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[Flash Party] Update Maintenance Patch Notes September 27th


Greetings, Party Stars! We are carrying out a Scheduled Maintenance for Flash Party on September 27th (Wednesday) from 08:00 to 11:00 (UTC+8), during which the service will be temporarily unavailable. Here are the details of the update:
[New Content]
[New All-rounder Hero: ICEY]
The collaboration between Flash Party and the indie action game ICEY is officially launched!
Time starts to flow again, and ICEY embarks on a journey to find herself once more. This time, she arrives in Metropolis. Pummel, cyclone, overload... those familiar skills will be on display on the party stage!
[Starwaves - Major Version Update]
Flash Party welcomes another major update, including many adjustments, hoping more players can enjoy the fun of Flash Party!
The main content of this update includes:
- Removal of Hero Level system
- Added battle mechanics: Edge Fall, Jablock, Pushback Influence
- Added three new maps
- Matchmaking Mode changed from following time map rotation to random map selection
- 1v1 mode and peak arena add rematch function, allowing up to BO3 matches
- New Hero proficiency system, improving proficiency unlocks various rewards
- Added Stardust appearance shop, with past Season lobby, BGM, loading Background, arena Skin, etc. returning gradually
[New SS1 Party Pass: Starwaves]
New Season: Starwaves and new Party Pass coming soon! We will launch the new SS series after this update and reset the Season !
Purchase the Party Pass to immediately get Gwynn: Blood Moon. Complete party missions, continuously unlock a large number of resources and various outfits, and reach level 30 to get Tarara Starwaves Skin: Starry Dream. Don't miss out on the great rewards!
[SS1 Arena Exclusive Skin: Sivi Gladiator]
The horn of SS1 has been blown, and the gladiator is about to take the stage.
Reach Level 20 Intensity in the new Season's arena to claim the SS1 Arena Exclusive Skin Sivi: Gladiator!
[New Skin Set: Royal Knights]
At some point, faint roars began to be heard deep in the forest, scaring children into stopping their crying and traders no longer daring to cross the dark woods. The elderly who had experienced the dragon slaying wars of the past recognized that terrifying sound - it was a dragon!
The appearance of the dragon disrupted people's peaceful lives, filling the city with cries and whispers... Even the Royal Knights lost the blades capable of slaying the dragon and forgot the techniques to kill the evil dragon due to the passage of time.
As the king fell into despair, the dragon slayer, who had only appeared in paintings and sculptures for a hundred years, returned to the royal city once more, wearing a cloak and holding a heavy blade.
The fateful confrontation between the evil dragon and the knight will unfold again.
[Macalon's New Legendary Skin: Roaring Dragon]
At first, it was the trading caravan traveling through the forest that heard the roaring. Unlike any known beast, the sound was filled with strength and anger... and evil. Later, a night hunter hiding in the woods caught a glimpse of a chilling green light. Finally, the oldest elder in the city broke the silence: there is an evil dragon in the forest!
From then on, the legend of the evil dragon devouring everything in the forest spread throughout the castle, and people were looking forward to the appearance of the savior. However, it is said that a very small number of legendary creature enthusiasts also came to witness the evil dragon.
[More Skins Return to Party Stage]
The following limited-time Skin events will return for a limited time!
- Inheritor Skin Set, including Sandy-Lion Dance and Tong-Phoenix, will return from September 27th to October 30th (UTC+8)
- Whisper of the Tarots Skin Set, including Tina-Strength, Sophia-Justice, and Mr.5-The Hermit, will return from October 7th to November 8th (UTC+8)
[Adjustments]
Colorful sticker probability increase mechanism adjustment
- Added colorful sticker "Wishing Pool" feature, allowing the selection of 1-3 Heroes to enter the Wishing Pool
- The probability of obtaining unlocked colorful stickers for Heroes in the Wishing Pool is increased 10 times (colorful sticker draws will not grant duplicate stickers, and the specific probability will vary depending on the remaining number of unlocked stickers)
- If a Hero in the Wishing Pool has not yet owned any colorful stickers, the next received colorful sticker will be guaranteed to belong to that Hero
Starwaves Hero Level related compensation
- Each Hero will receive Aura Chest compensation based on their Hero Level in the new version without Hero Level: level 10 Heroes get 14 chests, level 9 Heroes get 8 chests, level 8 Heroes get 5 chests, level 7 Heroes get 4 chests, level 6 Heroes get 3 chests, level 5 Heroes get 2 chests, level 4 Heroes get 1 chest
- Players will receive at least one Aura Chest compensation even if they do not have a Hero above level 4
- All Aura Chest rewards will be directly received and opened by the game system upon the first login after the update
- After the version update, we will automatically add the three highest-level Heroes with all of their Colorful Stickers yet to be unlocked to the "Wishing Pool" for Colorful Stickers.
- Please note: If all of your currently owned Heroes have collected all colorful stickers, you will not be able to continue to obtain unlocked Hero colorful stickers through Aura Chests; to get the most value from your Aura Chest compensation, we recommend unlocking a sufficient number of Heroes before the update
- Starwaves extra colorful sticker compensation: This version adjusts the Aura Chest supplement, for players who can receive more colorful stickers than unlocked colorful stickers when collecting all Aura Chests, we will provide an additional random colorful treasure chest for every 10 Aura Chests overflowed (up to 4), this compensation will be sent to the mail, please claim within the validity period
- For old players who registered before the Stardust Warriors version and never logged in during the Stardust Warriors version period, the Stardust Warriors version's colorful sticker exchange, treasure chest luck conversion, and other compensations will also be issued together when logging in for the first time after the update
