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Tales of Seikyu News

Take Our Male Romanceable NPC Survey!

We’ve been spending lots of time reading your demo feedback, Seikyuans, and we’re so grateful to everyone who took the time to share their thoughts and feelings with us. We’ve seen some discussions about your preferences when it comes to our male romanceable NPCs and we’d actually like to hear a little more from you on this topic!

With that in mind, we’ve created a survey all about the male romanceable NPC options in Tales of Seikyu.

[h2]Fill the survey out here![/h2]

We want to know what you think of our current roster as well as what your ideal male romanceable NPC would look like. We’d really love to be able to take this feedback on board when developing the game and, though we can’t 100% guarantee any new character additions at this stage, we still think it’s super important for you to have your say! Please note that this survey will close on March 12th 2025, so make sure you've submitted your response by then.

Thank you so much for taking the time to fill out this form. We’re working hard on implementing your demo feedback and getting the game ready for Early Access. We also want to take this opportunity to remind you that the Tales of Seikyu demo is still available to play on Steam (we extended it!) and to encourage you to leave a review on the demo page. All the best from us at ACE Entertainment, and we can’t wait to read your survey submissions!

We’re Extending the Tales of Seikyu Demo!

Exciting news, Seikyuans! After hearing the wonderful news that we were one of Steam’s most-played demos, we’ve decided to keep the Tales of Seikyu demo up on Steam ❤ This is such an exciting honour for us, and we wanted to acknowledge all the love and support you’ve given us by keeping the demo online so everyone can enjoy it and get their hands on the demo exclusive Serpent Rattan Armour!


[h2]Your Feedback Matters![/h2]
We really appreciate everybody who took the time to review the demo over on Steam, and we’re making a note of every single piece of feedback we get on the game. From bug fixes and optimisations all the way to input on game mechanics, character personalities, worldbuilding, and beyond, we’ve got lots to think about ahead of Early Access! If you haven’t left a review for the demo already, you can leave one here at any time. Oh, and we’re still after your bug reports ~( ̄▽ ̄)~*

[h2]The Road to Early Access[/h2]
We’re launching in Early Access this Spring (full date TBA) and your demo feedback has helped us pinpoint exactly what we want to be focusing on. We’re feeling super motivated, and it’s all thanks to you! Looking for a way to support the developers between now and Early Access? Make sure you wishlist the game and share it with your friends! Wishlists are the best metric Steam has to gauge how much interest there is in a game, and we’ve got algorithms to contend with!

We know you’ve got plenty of questions about Tales of Seikyu and its Early Access journey, and we’re doing our best to answer them directly, but we’re also working on putting together a little FAQ for you soon. Keep an eye out (✿◕‿◕✿)

[h2]Join the Conversation[/h2]
Meet your fellow Tales of Seikyu fans, chat about your favourite NPCs, speculate on lore, share fan creations, and more over on our social channels! You can find us on all major social media platforms including Discord, X, Bluesky, Instagram, TikTok, and Reddit. Join our communities for news, information, announcements and merch giveaways!

Right, we’re off to work on the code that makes Heph’s muscles so big (joking, they’re powered by pure protein, baby!). From all of us here on the development and publisher teams, we want to say a MASSIVE thank you for making Tales of Seikyu an amazing project to work on. We can’t wait for what the future holds and we’re excited to bring you more 🌸

Tales of Seikyu is just your regular farming simulator, apart from the fact I've got shapeshifting abilities and I'm engaged to a pretty persistent kappa




Steam Next Fest always tends to be a thriving hub for farming and life sims, but the demo of Tales of Seikyu takes you on a more magical adventure than your standard dirt tilling, seed sowing simulator. Instead, you're a shapeshifting member of the fox clan who has moved to an island infested with yokai and yokai-adjascent villagers. So as someone who already finds every excuse to try a new farming simulator and adores the weird and wonderful world of Japanese folklore, this game wasn't exactly a hard sell...
Read more.

Behind the Scenes: A Look At Our Art-Creation Process!

Hi there Seikyuans! We hope you’re enjoying the Tales of Seikyu Steam Next Fest demo and that you've grabbed the demo-exclusive Serpent Rattan Armour. (hint: it's in the mailbox outside your farmhouse!) We’ve been hard at work implementing your feedback and suggestions, so thank you for filling out our forms!

There’s a lot that goes on during a game’s development that the community doesn’t get to see, and we’ve been wanting to share more behind-the-scenes insights into our work on Tales of Seikyu! So, that’s what we’ll be focusing on with this update! 😀

One of the first things we wanted to share with you is a look at our art-creation process. We know this is something people have been keen to see more on, and we’re making a real effort to gather more behind-the-scenes footage from our artists for you to enjoy! Our artists are an incredibly talented group of individuals, whether it's 2D or 3D art, and they're more than happy to share their working processes and gather feedback so that the world of Seikyu can become an even more beautiful place for you all to enjoy!

So far, we’ve got timelapse footage of us working on Shuten’s Yokai form and portraits for Prince and Miss Ama. We’ve also got a special guest-artist feature from the wonderful Hiduki Miwa who created our Tales of Seikyu Chinese New Year painting! 🐍🌸

Watch the Miss Ama character portrait creation process video below and head on over to this playlist, which we’ll be updating regularly, for more art-process videos!

[previewyoutube][/previewyoutube]

[h2]2D Artist Interview[/h2]

We also caught up with the artist behind the Miss Ama portrait above for a little more info on her process!

Tell the community about yourself! You can call me Liz, and I’m a 2D designer. I’ve been working in the creative field for about ten years now. What I enjoy most about working with ACE is the recognition and the chance to bring my designs to life.

Can you share a little more on your creative process? When I create character portraits, I mostly use SAI. I usually start with a rough sketch, then work on defining the shapes before adding color. Once the colors are in place, I often make adjustments to the shapes because the color blocks highlight any flaws in the original linework. After setting the basic lighting and shadows, I refine the details. My tools are pretty simple—mostly basic brushes for the drawing, and I use layer modes like Multiply or Glow to enhance the effects.

Do you have any advice for artists aspiring to do the kind of work you do? For anyone who wants to do this kind of work, my advice is to follow your passion and stick with it. Start with what you love, whether it’s drawing characters, animals, or environments, and keep practicing. The more you create, the more you'll improve.

We'll be sharing more of Liz's artwork along with work-in-progress videos, concept art, and more from the rest of our art team, so make sure you're following us on X, Bluesky, Instagram, Reddit, and TikTok! Finally, we just want to say a big thank you for all your support during Steam Next Fest and beyond. We're grateful to have such a warm and welcoming community who are interested in the work we do and who want to celebrate and support our art team.

Tales of Seikyu Next Fest Demo - Patch Notes - 0.1.85.3

Fixed an issue where NPCs would get stuck in a tree on the path to the farmhouse.
Fixed an issue where quest items would be sent to the mailbox when the player inventory is full. Players will now receive an on-screen prompt letting them know their backpack is full and to try again after making some space.
Fixed an issue with the bug-report tool failing to accept game logs.
Fixed an issue where the game would sometimes soft lock when opening the map.
Fixed an issue where the map would not load fully.
Fixed an error where English-language descriptions would sometimes display in the Chinese-language version of the game.