
[h2]Release Date[/h2]
March 20, 2025
[h2]Affiliations[/h2]
Defenders, Enhanced, Heroes, Street Level
[h2]Biography[/h2]
After returning from seeming death, Matt Murdock found himself with a new task: to revive The Fist, the organization tasked with keeping the villainous group, The Hand in check. However, he wouldn’t be doing this task alone. With his now betrothed partner Elektra Natchios, Daredevil and Elektra would lead The Fist as King and Queen.
[h2]Health & Match Damage[/h2]

[h2]Feeder Flow[/h2]

[h2]Abilities[/h2]

[h3]
Ability: The Fist[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 6[/h3]
Create a
3-turn
Fist Countdown tile that deals
287 damage and creates another
Fist Countdown tile. If you match it, create a strength
287 Attack tile.
(PASSIVE) At the start of battle, increase the max health of Allies by
7%. If Elektra is on the Team, increase Allied ability damage by
15%. This Passive is always Unlocked.
270: Deal
552 damage. Create a strength
552 tile. Increase max health by
7%. Increase damage by
20%.
370: Deal
1158 damage. Create a strength
1158 tile. Increase max health by
7%. Increase damage by
20%.
Level 2: Deal
398 damage. Create a strength
398 tile. Increase max health by
9%. Increase damage by
20%.
- 270: Deal 766 damage. Create a strength 766 tile. Increase max health by 9%. Increase damage by 20%.
- 370: Deal 1606 damage. Create a strength 1606 tile. Increase max health by 9%. Increase damage by 20%.
Level 3: Deal
518 damage. Create a strength
518 tile. Increase max health by
12%. Increase damage by
25%.
- 270: Deal 997 damage. Create a strength 997 tile. Increase max health by 12%. Increase damage by 25%.
- 370: Deal 2091 damage. Create a strength 2091 tile. Increase max health by 12%. Increase damage by 25%.
Level 4: Create a
2-turn tile. Deal
528 damage. Create a strength
528 tile. Increase max health by
18%. Increase damage by
35%.
- 270: Create a 2-turn tile. Deal 1015 damage. Create a strength 1015 tile. Increase max health by 18%. Increase damage by 35%.
- 370: Create a 2-turn tile. Deal 2130 damage. Create a strength 2130 tile. Increase max health by 18%. Increase damage by 35%.
Level 5: Deal
842 damage. Create a strength
842 tile. Increase max health by
30%. Increase damage by
50%.
- 270: Deal 1620 damage. Create a strength 1620 tile. Increase max health by 30%. Increase damage by 50%.
- 370: Deal 3399 damage. Create a strength 3399 tile. Increase max health by 30%. Increase damage by 50%.

[h3]
Ability: A Better Way[/h3]
[h3]Color: Yellow[/h3]
[h3]AP Cost: 8[/h3]
Stun the target for
1 turn(s) and Empower up to
2 friendly Strike and Attack tiles by
30%.
(PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for
361 for each Villain teammate and create a strength
46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability.
270: Stun for
1 turn. Heal for
694 health. Create a strength
89 tile.
370: Stun for
1 turn. Heal for
1457 health. Create a strength
187 tile.
Level 2: Stun for
2 turns. Heal for
500 health. Create a strength
64 tile.
- 270: Stun for 2 turns. Heal for 961 health. Create a strength 125 tile.
- 370: Stun for 2 turns. Heal for 2018 health. Create a strength 262 tile.
Level 3: Empower tiles by
75%. Heal for
648 health. Create a strength
83 tile.
- 270: Empower tiles by 75%. Heal for 1246 health. Create a strength 160 tile.
- 370: Empower tiles by 75%. Heal for 2615 health. Create a strength 337 tile.
Level 4: Stun for
3 turns. Empower tiles by
85%
. Heal for
935 health. Create a strength
120 tile.
- 270: Stun for 3 turns. Empower tiles by 85%. Heal for 1797 health. Create a strength 231 tile.
- 370: Stun for 3 turns. Empower tiles by 85%. Heal for 3774 health. Create a strength 486 tile.
Level 5: Stun one other enemy. Heal for
1509 health. Create a strength
193 tile.
- 270: Stun one other enemy. Heal for 2900 health. Create a strength 374 tile.
- 370: Stun one other enemy. Heal for 6089 health. Create a strength 785 tile.

[h3]
Ability: Violence[/h3]
[h3]Color: Red[/h3]
[h3]AP Cost: 5[/h3]
Select an enemy to deal
296 damage to, ignoring Protect tiles and Invisibility.
(PASSIVE) Whenever you make a match, reduce the match damage by
50% but convert a Red tile into a Trap Tile. When you fire an ability, deal
139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.
270: Deal
569 damage. Reduce damage by
50%. Deal
267 damage for every Trap tile.
370: Deal
1195 damage. Reduce damage by
50%. Deal
560 damage for every Trap tile.
Level 2: Deal
416 damage. Reduce damage by
40%. Deal
167 damage for every Trap tile.
- 270: Deal 800 damage. Reduce damage by 40%. Deal 320 damage for every Trap tile.
- 370: Deal 1680 damage. Reduce damage by 40%. Deal 672 damage for every Trap tile.
Level 3: Deal
537 damage. Reduce damage by
35%. Deal
195 damage for every Trap tile.
- 270: Deal 1032 damage. Reduce damage by 35%. Deal 374 damage for every Trap tile.
- 370: Deal 2167 damage. Reduce damage by 35%. Deal 784 damage for every Trap tile.
Level 4: Deal
768 damage. Reduce damage by
30%. Deal
250 damage for every Trap tile.
- 270: Deal 1476 damage. Reduce damage by 30%. Deal 481 damage for every Trap tile.
- 370: Deal 3100 damage. Reduce damage by 30%. Deal 1008 damage for every Trap tile.
Level 5: Deal
1249 damage. Reduce damage by
25%. Deal
380 damage for every Trap tile.
- 270: Deal 2401 damage. Reduce damage by 25%. Deal 730 damage for every Trap tile.
- 370: Deal 5042 damage. Reduce damage by 25%. Deal 1530 damage for every Trap tile.