1. Marvel Puzzle Quest
  2. News

Marvel Puzzle Quest News

MPQ 323 is Here!

“Rare Stake...”

  • Who let all of these Flerkens out? Log in for a free 3-Star Goose for a limited time.
  • Howard the Duck brought his friends of all shapes and sizes along in the new “Duck, Duck, Goose” Season!
  • Play with your favorite Super Animal friends and earn Daily Play tokens for a limited time!


Thank you for playing!

MPQ 323

New Character - Howard the Duck (Juggerduck) 5*

Character Clue:

“Sent Afoul...”
When Howard the Duck gets a little too close to the Crimson Gem of Cyttorak, bad or... adorable things can happen.

Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Bill of Might[/h3]
Color: Green
AP Cost: 8
Deal 177 team damage, then, for every 3 points of Momentum, Stun a random enemy for 1 turn. Then, Juggerduck loses all Momentum.
(PASSIVE) Whenever Juggerduck makes a match, he gains 2 Momentum, up to 10. For every point of Momentum, his base match damage increases by 6.5% and his abilities deal an additional 164 damage. This Passive is always Unlocked.

450: Deal 712 team damage. Increase match damage by 6.5%. Deal an additional 659 damage.
550: Deal 1539 team damage. Increase match damage by 6.5%. Deal an additional 1424 damage.


  • Level 2: Deal 266 team damage. Increase match damage by 7.0%. Deal an additional 177 damage.
  • 450: Deal 1068 team damage. Increase match damage by 7.0%. Deal an additional 712 damage.
  • 550: Deal 2309 team damage. Increase match damage by 7.0%. Deal an additional 1539 damage.

  • Level 3: Deal 398 team damage. Increase match damage by 7.5%. Deal an additional 191 damage.
  • 450: Deal 1602 team damage. Increase match damage by 7.5%. Deal an additional 766 damage.
  • 550: Deal 3463 team damage. Increase match damage by 7.5%. Deal an additional 1655 damage.

  • Level 4: Deal 708 team damage. Increase match damage by 8.5%. Deal an additional 222 damage.
  • 450: Deal 2848 team damage. Increase match damage by 8.5%. Deal an additional 890 damage.
  • 550: Deal 6156 team damage. Increase match damage by 8.5%. Deal an additional 1924 damage.

  • Level 5: Deal 1328 team damage. Increase match damage by 10.0%. Deal an additional 301 damage.
  • 450: Deal 5340 team damage. Increase match damage by 10.0%. Deal an additional 1211 damage.
  • 550: Deal 11543 team damage. Increase match damage by 10.0%. Deal an additional 2617 damage.

[h3]Ability: Duck![/h3]
Color: Red
AP Cost: 7
Juggerduck picked up something big and heavy, so you better! Select an enemy to deal 266 damage to plus an additional 177 damage if that enemy is Stunned or Airborne. Then destroy 1 random tile, prioritizing an enemy special tile, and Juggerduck loses up to 4 Momentum.

450: Deal 1068 damage plus an additional 712 damage.
550: Deal 2309 damage plus an additional 1539 damage.


  • Level 2: Deal 399 damage plus an additional 266 damage.
  • 450: Deal 1602 damage plus an additional 1068 damage.
  • 550: Deal 3464 damage plus an additional 2309 damage.

  • Level 3: Deal 532 damage plus an additional 354 damage.
  • 450: Deal 2136 damage plus an additional 1424 damage.
  • 550: Deal 4618 damage plus an additional 3078 damage.

  • Level 4: Deal 931 damage plus an additional 620 damage.
  • 450: Deal 3738 damage plus an additional 2492 damage.
  • 550: Deal 8082 damage plus an additional 5387 damage.

  • Level 5: Deal 1729 damage plus an additional 1151 damage.
  • 450: Deal 6942 damage plus an additional 4628 damage.
  • 550: Deal 15009 damage plus an additional 10004 damage.