Party Royale Mode Will Be Closed
- We regret to announce that due to our inability to find a suitable development direction for Party Royale mode, we have ultimately decided to discontinue its development. Party Royale mode and Party Lab will be closed after the update.
Hero proficiency inheritance rules
- Each Hero has six levels of proficiency rewards
- The proficiency level will be inherited according to the player's highest Stars in Hero history: 500-999 stars will inherit to level 2, 1000-1999 stars will inherit to level 3, and 2000 stars and above will inherit to level 4
Store and event adjustments
- Added weekly Aura Chest gift package to the store, including 2 Aura Chests, priced at 400 Lucky Coins, Monthly Pass privilege discount of 320 Lucky Coins, limited to 1 purchase per week
- Adjusted Monthly Pass daily rewards, increasing daily sticker fragment gains from 30 to 40
- Added "Return to Party" series of return events and a return guide, players who have not logged in for more than 30 days can participate in related events after returning to the game after the update
- "Party Host" sharing invitation event returns
Other adjustments
- Emoji slots increased to 9: unlocked 1 slot through proficiency and directly opened 2 slots
- Two new Emojis gifted
- Tutorial, weekly sign-in, beginners’ seven-day login, weekend Tag Team Match, and other events, some rewards replaced with sticker fragments and chests
- Starlight Wheel, LEGENDARY Skin draw, and some rewards replaced with sticker fragments
- Rewards for appearance experience card expiration, duplicate acquisition, etc., changed from Coins to sticker fragments
- Sticker configuration plan page unlock currency changed to sticker fragments
- The unlock condition for the Badge "Favorite Hero" has been changed from Lv to proficiency (players who have already unlocked this Badge will not lose it)
- After the version update, if you still receive Coins and Hero energy (through old redemption codes, etc.), they will be immediately exchanged at a rate of 1 energy = 1 sticker fragment, and 3 Coins = 1 sticker fragment
- All types of treasure chests now have a chance to obtain past Mission event Emojis and avatars
- Other interface adjustments and optimizations
[Battle Adjustments]
Terminological examples:
A: Attack
B: Skill (Star key)
N-Series Attack: An attack performed without inputting any direction
Forward throw/backward throw: Forward or backward grabs and throws
Invincibility: Can be attacked but will not suffer damage or negative effects
Hit stun: Uncontrollable, unable to perform other actions
[Global Adjustments]
- Added three types of regular Stickers:
Rebirth - Yellow - Self-healing deals 4% of Knock-out Score (KO Score) damage (Lv5 attribute)
Smash - Yellow - When hitting an enemy's shield, the enemy's pushback increases by 6% (Lv5 attribute)
Solid Rock - Yellow - When the shield is attacked, the self-pushback decreases by 6% (Lv5 attribute)
- Added Jablock mechanism: When a character falls to the ground during a hit action, they will bounce slightly, and if a specific attack hits during the bounce, the character will be unable to get up for a short time and trigger the bounce again, which can be triggered up to two consecutive times
- Added Edge Fall mechanism: When a character is in Shield state and is attacked, touching the edge of the platform due to Shield Pushback will cancel the Shield state and cause the character to briefly lose balance and fall outside the platform
- Added Pushback Influence mechanism: When a character is in Shield state and is attacked, the Shield Pushback distance can be slightly influenced by pulling the left joystick
[Sophia]
Objective:
Reduce the performance of some of Sophia's aerial moves and add some weaknesses to Sophia
Adjustments:
"Down aerial": Increases the ending lag time of the move and the corresponding time interval that triggers the landing hit stun
Weight: Slightly reduced weight
[Tina]
Fix:
Fixed the issue where a wall jump could only be performed after an aerial jump.
[Macalon]
Objective:
Improve the usability of moves
Adjustments:
"Aerial attack": Reduce the size of the character's hitbox while performing an aerial attack and slightly expand the hit range.
[Tarara]
Fix:
Charged Attack: Fixed the issue where after the upgrade, the Charged Attack-summoned Pururu could not keep the charged action.
[S-17]
Fix:
"Tri-Force": During the release of Super-neutral B, when S-17 is pushed, the attack hitbox area will move with S-17, preventing accidental hits on targets behind; the final segment of Super-neutral B attack will not have extended judgment due to hit lag.
[Sandy]
Fix:
Colorful sticker "Swallow Kick": After hitting with Horizontal B, the canceled Down B will be fixed to be the same as the regular Down B, requiring at least the first segment to be played before the jump can be canceled.
[Mr.5]
Fix:
Dash grab and throw: Fixed the issue where the dash grab fails to throw a paralyzed opponent.
[Seaya]
Objective:
Balance move performance
Adjustments:
Ground down attack: Reduced the duration of the sour spot (water splash) hitbox, slightly decreased damage, and reduced the additional hit stun time; slightly increased the damage of the sweet spot.
Fix:
Showtime: Fixed the issue where, in certain circumstances, Showtime would release the neutral special even if the charge gauge was full.
[Derek]
Objective:
Improve move performance and increase character potential
Adjustments:
All gun-based attacks: Slightly increased the hitbox of the muzzle part, and increased the damage and knock-out caused by that part.
Fix:
Jump-cancel aerial attack: The ending lag of the aerial attack, released by jump-canceling, is adjusted to be the same as the regular aerial attack.
Fix the issue where the shield is released immediately after being hit, resulting in a longer shield hit stun.
[Other Bug Fixes]
Fixed the issue of Tarara-Just For You skin losing sound effects when using Swing Mastery stickers
Fixed the issue of S-17 Deep Sea Weapon skin playing incorrect sound in the skin interface
Fixed the issue of Tarara-Muse skin's main interface animation playing abnormally
Fixed the issue of Lan-Night Watcher skin not displaying in the selected character box during Team Relay

