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Moon's Creed News

🌒 Moon’s Creed – New Moon Roadmap Update

[p]Our second major update builds upon the foundations of V0.1 with even more card additions, event expansions, and continued balance refinements.[/p][p]This patch introduces:[/p]
  • [p]13 new Elemental Cards across Earth, Fire, Air, and Water[/p]
  • [p]8 new Events added across Acts I, II, and III[/p]
  • [p]Preparations for a major content expansion coming soon[/p]
[p]Let’s break it down:[/p][p][/p][h3]\[CONTENT] – New Cards & Events[/h3][p]🌱 Earth Cards[/p]
  • [p]Primal Entrench — New Earth card added[/p]
  • [p]Ivy Shield — New Earth card added[/p]
  • [p]Rooted Stance — New Earth card added[/p]
[p]🔥 Fire Cards[/p]
  • [p]Ignite the Core — New Fire card added[/p]
  • [p]Firebrand Slash — New Fire card added[/p]
  • [p]Inferno Core — New Fire card added[/p]
  • [p]Blazing Tempo — New Fire card added[/p]
  • [p]Wildfire — New Fire card added[/p]
[p]💨 Air Cards[/p]
  • [p]Drafted Thoughts — New Air card added[/p]
  • [p]Zephyr Shield — New Air card added[/p]
  • [p]Whispering Winds — New Air card added[/p]
[p]🌊 Water Cards[/p]
  • [p]Ice Prison — New Water card added[/p]
  • [p]Tidal Strike — New Water card added[/p]
  • [p]Flowing Shield — New Water card added[/p]
  • [p]Aqua Form — New Water card added[/p]
[p]📜 New Events[/p]
  • [p]Act I — 3 new events added[/p]
  • [p]Act II — 3 new events added[/p]
  • [p]Act III — 2 new events added[/p]
[p][/p][h3]What’s Next?[/h3][p]The next major patch will be the biggest update yet. Here's a glimpse at what’s on the way:[/p]
  • [p]A new secret final boss, concluding the game’s core arc[/p]
  • [p]New mechanics that reshape late-game strategy[/p]
  • [p]Continued hero card reworks and refinements[/p]
  • [p]Additional elemental and chaos-themed content[/p]
[p]Your feedback continues to shape every decision. Thank you for being part of the journey![/p][p]Stay tuned.[/p][p]
[/p]