[h3]Ability: Ducking Unstoppable[/h3]
Color: Yellow
AP Cost: 7
Nothing stops the Juggerduck! Not even flight. Destroy the center two rows. If Juggerduck has 8 or more Momentum, send the target Airborne for 2 turns (destroyed tiles do not deal damage or gain AP).
(PASSIVE) Juggerduck cannot be Stunned or sent Airborne. Whenever any of Juggerduck’s teammates are Stunned or sent Airborne by the enemy, lose 3 Momentum to reduce the effect by 2 turns, and deal 797 damage.

450: Deal 3205 damage.
550: Deal 6927 damage.


  • Level 2: Deal 1240 damage.
  • 450: Deal 4987 damage.
  • 550: Deal 10778 damage.

  • Level 3: Send Airborne if Juggerduck has 7 or more Momentum. Deal 2126 damage.
  • 450: Send Airborne if Juggerduck has 7 or more Momentum. Deal 8548 damage.
  • 550: Send Airborne if Juggerduck has 7 or more Momentum. Deal 18474 damage.

  • Level 4: Send Airborne for 3 turns. Deal 1240 damage.
  • 450: Send Airborne for 3 turns. Deal 8724 damage.
  • 550: Send Airborne for 3 turns. Deal 18855 damage.

  • Level 5: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 2436 damage.
  • 450: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 9794 damage.
  • 550: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 21169 damage.

New Character - Daredevil (King of the Fist) 4*


[h2]Release Date[/h2]
March 20, 2025
[h2]Affiliations[/h2]
Defenders, Enhanced, Heroes, Street Level
[h2]Biography[/h2]
After returning from seeming death, Matt Murdock found himself with a new task: to revive The Fist, the organization tasked with keeping the villainous group, The Hand in check. However, he wouldn’t be doing this task alone. With his now betrothed partner Elektra Natchios, Daredevil and Elektra would lead The Fist as King and Queen.

[h2]Health & Match Damage[/h2]

[h2]Feeder Flow[/h2]


[h2]Abilities[/h2]

[h3]Ability: The Fist[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 6[/h3]

Create a 3-turn Fist Countdown tile that deals 287 damage and creates another Fist Countdown tile. If you match it, create a strength 287 Attack tile.
(PASSIVE) At the start of battle, increase the max health of Allies by 7%. If Elektra is on the Team, increase Allied ability damage by 15%. This Passive is always Unlocked.

270: Deal 552 damage. Create a strength 552 tile. Increase max health by 7%. Increase damage by 20%.
370: Deal 1158 damage. Create a strength 1158 tile. Increase max health by 7%. Increase damage by 20%.

Level 2: Deal 398 damage. Create a strength 398 tile. Increase max health by 9%. Increase damage by 20%.

  • 270: Deal 766 damage. Create a strength 766 tile. Increase max health by 9%. Increase damage by 20%.
  • 370: Deal 1606 damage. Create a strength 1606 tile. Increase max health by 9%. Increase damage by 20%.
Level 3: Deal 518 damage. Create a strength 518 tile. Increase max health by 12%. Increase damage by 25%.

  • 270: Deal 997 damage. Create a strength 997 tile. Increase max health by 12%. Increase damage by 25%.
  • 370: Deal 2091 damage. Create a strength 2091 tile. Increase max health by 12%. Increase damage by 25%.
Level 4: Create a 2-turn tile. Deal 528 damage. Create a strength 528 tile. Increase max health by 18%. Increase damage by 35%.

  • 270: Create a 2-turn tile. Deal 1015 damage. Create a strength 1015 tile. Increase max health by 18%. Increase damage by 35%.
  • 370: Create a 2-turn tile. Deal 2130 damage. Create a strength 2130 tile. Increase max health by 18%. Increase damage by 35%.
Level 5: Deal 842 damage. Create a strength 842 tile. Increase max health by 30%. Increase damage by 50%.

  • 270: Deal 1620 damage. Create a strength 1620 tile. Increase max health by 30%. Increase damage by 50%.
  • 370: Deal 3399 damage. Create a strength 3399 tile. Increase max health by 30%. Increase damage by 50%.



