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Landnama News

v2.3.2 Icelandic, Traditional Chinese and more!

Hi everyone!

We're releasing a small update, together with two new languages!

And not just any language... the game is now available in Icelandic thanks to our friends from Nörd Norðursins! ❤️


Changelog:


Added
  • Added Icelandic localization
  • Added Traditional Chinese localization
  • You can now retry submitting highscores in case of network errors


Changed
  • Reorganized bottom bar to give it more space
  • Trimmed the tutorial to make it easier to digest for new players
  • When you're about to lose heart due to the maximum, we no longer jiggle the maximum but show a proper tooltip with the house icon to make this easier to understand for new players



Thanks!

Mario, Michael & Mathias - Sonderland

v2.3.1 Changelog

Fixed
  • Fixed an exploit where you could unlock infinite perk stacks
  • Fixed an exploit where you could gain unlimited mastery points
  • Fixed upgrade progress not appearing on home tile when triggering the next during an ongoing upgrade
  • Fixed two issues with the focus navigation between renown screen buttons

Content Update 2.3 Out Now

Hi everyone,

today we're excited to release a new content update for the game and a few other changes!

In this patch, we introduce a new game mode called the "Weekly Gauntlet". This mode has been teased in our previous post and you had the chance to playtest it on the beta branch and give feedback - thanks to all who participated and gave feedback, we've made some adjustments and it is now added to the game.


The Weekly Gauntlet offers introduces a new element: alternate win conditions!

You will be challenged to complete a series of three tasks and settlements without losing, each featuring a different objective to complete. The set of tasks will reset every week on Wednesdays and add in a new rotation. Each week, you will have three attempts at completing the tasks and top the leaderboard!

We are looking forward to extending some elements to other game modes if you guys like this new kind of challenge and look forward to your feedback ❤️

See you in Iceland!

Mario, Michael & Mathias


[h3]Changelog:[/h3]

Added
  • Weekly Gauntlet: a new game mode where you compete in a weekly leaderboard, completing a series of settlements with alternative win conditions


Changed
  • Re-designed the top bar to display both the tasks and homestead update progress
  • Improved button highlight visibility
  • Improved readability of bottom UI bar
  • Increased and streamlined size of input prompts everywhere
  • Increased minimum font size for better readability on small screens


Fixed
  • Fixed an issue where Expeditions wouldn't unlock Achievements
  • Fixed an issue where the amount of available mastery points in the home menu wouldn't show immediately after upgrade completion
  • Fixed an issue where you would lose button focus when switching between clans and perks on the renown screen
  • Fixed an crash upon exploring two tiles at the same time when there are no more events left
  • Fixed Sacred Meadow build duration (12 -> 6)

v2.3 Beta Branch Available

Hi everyone!

We've just opened a beta branch for Landnama's v2.3 content update which brings a brand new game mode with alternate win conditions: the Weekly Gauntlet!

It is available for play testing already and we would love to hear your feedback, suggestions... and bug reports.

In the Gauntlet, you are challenged to complete three tasks in a succession without failing. Each task introduces a new win condition to the settlement for which you will have to strategize and make the best of the randomly selected region and clan. Choose your task, complete all of them and win the Gauntlet!

Here's a sneak peak at the new tasks and win conditions for the mode:

  • Build 10 houses
  • Reach 10 production with the Gothi
  • Produce a 100 Heart with one of the production buildings
  • Explore 10 sea tiles
  • Reach 15 production with one of your production buildings
  • Build 10 buildings around curiosities or landmark
  • Reach 5 production with each production buildings


Each week, a new selection of tasks, regions and clans will be added for you to complete in a maximum of three attempts.

We are looking forward to hearing what you think.

See you in Iceland!

Mario, Michael & Mathias


[h3]Warning:[/h3]
  • only localized in English for now
  • switching to the beta branch will invalidate saga / daily / expedition, so they should move those somewhere else if they want to keep 'em (simply copy the whole folder or finish your in-progress games first)


[h3]How to test:[/h3]

  • Head over to your Steam library and right click on Landnama > Properties > Betas
  • Select "beta - Content Update v2.3 Beta"
  • Hit Play (you might have to restart the Steam client)
  • Select "Weekly Gauntlet" in the main menu selection of game modes

Content Update 2.2 Out Now

Hi everyone!

Our next free content update is now live and brings balancing changes, some visual improvements, quality of life features, two new clans to unlock, new daily trial modifiers and a new difficulty level!

The Mastery system has been changed to grant more points (from 3 to a total of 6 now). The design goal is to make the choice less restrictive, the power curve steeper and generally allow you to have more tools at your disposal to tackle challenging maps. You will be able to try more versatile builds depending on the needs.

Support production buildings (all except Shipbuilder) can now also be built on any biome type (except Glacier). With this change, we want to allow you to create more interesting and fun synergies by connecting production lines which the biome type hard requirement was preventing in most cases.

We also swapped the default and quality bonus for Hallowed Grounds (and halved their build times) so the Gothi/Hallowed buildings are much less dependant on RNG and become more accessible.

We hope you like the changes and wish you happy holidays!

Mathias, Mario & Michael

P.S.: Some of the changes we made unfortunately made the save games incompatible; once you update and play the new version, any previously saved sagas, expeditions or daily trials will be reset.

[h2]Changelog:[/h2]

Added
  • The Wise clan: Starts with an extra mastery point and completes upgrades twice as fast
  • The Curious clan: Starts with a curiosity close to home and gets 10 maximum heart for each discovered curiosity
  • New Daily Trial: Start with 6 mastery points
  • New Daily Trial: Everything is completed instantly
  • A new difficulty level where you have to scale production to 70 while fighting a more aggressive winter
  • Inactive buildings are now highlighted on the map


Changed
  • You now get 2 and 3 mastery points on the second and third upgrade respectively (for a total of six points!)
  • Revamped the home and mastery menus for more clarity and better usability
  • Kiln, Weaver, Carpenter and Tanner can now build on any terrain except Glacier
  • Halved the build time for Gothi and the Hallowed Grounds
  • The Hallowed Grounds now grant the Gothi multiplier as the default bonus, and the bonus production for the Gothi if built on quality
  • The Winter's Toll screen now only ever shows either the Continue button or the Vegvísir button (if you still have one and would otherwise lose the settlement)
  • Events which set buildings on fire now say which building and center the camera on it


Fixed
  • Fixed a bug where building Houses next to the Gothi would mess up its production