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New Character - Galactus (World Eater) 6*


Galactus (World Eater) is the first 6-star character to enter Marvel Puzzle Quest, and his enormous presence makes him the perfect choice to debut this new rarity tier. As a literal cosmic force, Galactus embodies the scale and impact we want players to feel when engaging with the 6-star experience, clearly setting him apart from the rest of the roster both thematically and mechanically.

Starting at level 500 and scaling to a maximum of level 700, he establishes a dramatic power gap that defines what players should expect when stepping into the 6-star tier, setting the benchmark for all future releases. Shards for 6-star characters will be available through leaderboard rewards, targeted offers, and high-SCL (9 and 10) PVE play, making Galactus a true chase character befitting his enormous stature in the new Marvel Puzzle Quest meta.

Health & Match Damage


Abilities

[h3]Ability: Cosmic Resilience[/h3]
[h3]Color: Blue[/h3]
[h3]AP Cost: 7[/h3]
Remove up to 3 random Cosmic tiles, then for each one removed, burst heal Galactus by 9162 and deal 2618 team damage.
(PASSIVE) Galactus cannot be Stunned or sent Airborne. For every 18323 total damage Galactus takes in a turn, create a Cosmic tile, up to 3 times per turn. Prevent all damage to Galactus beyond 54970 in a turn. This passive is always Unlocked.
700: Burst heal for 42796 health and deal 12228 damage. For every 85593 damage, create a tile. Prevent damage beyond 256778 in a turn.
  • Level 2: Burst heal for 10729 health and deal 3011 damage. For every 13742 damage, create a tile. Prevent damage beyond 41228 in a turn.700: Burst heal for 50114 health and deal 14062 team damage. For every 64195 damage, create a tile. Prevent damage beyond 192584 in a turn.
  • Level 3: Burst heal for 12305 health and deal 3403 damage. For every 10994 damage, create a tile. Prevent damage beyond 32982 in a turn.700: Burst heal for 57475 health and deal 15896 damage. For every 51356 damage, create a tile. Prevent damage beyond 154067 in a turn.
  • Level 4: Burst heal for 13743 health and deal 4189 damage.700: Burst heal for 64194 health and deal 19565 damage.
  • Level 5: Burst heal for 15392 health and deal 9425 damage.700: Burst heal for 71897 health and deal 44021 damage.



[h3]Ability: Intergalactic Hunger[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 6[/h3]
Convert a chosen tile into a 2-turn Repeater that deals 2356 damage and converts a random basic or enemy special tile into a Cosmic tile. 
(PASSIVE) At the start of the battle, Create 2 Cosmic tiles. Whenever you match a Cosmic tile, gain 1 AP in each of Galactus’s strongest colors.
700: Deal 11005 damage.
  • Level 2: Deal 3141 damage.
  • 700: Deal 14670 damage.
  • Level 3: Create 3 Cosmic tiles.
  • 700: Create 3 Cosmic tiles.
  • Level 4: Deal 6545 damage.
  • 700: Deal 30572 damage.
  • Level 5: Deal 10734 damage. Create 4 Cosmic tiles.700: Deal 50139 damage. Create 4 Cosmic tiles.



[h3]Ability: The Power Cosmic[/h3]
[h3]Color: Black[/h3]
[h3]AP Cost: 9[/h3]
Deal 8376 damage to the target and Remove up to 3 Cosmic tiles, then for each Cosmic tile Removed deal an extra hit of 6282 team damage.
(PASSIVE) Whenever an enemy fires an ability, destroy up to 3 enemy AP in the ability’s color, then create a Cosmic tile for each AP the enemy was missing.
700: Deal 39128 damage. Deal 29346 team damage.

  • Level 2: Deal 9423 damage. Deal 7067 team damage.700: Deal 44029 damage. Deal 33104 team damage.
  • Level 3: Deal 9951 damage. Deal 7463 team damage. Destroy 4 enemy AP.700: Deal 46484 damage. Deal 33863 team damage. Destroy 4 enemy AP.
  • Level 4: Deal 12045 damage. Remove 4 tiles. Deal 9034 team damage.700: Deal 56266 damage. Remove 4 tiles. Deal 42200 team damage.
  • Level 5: Deal 15965 damage. Deal 11973 team damage. Destroy 5 enemy AP.700: Deal 74578 damage. Deal 55993 team damage. Destroy 5 enemy AP.