Please download the up-to-date game client from the App Store, Google Play, TapTap or Steam after the maintenance is complete. After the update, you will receive a gift of 3 Star Chests (valid for 30 days). Please check your in game mail for the gift.

[Flash Party] Update Maintenance Patch Notes August 28th



Greetings, Party Stars! We are carrying out a Scheduled Maintenance for Flash Party on August 28th (Monday) from 08:00 to 11:00 (UTC+8), during which the service will be temporarily unavailable. Here are the details of the update:

[New Content]
[Tina's New Skin: Tide Knight]

Tina was the first to propose joining Seaya on her journey to Atlantis.
A swift motorcycle racer on land, she's just as fast underwater, forcing her enemies to submit.
[Seaya's New Skin: Azure Rhythm]

Since the old tinker were busy retrofitting S-17, Cookie volunteered to create Seaya's battle gear.
Combining Cookie’s fashion sense and his love for machinery, this deep-sea battlewear is sure to help Seaya in her "special" comeback performance.
[Sandy's New Legendary Skin: Extreme Flame]

S-17, using her last energy, launched the "Meow Mirage Cannon". However, she was still defeated by the council elder who mastered the power of magno stone. At the critical moment, an underwater volcano suddenly erupted, and a familiar figure emerged in the distance... It's him! Metropolis's most persistent fighter - Sandy!
However, Sandy, who successfully trained in the volcano, seems to have entered a rampage mode. His body is covered with raging flames - it appears to be the embodiment of the ultimate martial arts spirit...

[Skin Return]
The following limited-time skin events will be returning for a limited period:
Party Sweet series skins will be available from September 9 to October 6, including Exclusive Sweetheart-Tarara, Maid-in-Training-S-17, and Kitty Chef-Cookie & Can.

[Adjustments]
Season Extension:
The Season11 has been extended by 2 days, now ending on September 27 at 9:00 (UTC +8), including adjustments for:
Party Pass Season Time,
Arena Season Time,
S11 Season Celebration Event Time,
Reset time for Random Colorful Sticker buying limit in Sticker Shop,
Reset time for Product buying limit in Alter Crystal Shop,
Shop, and Event Content Updates:
Partial reset of Piggy Bank levels,
Resource item exchange resets in Advertisement Shop
Special adjustment for September's Value-Back Event (ending on September 26, with the new event starting after the update on September 27 and lasting until October 31).
Chat Optimization:
Added hold-press to copy chat text content in all chat (except self-published text).
Training Optimization:
Added sticker configuration function allowing players to edit player stickers and AI stickers, with AI having all of level5 stickers and players using the same stickers in their backpack.