[h3]Ability: A Better Way[/h3]
[h3]Color: Yellow[/h3]
[h3]AP Cost: 8[/h3]

Stun the target for 1 turn(s) and Empower up to 2 friendly Strike and Attack tiles by 30%.
(PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for 361 for each Villain teammate and create a strength 46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability. 

270: Stun for 1 turn. Heal for 694 health. Create a strength 89 tile. 
370: Stun for 1 turn. Heal for 1457 health. Create a strength 187 tile. 

Level 2: Stun for 2 turns. Heal for 500 health. Create a strength 64 tile. 

  • 270: Stun for 2 turns. Heal for 961 health. Create a strength 125 tile. 
  • 370: Stun for 2 turns. Heal for 2018 health. Create a strength 262 tile. 
Level 3: Empower tiles by 75%. Heal for 648 health. Create a strength 83 tile.

  • 270: Empower tiles by 75%. Heal for 1246 health. Create a strength 160 tile.
  • 370: Empower tiles by 75%. Heal for 2615 health. Create a strength 337 tile.
Level 4: Stun for 3 turns. Empower tiles by 85%. Heal for 935 health. Create a strength 120 tile.

  • 270: Stun for 3 turns. Empower tiles by 85%. Heal for 1797 health. Create a strength 231 tile.
  • 370: Stun for 3 turns. Empower tiles by 85%. Heal for 3774 health. Create a strength 486 tile.
Level 5: Stun one other enemy. Heal for 1509 health. Create a strength 193 tile.

  • 270: Stun one other enemy. Heal for 2900 health. Create a strength 374 tile.
  • 370: Stun one other enemy. Heal for 6089 health. Create a strength 785 tile.



[h3]Ability: Violence[/h3]
[h3]Color: Red[/h3]
[h3]AP Cost: 5[/h3]

Select an enemy to deal 296 damage to, ignoring Protect tiles and Invisibility.

(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal 139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.

270: Deal 569 damage. Reduce damage by 50%. Deal 267 damage for every Trap tile.
370: Deal 1195 damage. Reduce damage by 50%. Deal 560 damage for every Trap tile.

Level 2: Deal 416 damage. Reduce damage by 40%. Deal 167 damage for every Trap tile.

  • 270: Deal 800 damage. Reduce damage by 40%. Deal 320 damage for every Trap tile.
  • 370: Deal 1680 damage. Reduce damage by 40%. Deal 672 damage for every Trap tile.
Level 3: Deal 537 damage. Reduce damage by 35%. Deal 195 damage for every Trap tile.

  • 270: Deal 1032 damage. Reduce damage by 35%. Deal 374 damage for every Trap tile.
  • 370: Deal 2167 damage. Reduce damage by 35%. Deal 784 damage for every Trap tile.
Level 4: Deal 768 damage. Reduce damage by 30%. Deal 250 damage for every Trap tile.

  • 270: Deal 1476 damage. Reduce damage by 30%. Deal 481 damage for every Trap tile.
  • 370: Deal 3100 damage. Reduce damage by 30%. Deal 1008 damage for every Trap tile.
Level 5: Deal 1249 damage. Reduce damage by 25%. Deal 380 damage for every Trap tile.

  • 270: Deal 2401 damage. Reduce damage by 25%. Deal 730 damage for every Trap tile.
  • 370: Deal 5042 damage. Reduce damage by 25%. Deal 1530 damage for every Trap tile.

MPQ 322 is Here!

“Sent Afoul...”

  • Get ready for an all new costume for 5-Star Elektra (Woman without Fear) as she returns to her roots!
  • Keep earning Daily Play tokens by playing with featured Super Heroines all month long!
  • Take to the streets in the Defenders Season Pass and complete limited event quests for epic rewards!

Thank you for playing!

MPQ 322

MPQ 321 is Here!

“Unseen Sanctuary...”

  • The Airborne Community Challenge is live! Keep up the great work and completing matches with Airborne Characters.
  • Red Hulk is beginning to look a little green? Check out an all-new costume for the radioactive Big Bad himself soon!
  • Get ready to fight crime with powerful Super Women this March to celebrate Women’s History Month.

Thank you for playing!

MPQ 321