New Character - Arnim Zola (Digital Scientist) 4*



Health & Match Damage


Feeder Flow


Abilities


[h3]Ability: Digital Control[/h3]
Color: Blue
AP Cost: 5

Using the ESP Box in his “head” Arnim Zola can command his genetic creations, even transferring the minds of others into new bodies of his making. Select a friendly Strike, Attack, or Protect tile, Fortify it, then deal 120 damage plus the strength of all friendly Strike, Attack, and Protect tiles.

(PASSIVE) Whenever a character goes down, create a Fortified Protect tile with strength 26.

270: Deal 231 damage. Create a strength 50 tile
370: Deal 486 damage. Create a strength 105 tile.

Level 2: Deal 258 damage. Create a strength 36 tile.
270: Deal 498 damage. Create a strength 70 tile.
370: Deal 1047 damage. Create a strength 146 tile.

Level 3: Deal 388 damage. Create a strength 53 tile.
270: Deal 746 damage. Create a strength 102 tile.
370: Deal 1570 damage. Create a strength 214 tile.

Level 4: Deal 655 damage. Create a strength 95 tile.
270: Deal 1262 damage. Create a strength 182 tile.
370: Deal 2655 damage. Create a strength 383 tile.

Level 5: Deal 1200 damage. Create a strength 178 tile.
270: Deal 2310 damage. Create a strength 343 tile.
370: Deal 4860 damage. Create a strength 720 tile.



[h3]Ability: Hydra Works[/h3]
Color: Black
AP Cost: 8

As you work for Hydra, Hydra works for you! The backbone of Hydra production and manufacturing, the Hydra Works program builds and maintains key infrastructure across all sectors, creating thousands of jobs. Hail, Hydra! Select up to 1 basic or enemy Strike, Attack, or Protect tiles and convert each into a 3-turn Hydra tile that deals 102 damage.

(PASSIVE) Whenever a friendly Hydra tile expires, create 2 strength 21 Strike tiles. This ability becomes Head of the Hydra while Arnim Zola is Down. 

270: Create a strength 196 tile. Create strength 41 tiles.
370: Create a strength 411 tile. Create strength 86 tiles.

Level 2: Select up to 2 tiles. Create strength 29 tiles.
270: Select up to 2 tiles. Create strength 57 tiles.
370: Select up to 2 tiles. Create strength 120 tiles.

Level 3: Select up to 3 tiles. Deal 139 damage. Create strength 37 tiles.
270: Select up to 3 tiles. Deal 267 damage. Create strength 73 tiles.
370: Select up to 3 tiles. Deal 561 damage. Create strength 153 tiles.

Level 4: Deal 371 damage. Create strength 55 tiles.
270: Deal 713 damage. Create strength 107 tiles.
370: Deal 1494 damage. Create strength 224 tiles.

Level 5: Convert into a 2-turn tile that deals 695 damage. Create strength 88 tiles.
270: Convert into a 2-turn tile that deals 1336 damage. Create strength 171 tiles.
370: Convert into a 2-turn tile that deals 2802 damage. Create strength 359 tiles.

[h3]Ability: Head of Hydra[/h3]
Color: Black
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master … as the world shall soon serve us! Hail Hydra! While Arnim Zola is Down, at the start of his Team’s turn, gain 1 AP in each of his strongest colors. This passive is always Unlocked.

450: No Change
550: No Change.

Level 2 -5: No Change.



[h3]Ability: Unstable Experimentation[/h3]
Color: Green
AP Cost: 6

As experiments go wrong and test subjects reach beyond his control, he continues to observe and record. Improvements for the next round of tests. Create up to 2 random Strike, Attack, or Protect tiles with strength 27 and Fortify one of them. 

(PASSIVE) At the start of Arnim Zola’s turn, convert up to 2 friendly Attack tiles into 2-turn Hydra tiles and deal damage equal to the strength of the converted Attack tiles, then convert up to 2 friendly Strike or Protect tiles into Attack tiles, increasing their strength by 3.