[Battle Adjustments]
Terminology examples:
A: Attack
B: Special (Star Key)
N-Series Attack: Attack without inputting direction
Forward/Backward Throw: Grab performed forward or backward
Invincibility: Able to be attacked but immune to damage/negative effects
Hit Stun: Unable to control or perform other actions
[Global Adjustments]
Adjusted push speed of grounded characters, increasing the weight effect on push speed (heavier characters have slower push speeds).
Long-lasting items and summons in the field will exhibit explosion effects when get hit (including Magician's statues, Chilli's Rust, and Gwynn's meteors).
[Sophia]
Goal:
Reduce instances of accidental combo disengagement
Adjustment:
Reduced offset of aerial hit actions, making other character's combos more stable on Sophia.
[Chilli]
Goal:
Enhance sticker usability
Adjustment:
Back aerial: Increased sour spot damage
Back aerial: Fixed bug where the frame window for transition to other moves was too long
Power Chainsaw - Colorful Sticker: Reduced additional start-up frames of back aerial after carrying this sticker
[Mikko]
Goal:
Normalize jab attack
Adjustment:
jab attack: Slightly adjusted knock-out angle of the first attack outwards and slightly delayed connection timing for all three attacks
[Foxx]
Adjustment:
Sighting Suture - Colorful Sticker: Fixed problem of enemies being grabbed through walls under certain conditions
[Gwynn]
Goal:
Improve move performance
Adjustment:
Up special: Shortened recovery time after landing from up special
Grab: Slight adjustment to grab range to reach lower-height opponents
[Alice]
Goal:
Normalize jab attack

Adjustment:
Ground light attack: Altered knock-out angle of the first attack, adjusted range of the second and third attacks, and enhanced combo stability
Other combat fixes and adjustments:
Fixed issue in slide control mode where sliding the shield button still required hero to perform shield retrieval before grabbing - now, sliding the shield button can grab faster
Fixed issue in Classic Input mode where Chilli would accidentally switch to side special after releasing nuetral special and inputting a direction immediately
Fixed an occasional issue with special effect displays for Gwynn's down special

[Other Bug Fixes]
Fixed issue where some players, under certain conditions, could not receive the Monthly Pass within its validity period
Fixed issue of incorrect hero names in mission conditions for the Season11 Celebration event (the last condition should be use/encounter Sandy)
Fixed issue where controlling characters in the training ground through the joystick was still possible when accessing the settings interface
Fixed issue where S-17-Deep Sea Weapon skin's unique final hit effect was not displayed correctly
Fixed issue where Mikko-Einherjar skin's up special skill animation erroneously employed the default skin's snowboard
Fixed issue where the PC version of the game might fail logins under certain circumstances
Other text content corrections

Please download the up-to-date game client from the App Store, Google Play, TapTap or Steam after the maintenance is complete. After the update, you will receive a gift of 3 Star Chests (valid for 30 days). Please check your in game mail for the gift.

Sivi’s New Legendary Skin: Wolf Spirit Coming Soon!


After bringing back the sould of Sandy, Sivi was curious about the soul realm that Fox had described.

Sivi entered the rift and encountered a wolf spirit guarding the edge of the soul realm. After a fierce fight, both sides showed admiration and respect in their eyes.

The blue wolf spirit before him is also the leader of the wolves here. It howled at the sky, and the earth trembled. Every spirit beast heard the madness in its voice: the lonely wolf spirit has finally found its destined one.

With the wolf spirit's ability, Sivi seemed to be reborn. He continued his exploration in the soul realm, stepping on the blue spirit fire.

Sivi's New Legendary Skin: Wolf Spirit, will be available on June 28th!

Lan’s New Skin: Golden Snake Coming Soon!


After discovering the soul rifts that appeared in Metropolis, Lan invited his friend Tong to explore. As he entered the rift, Lan felt an overwhelming energy filling his body - the spirit beast, Golden Snake, appeared. Thanks to the combination with Golden Snake, Lan gained outstanding perception. Now, even with his eyes closed, Lan can grasp every moment on the battlefield through changes in the air and temperature.

Lan’s New Skin: Golden Snake, will be available on June 28th!

Tong’s New Skin: Demonic Fox Coming Soon!



Tong, who would go to the ends of the earth for good wine, never imagined she would step into such a mysterious place. In a trance, a white fox elegantly walked to Tong's feet, then leapt lightly and transformed into a blue-green demon fire. The demonic fox bestowed a new form of combat on Tong - elusive and aggressive like fire.

Tong’s New Skin: Demonic Fox, will be available on June 28th!