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Tales of Seikyu News

Tales of Seikyu - 0.3.58 Patch Notes

  • Fixed a freeze issue that occurred when opening the cooking UI under certain conditions.
  • Fixed an issue where items could be crafted infinitely under certain conditions.

Get to Know Tales of Seikyu’s Lead Character Designer and Game Scene Designer!

We’ve got an amazing team of artists working hard to bring Tales of Seikyu to life and we’re always looking for opportunities to sing their praises. If you’ve played Tales of Seikyu, you’ll definitely be familiar with the work of Liz, our Lead Character Designer, and Yan Guo, our Game Scene Designer. We caught up with these talented artists for a quick interview so that you can find out more about their backgrounds, inspirations, and processes!

https://www.youtube.com/watch?v=Lln6s61ww50&t=1

[h2]Tell us about yourself! What’s your background and how long have you been a professional artist?[/h2]

Yan Guo: I am a game scene designer with three years of work experience. I used to be a professional designer, and now I am a Chinese herbal medicine merchant who can paint. I usually spend my spare time designing things I love.

Liz: I am a lead character designer with around ten years of professional experience. Since childhood, I loved copying characters I admired, and by high school I began studying art more seriously. Later, I chose illustration and manga as my university major, which naturally led me into design and creative work. Looking back, I feel very happy about that decision.

[h2]How did you end up on the Tales of Seikyu art team?[/h2]

Yan Guo: After graduating from university, I joined the art team of Tales of Seikyu through campus recruitment.

Liz: I learned about the project through a friend’s introduction. The concept of yokai and the overall art style deeply attracted me, so I decided to join the team.

[h2]Do you have a favourite character or scene to draw? Which character would you romance?[/h2]

Yan Guo: My favorite scene is the casino in the small town — it was the first time I designed such a large-scale scene. While some parts weren’t perfect, I’ve been constantly learning and hoping to gain more scene design experience from senior colleagues, so I can deliver even better designs for everyone.

Liz: My favorite character to draw is Shuten. The dual-colored hair is stunning, and her yokai form is incredibly cool. For romance, I would choose Sasaki. It’s impossible to refuse someone so warm.



[h2]Can you tell us about some of the influences or inspirations behind your art style?[/h2]

Yan Guo: The overall art direction of Tales of Seikyu draws strong inspiration from Granblue Fantasy and Sakuna: Of Rice and Ruin. Our world-building takes cues from Spirited Away—we envisioned a yokai city rooted in the atmosphere of Japan’s Shōwa era. The seaside town setting was influenced by Kamakura and, in early development, we even planned to have a train line running through the city, just like Kamakura’s Enoden. Although that idea was eventually cut due to time and budget constraints, traces of it remain! You can still see power lines crisscrossing the skyline, hinting at the original vision. I’m particularly fond of Kazuo Oga’s art style—having grown up watching Hayao Miyazaki’s films since childhood—and I hope I can create works as outstanding as theirs someday.

Liz: Art style is a process of constant change and growth. I’ve been influenced by many teachers and Japanese artists such as Ask-sensei, Mai Yoneyama-sensei, and Kana-sensei; later, more realistic masters like Huang Guangjian and Ruan Jia. Recently, I’ve been especially inspired by Rebel Xing. All of these influences combine in complex ways. Anime and games I love are also sources of inspiration, as are daily life and art itself.

[h2]What other projects have you worked on besides Tales of Seikyu? [/h2]

Yan Guo: In addition to Tales of Seikyu, I have also participated in the background painting for the first season of the film Yao-Chinese Folktales and To the Bright Side. I have also worked on illustrations for Yuanfudao, as well as several children's illustration projects.

Liz: Outside of Tales of Seikyu, I worked on Hot-Blooded Yakuza and Figure Fantasy, contributing to design and illustration. Tales of Seikyu has been the most complete project experience of my career so far.

[h2]What does the process of drawing scenes or a character portrait look like for you? [/h2]

Yan Guo: First, align with the planner on the scene’s general direction, including necessary interactive elements, animation performance positions, scene dimensions, and style. Second, unleash your creativity to visualize the scene: gather plenty of references, then combine them to sketch a rough draft. Third, share your ideas and sketches with the planner to get feedback. Fourth, build a simple 3D model based on the sketch, set up appropriate lighting, and render it. Fifth, create the scene illustration using the model as a reference. Finally, refine the details to complete the final work.

Liz: Usually, the first step is to establish the character’s background and personality, then quickly explore expressions like joy, anger, sadness, and happiness. After that, I look for dynamic and rendering references before entering the drawing phase. The process typically starts with a rough sketch, then line art, flat colors, and lighting. Once that’s set, I merge layers and move into detailed rendering.

[h2]What programs or tools do you use to create artwork for Tales of Seikyu?[/h2]

Yan Guo: I use Photoshop, 3ds Max, and KeyShot to complete scene creation.

Liz: I mainly use SAI and Photoshop for character creation.

[h2]Do you have any advice for aspiring artists looking to work in the games industry?[/h2]

Yan Guo: Keep your curiosity alive—you’ll draw plenty of inspiration from life. And keep doing what you love.