270: Create strength 52 tiles. Increasing their strength by 5 370: Create strength 108 tiles. Increasing their strength by 11.

Level 2: Create strength 43 tiles. Increasing their strength by 5.
270: Create strength 82 tiles. Increasing their strength by 8.
370: Create strength 171 tiles. Increasing their strength by 17.

Level 3: Create up to 3 tiles.
270: Create up to 3 tiles.
370: Create up to 3 tiles.

Level 4: Create strength 72 tiles. Increasing their strength by 8.
270: Create strength 138 tiles. Increasing their strength by 14.
370: Create strength 287 tiles. Increasing their strength by 31.

Level 5: Create strength 131 tiles. Increasing their strength by 14.
270: Create strength 253 tiles. Increasing their strength by 23.
370: Create strength 525 tiles. Increasing their strength by 50.



Release Events

All times in Pacific

[h2]Story[/h2]
Fight For Wakanda
September 4, 2025, 04:00am – September 8, 2025, 11:00pm
Arnim Zola (Digital Scientist) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D
September 7, 2025, 04:00am – September 12, 2025, 11:00pm
Arnim Zola (Digital Scientist) Shards + Recruit Token for Shield Offer in Progression rewards
Cosmic Chaos
September 8, 2025, 04:00am – September 11, 2025, 11:00pm
Arnim Zola (Digital Scientist) Covers and Shards + Vault Token in Progression rewards
[h2]Versus[/h2]
Most Wanted
September 4, 2025, 05:00pm – September 8, 2025, 12:00am
Arnim Zola (Digital Scientist) Cover and Shards as Placement rewards
Digital Destruction
September 7,2025, 05:00am – September 10, 2025, 12:00pm
Arnim Zola (Digital Scientist) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
[h2]Offers[/h2]
Arnim & Foes Vault
June 17, 2025, 04 00am – June 20,2025, 11:00pm
80 Item Vault:
    3x 4-Stars
  • 1x Arnim Zola (Digital Scientist) cover
  • 1x Red Hulk (Thunderbolt Ross) cover
  • 1x Random 4-Star cover

    7x Tokens
  • 1x Legendary token
  • 1x Mighty Token
  • 2x Heroic Tokens
  • 3x Beginner Support tokens

    6x Iso-8
  • 1x 5,000 Iso-8
  • 2x 2,500 Iso-8
  • 3x 1,000 Iso-8

    15x 3-Stars
  • 3x High Evolutionary (Classic) cover
  • 12x Random 3-Star covers

    49x 2-Stars
  • 10x Captain America (Steve Rogers) cover
  • 39x Random 2-Star covers



New Character - Baron Zemo (Helmut Zemo) 5*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Path to Power[/h3]
Color: Purple
AP Cost: 6

Whether through force of arms or force of will, Zemo finds a way to gain influence and power over others. 

Choose Force or Will. Force: Deal 664 damage, destroy a random enemy Protect tile, and Create a strength 166 Strike tile, then deal another hit of 664 damage. Will: Steal up to 3 AP in the target’s strongest color, converting the stolen AP into Black.

450: Deal 2671 damage. Create a strength 668 tile. Deal another hit of 2671 damage.
550: Deal 5772 damage. Create a strength 1443 tile. Deal another hit of 5772 damage.

Level 2: Deal 708 damage. Create a strength 177 tile. Deal another hit of 708 damage.

  • 450: Deal 2850 damage. Create a strength 713 tile. Deal another hit of 2850 damage.
  • 550: Deal 6159 damage. Create a strength 1540 tile. Deal another hit of 6159 damage.

Level 3: Deal 797 damage. Create a strength 199 tile. Deal another hit of 797 damage.

  • 450: Deal 3205 damage. Create a strength 802 tile. Deal another hit of 3205 damage.
  • 550: Deal 6926 damage. Create a strength 1732 tile. Deal another hit of 6926 damage.

Level 4: Deal 974 damage. Create a strength 244 tile. Deal another hit of 974 damage.