🌒 Moon’s Creed – Balance & Content Update V0.1

[p]Our first major balance update is here.[/p][p]This patch brings wide-scale adjustments to heroes, boons, and sets the groundwork for upcoming content. It’s all based on live data and community feedback, with the goal of making every build path feel more strategic and rewarding.[/p][p]Let’s take a look at what’s changed.[/p][h3]What’s Next?[/h3][p]This patch marks the first wave of our large-scale rebalancing efforts for heroes and boons. But we’re just getting started.[/p][p]Here's what’s coming up soon:[/p]
  • [p]More Balance Updates:
    Additional adjustments to cards and boons will continue to roll out, refining the core gameplay experience based on live performance data and community feedback.
    [/p]
  • [p]Element Card & Event Reworks:
    Expect refreshed versions of Element cards and Events—bringing both new mechanics and clarity improvements to existing content.
    [/p]
  • [p]Expanded Content:
    We're working on extending your journey with more mid-run surprises, alternate paths, and enriched build options.
    [/p]
  • [p]The Secret Final Boss?
    Behind the scenes, preparations are nearing completion for a hidden final challenge. If all goes well, it will make its appearance within the next month.
    [/p]
[p]Thanks for being part of the MoonsCreed journey. Your runs, builds, and feedback continue to shape every patch we release![/p][h3]Want the Full Breakdown?[/h3][p]This is a large-scale update with detailed changes across all core systems. If you're curious about every tweak and adjustment, read on below for the full patch breakdown:[/p][h3]\[HERO – Polarix][/h3][p]Nerfs[/p]
  • [p]bastionbash — Rarity and mana cost increased[/p]
  • [p]cosmicpurge — Block reduced[/p]
  • [p]forerunner — Block reduced[/p]
  • [p]rushedstrike — Rarity increased[/p]
  • [p]bladedance — Rarity increased[/p]
[p]Buffs[/p]
  • [p]celestialsmite — Damage reworked, mana cost reduced[/p]
  • [p]defensiveharmony — Mana cost reduced[/p]
  • [p]etherealfury — Mana cost and exhaust bonus adjusted[/p]
  • [p]growinghatred — Mana cost reduced[/p]
  • [p]sunbladeshield — Rarity decreased[/p]
  • [p]unphased — Damage increased[/p]
  • [p]voidflame — Mana cost reduced[/p]
  • [p]bane — Defenceless effect increased[/p]
[p]Functional Adjustments[/p]
  • [p]phantomcloak — Now exhausts after use[/p]
  • [p]flux — Rarity increased[/p][p][/p]
[h3]\[HERO – Echo][/h3][p]Nerfs[/p]
  • [p]ChaosDance — Mana cost increased[/p]
  • [p]DarkThoughts — Card draw reduced[/p]
  • [p]Overflow — Card draw reduced[/p]
  • [p]EqualDraw — Rarity increased[/p]
  • [p]Shimmerscale — Now has Ethereal[/p]
  • [p]VoidAttrition — Mana cost adjusted[/p]
[p]Buffs[/p]
  • [p]AscendedBurst — Damage increased[/p]
  • [p]ShadowResonance — Block increased[/p]
  • [p]SunShield — Upgraded block increased[/p]
  • [p]FirstLight — Damage increased[/p]
  • [p]Eclipse — Mana cost reduced[/p]
  • [p]CelestialEcho — Mana cost reduced[/p]
  • [p]UmbralReap — Damage increased[/p]
  • [p]Nightmare — Dark orb generation increased[/p]
  • [p]VoidVolley — Damage per orb increased[/p]
  • [p]BalancedBlast — Passive damage increased[/p]
  • [p]PuritySeal — Light orb requirement reduced[/p]
  • [p]Terminus — Damage increased[/p]
  • [p]DarkDivestment — Rarity decreased[/p]
  • [p]LightbindReap — Bonus damage increased[/p]
  • [p]Aurora — Now consumes Light Orbs for Agility[/p][p][/p]
[h3]\[HERO – Aytek][/h3][p]Nerfs[/p]
  • [p]bootkick — Base damage reduced, AoE Tech bonus damage increased[/p]
  • [p]energyredistrubition — Block-to-Mana conversion ratio adjusted[/p]
[p]Buffs[/p]
  • [p]magneticblast — Damage to all enemies increased[/p]
  • [p]shieldmelter — Tech bonus damage increased[/p]
  • [p]cheatcode — Upgraded version now costs 0 Mana[/p]
  • [p]ohmageddon — Damage multiplier increased[/p]
  • [p]missilemod — Upgraded version now enhances 2 Missile cards[/p]
  • [p]refactor — Now upgrades more random Attack cards[/p]
  • [p]precisionpunch — Damage increased[/p]
  • [p]gunblast — Tech bonus card draw increased[/p]
[h3]\[BOON] – Boon Rebalancing & Synergy Updates[/h3][p]As part of our ongoing effort to enhance build diversity and strategic depth, we've made refinements to several Boons. These changes were informed by in-game data and community observations, and aim to ensure a more consistent and rewarding experience across archetypes.[/p][p]Adjusted Boons:[/p]
  • [p]OceansHarmony (Rare)[/p]
  • [p]PrecisionReload (Rare)[/p]
  • [p]EarthShield (Rare)[/p]
  • [p]DualPath (Rare)[/p]
  • [p]InnerConflicts (Uncommon)[/p]
  • [p]StrengthSiphon (Rare)[/p]
  • [p]Streamlight (Common)[/p]
  • [p]BlazingBarrier (Common, Uncommon, Rare)[/p]
  • [p]EmberPower (Common, Rare)[/p]
  • [p]QuiverMatrix (Common, Uncommon, Rare)[/p]
  • [p]DiversityShield (Common)[/p]
  • [p]WindborneWaters (Common)[/p]
  • [p]PhoenixRevival (Common, Uncommon)[/p]
  • [p]MaidensLight (Rare)[/p]
  • [p]StrengthCycle (Common, Uncommon)
    [/p]
[p]These changes include subtle numerical adjustments, synergy realignments, and backend consistency updates. We encourage players to explore how these Boons behave in updated builds, especially when paired with orb-focused heroes and elemental setups.[/p][p]We’re keeping a close eye on how these Boons perform in live runs—your feedback is always invaluable![/p][p]
[/p]

