0.2

  • Fixed again that pesky bridge in Rebirth
  • A fix for the AI constantly alternating between self preservation and another task
  • Announcement dialogs shouldn't get repeated, but if they do it won't keep snapping the camera to the location anymore, only once per raid
  • A fix for characters in crowds sometimes getting pushed through walls
  • Buildings town reassigned when new player outpost created (for walls). If you built your town walls before anything else they would be assigned the wrong town and the AI builders would ignore them.
  • TRANSLATIONS

    • Spanish tweaks
    • French update


1.0.3

  • A small number of people are getting an unexplained random crash, this is an experiment to see if something we did fixes it
  • A bug sometimes gives player buildings the wrong town, not sure how but sypmtoms of this will be the AI not getting food or items or building things. With this update you should be able to fix any broken towns by importing.
1.0.4

  • Fixed being able to reorder research to skip prequisites
  • Fixed multi-line datapanel text overlapping
  • AI fix where a crippled character with un-healable legs would still keep trying to heal them
  • Fixed some bugs with corpse disposal AI
  • Slaves can no longer claim bounties on other slaves in a slave camp
  • Fixed an AI bug in Okran's Shield where prisoners were all getting piled up by a be
  • TRANSLATIONS

    • Japanese, french, german, portugese, spanish missing data updated


1.0.5

  • Combat spark effects added
  • "Entered new biome" notification sound
  • Fixed a crash that could be caused by a bad mod
1.0.6

  • Truncated research data panel lines if name is too long
  • AI fallback for bad nest locations
  • Fixed game crashing if install path has non-ascii character
  • TRANSLATIONS

    • Changed the launcher saying spanish was incomplete, because it's not, it's finished
    • Spanish tweaks for some stat names being too long to fit on their GUI lines


1.0.7

  • Fixed the City Hero gang waiting for you by the wrong gate in Heng.
  • If you defend yourself from the City Heroes or similar bandits you should no longer get attacked by the guards
  • Fixed carpets disappearing from your buildings on re-load
  • 2 crash fixes, one caused by re-ordering the research list
1.0.8

  • A fix that should solve the problem of buildings and walls sometimes getting assigned to the wrong town, which led to bugs like characters not getting food or not building things
  • Nests can no longer spawn in inaccessible locations
  • More NPC AI fallback for bad nest locations
  • The point at which your health causes you to go into a coma, based on toughness, is now moddable in the FCS: ["max toughness ko point"
  • TRANSLATIONS

    • German update


1.0.9

  • Lots of AI fixes for police, so they shouldn't now forget to heal or release any prisoners
  • Fixed animation modding crash
  • Fixed gamedata modIndex value for modded animation load orde
  • TRANSLATIONS

    • Japanese update


1.0.10

  • Font scaling should be improved, increasing font size should no longer over-increase the line spacing
  • The font scaling slider in the options should no longer crash
  • Fixed animals sometimes replying to human speech
  • Fixed the bridge in Rebirth (again)
  • Doors use name of parent building in context menu
  • AI fix for inacessible walled off towns with an internal gate

1.0 Out Now!

Kenshi version 1.0 is now out!

After 12 years of working alone, working as a six man team, shrinking back to a four man team, and suffering the dreaded year-long pathfinding update disaster of ‘15... we kept going til the end and we finally hit version 1.0.

https://youtu.be/nN3BXvRGjBo

We want to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. And of course we want to give a special thank you to all of our moderators (Shidan, Hatsune and Lumi) and contributors (Gauthier, Vlad, Yuri, Yayoi, YangFu, Egoisto.j.k, Tanishi, Urakata and many more!) who have given us their time and help to make Kenshi as good as it can be.

We will still be supporting Kenshi so if you do come across any technical issues we may have missed, just make a report in the bug forums and we’ll look into it asap.

Happy explorations :)