  • 450: Deal 3918 damage. Create a strength 980 tile. Deal another hit of 3918 damage.
  • 550: Deal 8468 damage. Create a strength 2117 tile. Deal another hit of 8468 damage.

Level 5: Deal 1284 damage. Create a strength 321 tile. Deal another hit of 1284 damage.

  • 450: Deal 5163 damage. Create a strength 1291 tile. Deal another hit of 5163 damage.
  • 550: Deal 11157 damage. Create a strength 2789 tile. Deal another hit of 11157 damage.



[h3]Ability: Loyalty Unquestioned[/h3]
Color: Black
AP Cost: 7

Baron Zemo doesn’t just inspire loyalty and obedience in those who fight for him, he demands it! Create a Fortified 4-turn Loyalty Countdown tile. While any of these tiles are on the board, Allies deal an additional 35% ability damage, and Teammates lower their ability costs by 3 (min: 3 AP) but take 20% increased damage.

(PASSIVE) At the start of each turn, Allies are granted up to 687 burst health. Whenever a Teammate fires a power, drain 3 AP in that ability’s color to create one Hydra Countdown tile.

450: Burst heal 2760.
550: Burst heal 5965.

Level 2: Deal an additional 40% damage.

  • 450: Deal an additional 40% damage.
  • 550: Deal an additional 40% damage.

Level 3: Deal an additional 45% damage.

  • 450: Deal an additional 45% damage.
  • 550: Deal an additional 45% damage.

Level 4: Deal an additional 60% damage.

  • 450: Deal an additional 60% damage.
  • 550: Deal an additional 60% damage.

Level 5: Create a 5-turn tile.

  • 450: Create a 5-turn tile.
  • 550: Create a 5-turn tile.



Ability: Age of Hydra
Color: Yellow
AP Cost: 8

Through Hydra we are made strong, and all work together in common cause. No matter the cost. Hail Hydra! Create 3 3-turn Hydra Countdown tiles that deal 1107 damage

(PASSIVE) Whenever a friendly Hydra tile expires, deal 354 damage for every friendly Hydra tile that was on the board at the start of the turn. This ability becomes Head of the Hydra while Baron Zemo is Down.

450: Deal 4451 damage. Deal 1424 damage for every tile.
550: Deal 9621 damage. Deal 3079 damage for every tile.

Level 2: Deal 1240 damage. Deal 398 damage for every tile.

  • 450: Deal 4985 damage. Deal 2137 damage for every tile.
  • 550: Deal 10776 damage. Deal 3464 damage for every tile.

Level 3: Deal 1373 damage. Deal 443 damage for every tile.

  • 450: Deal 5519 damage. Deal 1780 damage for every tile.
  • 550: Deal 11930 damage. Deal 3839 damage for every tile.

Level 4: Deal 1594 damage. Deal 531 damage for every tile.

  • 450: Deal 6409 damage. Deal 2136 damage for every tile.
  • 550: Deal 13854 damage. Deal 4619 damage for every tile.

Level 5: Deal 1993 damage. Deal 664 damage for every tile.

  • 450: Deal 8012 damage. Deal 2670 damage for every tile.
  • 550: Deal 17318 damage. Deal 5773 damage for every tile.

[h3]Ability: Head of Hydra[/h3]
Color: Yellow
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master … as the world shall soon serve us! Hail Hydra! While Baron Zemo is Down, at the start of his Team’s turn, gain 1 AP in each of his strongest colors. This passive is always unlocked.

450: No Change.
550: No Change.

  • Level 2 -5: No Change.


Release Events

All times in Pacific

[h2]Story[/h2]
Hearts of Darkness
August 21, 2025, 04:00am – August 24, 2025 11:00pm
Baron Zemo (Helmut Zemo) Shards and Event Token in Placement Rewards
Baron Zemo (Helmut Zemo) Event Token in Progression Rewards and Alliance Rewards

Webbed Wonder
August 24, 2025, 04:00am – August 28, 2025, 11:00pm
Baron Zemo (Helmut Zemo) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Venom Bomb
August 28, 2025, 04:00am – September 1, 2025, 11:00pm
Baron Zemo (Helmut Zemo) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

