1. Landnama
  2. News

Landnama News

Landnama releases on July 31

Hi friends!

To start off, we’d like to thank all of you for your awesome support, patience and feedback! ❤️

After almost two years of hard work, we're thrilled to announce that Landnama will release on Steam on 31/07/2023!

Yes, in just two weeks time.

We've also just updated the demo with many changes and language options (DE, FR, RU and CN). So jump in and check them out until the full release is here!

We can't wait for everyone who's been waiting and many more to embark on epic sagas!

Cheers,
Mario, Michael & Mathias aka Sonderland



https://store.steampowered.com/app/2339040

Settling Iceland with the devs #2



Hey everyone,

we're happy to announce our livestream to celebrate the Steam Next Fest!

Two thirds of our team will be answering your questions and will try to settle Iceland with you.

We'll also be showcasing a new mechanic that will be in the release version of the game, so even if you've played the demo or playtests, you have a reason to tune in! ;-)

We're looking forward to seeing you, ehrm, being seen by you?

Michael, Mario & Mathias

Settling Iceland with the devs #1



Hey everyone,

we're happy to announce our livestream to celebrate the Steam Next Fest!

Two thirds of our team will be answering your questions and will try to settle Iceland with you.

We'll also be showcasing a new mechanic that will be in the release version of the game, so even if you've played the demo or playtests, you have a reason to tune in! ;-)

We're looking forward to seeing you, ehrm, being seen by you?

Michael, Mario & Mathias

Landnama Demo is out!

Hi, friends!

We're super excited to announce that we've just released the DEMO for Landnama!

Be ready to set sail and survive the Icelandic winter for four cold years with the clans of your choice! Learn the ropes of establishing a thriving homestead that you will need to settle the whole island in the upcoming full version of the game!

It's a huge milestone for our tiny team, and it has been an awesome (and crazy) journey from the early sketches to the version we have now!

It wouldn't have been possible at all without all the support we received from the community and during our Alpha #1 and Alpha #2 playtests on Steam! THANKS TO YOU ALL!

You can add Landnama to your Wishlist on Steam to stay up-to-date with future news and information about the game! :)

Do you have friends who missed the last playtests? Share the news with them that they can now try it out!

Cheers,

Michael, Mario & Mathias



Landnama Alpha Playtest #2

Hey friends!

the first playtest a few weeks ago was tremendously helpful for us and we walked away from it with weeks worth of work. Now we're happy to announce that we've implemented most of the feedback we got from you – so this coming weekend we're inviting you to round two of the public alpha playtest for Landnama!

[h3]Alpha Playtest #2[/h3]
From Friday, May 19th at 6PM CEST to Sunday, May 21st at 6 PM CEST.

As with the last playtest there's no embargo on streaming the game or making videos about it. Do share if you feel like it!

The platform of choice to share feedback is our friendly Discord server again!

Thank you all for your feedback so far and for your interest in our game!
Cheers,

Michael, Mario & Mathias

P.S.: You can already take a sneak peak at the preliminary patch notes below:


ADDED
- You can now pan the camera with WASD keys or the right thumb stick
- Added tutorial steps about difficult terrain and unique tiles
- Added new daily trial modifiers

CHANGED
- The maximum yield per tile has been removed
- The Woodcutter and Pasture now gain bonus yield for unbuilt adjacent tiles of any quality
- The Hunter and Peat Farm now work exactly like the Woodcutter and Pasture
- Winter now increases by 1 for every 2 explored tiles (previously every 3)
- The progress bar on tiles now has segments equal to months
- For challenge events you now have a choice between two effects
- The wharf and dragonship chain each give +1 interest per 5 heart (previously 3)
- Base chance to find encounter event upon exploring is now 15% (previously 10%)
- In the first year of a settlement there now are no challenge events
- Salvaging buildings now uses your construction workers

FIXED
- The game automatically pauses when the window is not in focus
- The law which disables sacred buildings now does so properly
- The Providence chain progress no longer shows if you've already unlocked it
- The UI on tiles is no longer affected by the winter tint