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Moon's Creed News

August 11th, 2025 - Hotfix

[h2]Critical Bug Fixes[/h2]
Sagittarius Boss: Fixed a critical bug where the boss would attempt to add a curse card after the player's death, causing the game to become unresponsive
Memory Management: Resolved an issue with object poolers that was causing excessive RAM usage during gameplay

[h2]Performance Improvements[/h2]
Memory Optimization: Game now properly manages memory allocation, reducing overall system resource consumption


These fixes address stability issues and improve overall game performance. Thank you for your reports!

August 11th, 2025 - Patch Notes

System Changes

Ascension Progression: Clarified ascension unlock system
Ascension Level 1 unlocks upon completing the normal game
Subsequent ascension levels unlock sequentially after winning the previous level

Starting Boon Requirement: Players must now select a starting boon before beginning a game
This was an oversight on our part and is now mandatory for all new runs

Important Notice
Saved Games: Due to the starting boon requirement, we recommend starting a new game rather than loading existing saves to avoid potential compatibility issues

Bug Fixes
Past Run Logs: Corrected translation errors in run history display
Card Reward Panel: Fixed issue where closing the panel during animations could cause card errors
Panel can no longer be closed while animations are playing

User Interface Improvements
Main Menu: Added direct access to the feedback panel from the main menu

We apologize for the inconvenience regarding saved games. The starting boon requirement ensures a more stable gameplay experience moving forward.

August 10th, 2025 - Patch Notes

Bug Fixes

Shop Interface: Fixed continue button functionality issues
Polarix - Deja Vu: Resolved card functionality problems
Threshold Strike: Updated card description to properly indicate that it is not affected by strength modifiers

User Interface Improvements

Shop System: Boons are now properly visible and displayed in the shop interface
Card Text Updates
Threshold Strike: Added clarification text to prevent confusion about strength interaction

These fixes should improve overall gameplay flow and provide clearer information about card mechanics.

August 9th, 2025 - Patch Notes

[h2]Critical Bug Fixes
[/h2]
Act 3 Witch Combat: Resolved a critical bug that was causing the witch encounter to soft lock during combat
Combat System: Fixed a major logic issue that could cause combat to freeze, preventing progression
Boon Unlocks: Corrected functionality issues with boon unlock mechanics
[h2]System Improvements
[/h2]
Ascension Mode: Fixed ascension system functionality and added informational tooltips
Hover over the moon icon in the top left corner to view ascension and custom mode details
Debugging System: Enhanced feedback system now collects more detailed diagnostic information to help identify and resolve future issues faster

[h3]Developer Notes
[/h3]We've addressed several critical stability issues in this patch. The improved feedback system will help us respond more quickly to any similar problems that may arise. Thank you for your patience as we continue to refine the game's stability.

If you encounter any combat freezing or progression issues, please report them immediately - our enhanced diagnostic system will now provide us with better data to resolve problems quickly.

August 6th, 2025 - Patch Notes

[h2]Bug Fixes
[/h2]
Analyze Card: Fixed an issue where the card was incorrectly reducing the amount of effects added after each use
Void Volley: Corrected the upgraded version functionality

[h2]Improvements[/h2]

Shop Interface: Enhanced continue button logic for smoother navigation
Boon Rewards: Optimized reward logic system for improved performance and faster processing
Summoned Units: Added detailed information tooltips when hovering over summoned units

[h2]Quality of Life Updates
[/h2]
Card Rewards: Added option to disable card reward animations in settings
Character Selection: Locked characters now display unlock requirements and conditions
Ascension Modes: Ascension mode information is now always visible in character selection, regardless of whether it's currently enabled or disabled

[h2]Known Limitations
[/h2]Keybinds: Currently, binding two keys to a single input is not supported

We appreciate your continued feedback and bug reports as we work to improve the game experience!