[h2]Versus[/h2]
The First Punch
August 24, 2025, 05:00am – August 27, 2025, 12:00pm
Baron Zemo (Helmut Zemo) Event Token in Progression Rewards, Event Token in Alliance Rewards

[h2]Offers[/h2]
The Heinrich Store
August 21, 2025, 04:00am – August 25, 2025, 11:00pm
Chance to get Baron Zemo (Helmut Zemo). Increased chances in 10x and 40x pulls

The Scorpion Vault
August 28, 2025, 09:00am - September 1, 2025, 09:00pm
Chance to get Nova (Frankie Raye). Increased chances in 10x and 40x pulls
40 Items:
○ 1x The Cold Control Legendary Store Token
○ 1x 4-Star Winter Soldier (Bucky Barnes) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars

The Cold Control Legendary Store
August 28, 2025, 09:00am - September 1, 2025, 09:00pm
15% chance to get 5* Baron Zemo (Helmut Zemo), 5* Captain America (Infinity War), and 5* The Hulk (Immortal). Additional Tokens can be purchased for 25 Command Points

New Character - Mister Fantastic (The Maker) 4*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: The Ultimate Future[/h3]
Color: Blue
AP Cost: 7

One Universe. One Future. The Maker’s work begins, and he can do better. Select a non-friendly tile to convert into a 4-turn Countdown tile that increases Progress by 5, then deals damage equal to the current Progress and it converts a random enemy special tile to a new copy of itself.
(PASSIVE) Mr. Fantastic starts with 25 Progress. Whenever he makes a non-Attack special tile, create a strength 49 Attack tile. This Passive is always unlocked.

270: Create a 4-turn tile. Increase Progress by 9. Start with 47 Progress. Create a strength 94 tile.
370: Create a 4-turn tile. Increase Progress by 19. Start with 99 Progress. Create a strength 198 tile.

Level 2: Create a 3-turn tile. Increase Progress by 20. Start with 35 Progress. Create a strength 68 tile.

  • 270: Create a 3-turn tile. Increase Progress by 36. Start with 66 Progress. Create a strength 131 tile.
  • 370: Create a 3-turn tile. Increase Progress by 76. Start with 138 Progress. Create a strength 276 tile.
Level 3: Increase Progress by 90. Start with 45 Progress. Create a strength 88 tile.

  • 270: Increase Progress by 162. Start with 84 Progress. Create a strength 168 tile.
  • 370: Increase Progress by 342. Start with 177 Progress. Create a strength 355 tile.
Level 4: Create a 2-turn tile. Increase Progress by 160. Start with 64 Progress. Create a strength 126 tile.

  • 270: Create a 2-turn tile. Increase Progress by 288. Start with 121 Progress. Create a strength 241 tile.
  • 370: Create a 2-turn tile. Increase Progress by 608. Start with 254 Progress. Create a strength 508 tile.
Level 5: Increase Progress by 370. Start with 104 Progress. Create a strength 203 tile.

  • 270: Increase Progress by 666. Start with 195 Progress. Create a strength 390 tile.
  • 370: Increase Progress by 1406. Start with 411 Progress. Create a strength 822 tile.



[h3]Ability: Children of Tomorrow[/h3]
Color: Black
AP Cost: 6

Richards and the best and brightest of his followers sequester inside The City for years while only moments pass outside. What marvels and horrors will emerge? Remove all friendly Attack tiles, increasing Progress by 195 for each one removed, then convert a friendly City tile into a Fortified Attack tile with strength equal to the current Progress.

(PASSIVE) At the start of the Battle and Mr. Fantastic’s turn, if one does not exist, create a 1-turn Fortified City Repeater tile that increases Progress by 15. While a friendly City Repeater tile is on the board, all friendly Attack tiles have bonus strength equal to the current Progress.

270: Remove all friendly Attack tiles, increasing Progress by 374 for each one removed. Increase Progress by 28
370: Remove all friendly Attack tiles, increasing Progress by 784 for each one removed. Increase Progress by 60

Level 2: Increase Progress by 23

  • 270: Increase Progress by 42
  • 370: Increase Progress by 90
Level 3: Increase Progress by 34

  • 270: Increase Progress by 63
  • 370: Increase Progress by 135
Level 4: Increase Progress by 57

  • 270: Increase Progress by 107
  • 370: Increase Progress by 229
Level 5: Increase Progress by 103

  • 270: Increase Progress by 193.
  • 370: Increase Progress by 413.