Liz: Just keep doing what you love. There will always be people who are both incredibly talented and hardworking shining ahead of you, and at times you may start doubting or denying yourself. When that happens, just lower your head and ask yourself — did I draw today?

[h2]What’s your favourite piece of artwork that you’ve drawn? Can we see it?[/h2]

Liz: This is one of my favorite concept designs from the past two years, though the full character illustration hasn’t been produced yet. Why is it my favorite? Because male characters have always been a weak spot for me, and I’ve been training hard to improve. This design feels like a milestone, proof of progress during a difficult period.



Yan Guo: This one!



[h2]Finally, where can we see more of your work / follow you online?[/h2]

Yan Guo: GUOYAN000创作者主页_杭州概念设计师-站酷ZCOOL

Liz: You’ll be able to see more of my work in the other projects I’ve worked on like Hot-Blooded Yakuza and Figure Fantasy, but I’d really love to set up some kind of online space where I can show off my portfolio in the future!

Tales of Seikyu - 0.3.56 Patch Notes

  • Added a new Halloween-themed headpiece — the Cat-O'-Lantern Hat!
  • The board task no longer requires Kapapa's cucumber.
  • Fixed incorrect names of interactable items in some NPC homes.
  • Fixed the issue where the game freezes at the end of the "Rare Blooms" quest.
  • Fixed the issue where the virtual keyboard UI couldn't be closed.
  • Hidden the NPC hug button when in transformed state.


Halloween Hats, Devious Discounts, and Bewitching Betas!

Can you tell we’re excited for the eeriest time of year? 🎃 After a wonderful summer of Bloom & Bond, the leaves are changing colour, the weather is getting cooler, and we think it’s time to talk future updates 🍂˚ ༘ ೀ⋆。˚☕️

[h2]New Cosmetics![/h2]
Our next update is a cute and cosmetic one, coming your way on October 24th. A little Halloween treat to tide you over until our next major content update. We’re adding an all-new hat to the game for those of you who want to show off a little Halloween Spirit! From October 24th, the Cat-O’-Lantern Hat will become a permanent addition to Tales of Seikyu and can be purchased from Miss Ama’s shop.

We know you’ve been asking for more cosmetic items and our Halloween hat is just the beginning. You can also expect another small update on October 31st, which will bring yet another cosmetic item to Miss Ama’s shop – the Lantern Spirit Hat! As if that wasn’t cool enough, we’re currently working on an all new cosmetic feature for Tales of Seikyu in the form of wearable tails! While these won’t be quite ready in time for Halloween, you can definitely expect them in our next major content update.



[h2]Fireshine Games Publisher Sale[/h2]
If you’re yet to start your Seikyu adventure or you’ve been looking for the perfect opportunity to introduce your friends to the game, then we’ve got great news! Tales of Seikyu is part of the Fireshine Games Publisher Sale going live today at 5pm UTC at a whopping 25% discount until November 7th. We’re thrilled to be part of such a great catalogue of games and we hope you’ll check out all the other Fireshine Games discounts too ◝(˶˃ ᵕ ˂˶) ◜♡

[h2]Countdown to Our Next Community Beta[/h2]
It’s not long now until our next community beta, coming on the 31st of October, where we’ll be testing out the French and Spanish localisations for the game (along with some bug fixes and QoL improvements). We know how excited you’ve been for these localisations and we want to make sure they’re the best possible quality, which is why they’re undergoing a period of beta testing before they go live on the main branch of the game later on this year.

If you’d like to join the community beta for the opportunity to experience the game in French and/or Spanish, then make sure you join our official Discord for more information in the announcements channel on the 31st of October.

[h2]A Sneak Peek at December's Update![/h2]
We hope our little Halloween treat will help you to work up an appetite, because our next major content update is coming this winter, and it’s full of tasty new features that we just know you’re going to love.

  • New Story Content: Each chapter brings you closer to uncovering the secrets of your ancestry and unlocking your fox form.
  • New Yokai Transformation: Master the power of ice as the beautiful Yuki-Onna with the ability to freeze water and perform chilling, frozen attacks against your enemies!
  • Pet Adoption: Meet all-new animal companions, including cats, dogs, lizards, and aardwolves! Earn their trust by feeding and interacting with them and build them a cozy bed to invite them into your home. Pets with a high enough level of affection might just reward you with rare gifts!
  • New Heart Events: Grow your relationships. Will the seeds of friendship blossom into romance?
  • New Boss Battles: Your rivalry with the Tanuki clan grows deeper.
  • New Customisations: You know who’d look awesome in little hats? Your pets!
  • And More: Keep an eye out for more teasers coming soon.




There’s so much to look forward to on the horizon and we’re so happy to have you here with us on our Early Access journey. 2025 really feels like it is flying by, but we guess all great adventures feel that way! If you want even more Tales of Seikyu news, information, and fun, don’t forget to follow us on X, Bluesky, Instagram, TikTok, Reddit, and Discord! Oh, and make sure you’re signed up to the Fireshine Games newsletter too.

Tales of Seikyu - 0.3.50 Patch Notes

Fixed an issue where the program would crash after the title page