Moon's Creed Weekly Patch Notes | April 20, 2025

Bug Fixes

  • Fixed custom mode save/load functionality
  • Resolved a null reference exception in the Card Codex
  • Fixed Balanced Shuffle incorrectly triggering multiple times
  • Improved collider detection for more precise interactions

Performance & Technical

  • Added German and Japanese localizations
  • Significant performance optimizations
  • Enhanced camera shake effects
  • Remastered sound effects for improved audio experience



We're continuing to polish the game experience and address your feedback. Thank you for your continued support!
The Moon's Creed Team

Moon’s Creed – Ascension + UI Update is Live!

Moon’s Creed just got a major update!



Ascension System is Now Live!

Moon’s Creed now embraces a classic roguelike tradition: escalating difficulty!
Each victory takes you to the next level.
The new Ascension system is perfect for seasoned players and challenge seekers alike.

Revamped Battle UI

Keep your eyes on the fight and your mind on the strategy!
The new UI design makes the battlefield cleaner, more readable, and visually appealing.
And this is just the beginning.
With each new update, more parts of the game will transition to the new UI system.

Hotfixes and Balance Updates Incoming!

Maintaining balance is crucial with new systems in play.
That’s why we’ll continue to release hotfixes, balance tweaks, and bug fixes on a regular basis.
As always, your feedback is incredibly valuable to us.

[h2]And Next Month? An Even Bigger Update Is Coming.[/h2]
This patch is just the beginning.
Next month, expect a major content update—along with a surprise feature.

Stay tuned. Wild things are on the way!

Two-Week Discount Has Started!
Moon’s Creed is now 20% off!
If you haven’t tried it yet, now’s the perfect time.
https://store.steampowered.com/app/2340510/

14.03.2025 Patch Notes

Moon’s Creed – Hotfix Update V0.2

[ACH] - "Winning under 30 minutes" achievement is fixed.
[ACH] - Fire Boon achievement is fixed.
[ACH] - "Timeless Warrior" achievement is now checked in-game, you no longer need to complete the game to earn it.
[ACH] - Gemini boss achievement is fixed.
[ACH] - Added 4 new achievements with the Ascension update.

[QOL] - Implemented UI caching for cards.
[QOL] - Implemented VFX caching.
[QOL] - Fixed audio priority problems.
[QOL] - Improved card outlines.
[QOL] - Enhanced card play feel.
[QOL] - Distance between nodes on the map is improved.
[QOL] - The details panel now shows two grids instead of one.
[QOL] - Improved shop UI actions.
[QOL] - Fixed an issue where the shop UI could have problems when opening the settings panel during card update/removal confirmation.

[BOON] - "Perfect Order" Boon is no longer upgradable.
[BOON] - "Stone’s Memory" translation issue is fixed.

[CHAOSBOON] - "Soul" Chaos Boon had a critical bug that corrupted save files and killed the player—this has been fixed.

[EVENT] - "Awakening of the Ancient Guardian" save/load issue is fixed.
[EVENT] - "Card Collector" event will no longer appear if you only have starter cards.

[CARD] - "Gun Blast" is fixed.
[CARD] - "Satellite Strike" animation has been improved.
[CARD] - "Thermal Targeting" animation has been improved.

[EFFECT] - Gun Overhaul effect animation has been improved.
[EFFECT] - Ethereal now correctly applies to damage from cards.
[EFFECT] - Riptide effect animation has been improved.
[EFFECT] - Tormented effect was missing an icon—this has been fixed.

[ELITE] - Act 1 Elite animation sequence has been improved.


Keep the feedback coming! Your input helps us improve the game. Enjoy playing!

Moon's Creed Development Team