[h3]Ability: Comes in Slices[/h3]
Color: Purple
AP Cost: 6

Spread across the multiverse, Richards plans never stop and he can find any tool he needs. Deal 83 damage and select up to 2 basic tiles, converting Blue, Black, and Purple tiles to Strike tiles and Red, Yellow, and Green tiles to Protect tiles, each with strength equal to 10% of the currency Progress.

(PASSIVE) The Maker deals bonus match damage equal to the current Progress. His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away.

270: Deal 160 damage. Strength equal to 10% of current Progress. 370: Deal 336 damage. Strength equal to 10% of current Progress.

Level 2: Deal 111 damage. Strength equal to 15% of current Progress.

  • 270: Deal 213 damage. Strength equal to 15% of current Progress.
  • 370: Deal 448 damage. Strength equal to 15% of current Progress.
Level 3: Deal 138 damage. Strength equal to 20% of current Progress.

  • 270: Deal 267 damage. Strength equal to 20% of current Progress.
  • 370: Deal 560 damage. Strength equal to 20% of current Progress.
Level 4: Deal 277 damage. Strength equal to 30% of current Progress.

  • 270: Deal 533 damage. Strength equal to 30% of current Progress.
  • 370: Deal 1120 damage. Strength equal to 30% of current Progress.
Level 5: Deal 553 damage. Strength equal to 50% of current Progress.

  • 270: Deal 1067 damage. Strength equal to 50% of current Progress.
  • 370: Deal 2240 damage. Strength equal to 50% of current Progress.

Fantastic Four MPQ Takeover

Nova (Frankie Raye) isn’t the only one blazing a trail into MARVEL Puzzle Quest this week as thing heat up with a wave of Fantastic Four excitement! From now until August 17th, log in to join the action and enjoy login rewards, character-specific event quests, and Fantastic Four Season Pass.

[h2]Weekly Login Rewards[/h2]
Log in each week to claim covers for each Fantastic Four family member and strengthen your roster for upcoming festivities. No battles required!
4 Star: Mr. Fantastic (Reed Richards)
4 Star: Invisible Woman (Classic)
4 Star: The Thing (Classic)
4 Star: Human Torch (Jim Hammond)
2 Star: Human Torch (Johnny Storm)

[h2]Character Event Quests[/h2]
Each member of the Fantastic Four will be featured in their character-specific event quests. Complete these challenges to earn Vault Tokens, your key to unlocking exclusive rewards from four dedicated vaults for each character. Inside each vault, you'll find a 1/1/1 set of covers for the featured hero, ISO-8, and a Light Blue costume inspired by team's colors.


[h2]Season Pass: Fantastic Four[/h2]
This season's reward features even more ways to level up your team, granting 1/1/1 covers of each family member. Completionists can also blaze into battle with two exclusive Future Foundation costumes for Human Torch and Mr. Fantastic.
[h2]Fantastic Four Daily Play Vault[/h2]
Use these characters daily to claim your Vault Tokens and unlock special rewards during the Fantastic Four festivities!
Eligible Characters:
Agatha Harkness (Governess) ★★★
Agatha Harkness (Coven Leader) ★★★★★
Annihilus (Classic) ★★★★
Doctor Doom (Classic) ★★★
Doctor Doom (Infamous Iron Man) ★★★★
Doctor Doom (God Emperor) ★★★★★
Human Torch (Johnny Storm) ★★
Human Torch (Classic) ★★★
Human Torch (Annihilus) ★★★★
Invisible Woman (Classic) ★★★★
Kang (Classic) ★★★
Mr. Fantastic (Reed Richards) ★★★★
Nova (Frankie Raye) ★★★★★
Nova (Tanak Valt) ★★★★★
Silver Surfer (Skyrider) ★★★★★
Spider-Man (Bag-Man) ★★
Spider-Man (Classic) ★★★
She-Hulk (Modern) ★★★
The Thing (Classic) ★★★★