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New Character - Elsa Bloodstone (Space Hunter) 5*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Interstellar Hunt[/h3]
Color: Red
AP Cost: 8

Combining the power of her Bloodstone with her advanced weapons, she brings her Quarry down! Deal 15% of the target’s max health in damage. If the target is her current Quarry, increase the damage by 753 for each friendly Trap tile and Disarm all Tracker trap tiles. Then the target becomes the Quarry.

(PASSIVE) At the start of her turn, if she does not have a Quarry, the current target becomes her Quarry. Else deals an additional 15% damage to her Quarry. This passive is always Unlocked.

450: Increase damage by 3027 for each tile. Deal an additional 15% damage.
550: Increase damage by 6542 for each tile. Deal an additional 15% damage.

Level 2: Increase damage by 797 for each tile. Deal an additional 18% damage.
450: Increase damage by 3206 for each tile. Deal an additional 18% damage.
550: Increase damage by 6928 for each tile. Deal an additional 18% damage.

Level 3: Deal 18% damage, increased by 886 for each tile. Deal an additional 20% damage.
450: Deal 18% damage, increased by 3560 for each tile. Deal an additional 20% damage.
550: Deal 18% damage, increased by 7693 for each tile. Deal an additional 20% damage.

Level 4: Increase damage by 1063 for each tile. Deal an additional 25% damage.
450: Increase damage by 4274 for each tile. Deal an additional 25% damage.
550: Increase damage by 9237 for each tile. Deal an additional 25% damage.

Level 5: Deal 25% damage, increased by 1329 for each tile. Deal an additional 35% damage.
450: Deal 25% damage, increased by 5343 for each tile. Deal an additional 35% damage.
550: Deal 25% damage, increased by 11547 for each tile. Deal an additional 35% damage.


[h3]Ability: Dimensional Anchor[/h3]
Color: Blue
AP Cost: 8

Using an Arcano-Tech device, Else locks her Quarry in space-time, forcing them fully into this reality. Choose an enemy to become the Quarry, then Create a 2-turn Anchor Countdown tile. This ability can target Airborne, Invisible, and Away enemies. Reduce the cost of this ability by 1 AP if you have at least 8 Tracker Trap tiles.

(PASSIVE) Elsa deals permanent damage to Non-Humans, Technologist, and Multiversal enemies. While a friendly Anchor is on the board this ability becomes Arcano-Tech Mastery. 

450: No Change.
550: No Change.

Level 2: Reduce cost if you have at least 7 tiles.
450: Reduce cost if you have at least 7 tiles.
550: Reduce cost if you have at least 7 tiles.

Level 3: Create a 3-turn tile.
450: Create a 3-turn tile.
550: Create a 3-turn tile.

Level 4: Reduce cost by 2 AP if you have at least 6 tiles.
450: Reduce cost by 2 AP if you have at least 6 tiles.
550: Reduce cost by 2 AP if you have at least 6 tiles.

Level 5: Reduce cost by 3 AP.
450: Reduce cost by 3 AP.
550: Reduce cost by 3 AP.

[h3]Ability: Arcano-Tech Mastery[/h3]
Color: Blue
AP Cost: 7
Elsa reinforces the Anchor and moves with her Quarry to a new location to prevent their escape. Select a basic tile to move her Anchor tile to, Fortify it, and add 1 turn(s) to its timer.

(PASSIVE) Guardians of the Galaxy allies deal permanent damage to Non-Humans, Technologists, and Multiversal enemies. While a friendly Anchor tile is on the board, the Quarry is Stunned and takes 10% increased damage. If no friendly Anchor tile exists, this ability becomes Dimensional Anchor. 

450: No Change
550: No Change

Level 2: Add 2 turns.
450: Add 2 turns.
550: Add 2 turns.

Level 3: No Change.
450: No Change.
550: No Change.

Level 4: Cost 1 AP Less.
450: Cost 1 AP Less.
550: Cost 1 AP Less.

Level 5: Cost 1 AP Less.
450: Cost 1 AP Less.
550: Cost 1 AP Less.


[h3]Ability: Friends in Strange Places[/h3]
Color: Purple
AP Cost: 5

Working with some friends, Elsa discovers new leads to track down and ambush her Quarry. Convert 4 basic tiles of the enemies’ strongest colors into Tracker Trap tiles that deal 1816 damage to Elsa’s Quarry when matched by the enemy. When matched or destroyed by an ally, gain 1 Red and Blue AP.

(PASSIVE) Whenever you make a Match-4 or greater, convert a basic tile of the enemies’ strongest colors into a Tracker Trap tile. If a friendly Guardian of the galaxy made the match, create an extra Tracker Trap tile.

450: Deal 7300 damage.
550: Deal 15778 damage.

Level 2: Deal 1994 damage.
450: Deal 8015 damage.
550: Deal 17324 damage.

Level 3: Deal 2216 damage.
450: Deal 8906 damage.
550: Deal 19249 damage.

Level 4: Deal 2570 damage.
450: Deal 10330 damage.
550: Deal 22326 damage.

Level 5: Deal 3321 damage.
450: Deal 13352 damage.
550: Deal 28858 damage.

Release Events

All times in Pacific

[h2]Story[/h2]
Strange Sights
June 26, 2025, 04:00am – June 29, 2025 11:00pm
Elsa Bloodstone (Space Hunter) Shards and Event Token in Placement Rewards
Elsa Bloodstone (Space Hunter) Event Token in Progression Rewards and Alliance Rewards
The Hunt
June 29, 2025, 04:00am – July 3, 2025, 11:00pm
Elsa Bloodstone (Space Hunter) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Fight For Wakanda
July 3, 2025, 04:00am – July 7, 2025, 11:00pm
Elsa Bloodstone (Space Hunter) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
[h2]Versus[/h2]
Ray Gun Madness
June 29, 2025, 05:00am – July 2, 2025, 12:00pm
Elsa Bloodstone (Space Hunter) Event Token in Progression Rewards, Event Token in Alliance Rewards
[h2]Offers[/h2]
The Day-Trip Store
June 26, 2025, 04:00am – June 30, 2025, 11:00pm
Chance to get Elsa Bloodstone (Space Hunter). Increased chances in 10x and 40x pulls
The Bloodstone Vault
July 3, 2025, 09:00am - July 6, 2025, 09:00pm
Chance to get Elsa Bloodstone (Space Hunter). Increased chances in 10x and 40x pulls
40 Items:
○ 1x The Space Hunter Legendary Store Token
○ 1x 4-Star Mantis (Guardians of the Galaxy) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars
The Space Hunter Legendary Store
July 3, 2025, 09:00am - July 6, 2025, 09:00pm
15% chance to get 5* Elsa Bloodstone (Space Hunter), 5* High Evolutionary (Awesome Mix Volume 3), and 5* Star-Lord (Awesome Mix Volume 2). Additional Tokens can be purchased for 25 Command Points


MPQ Steam Patch Notes - R324.709712

Quests & Progression

  • Fixed an issue where Daily Quest reset timers were resetting prematurely.
  • Fixed an issue where incomplete Event Quests were displaying as claimed.
  • Fixed an issue where Milestone Quests displayed inconsistent information between characters of the same rarity.
  • Fixed an issue where Open X Cover Packs quests were not properly tracking progress.
  • Fixed an issue where Muri Island Mystery quests were not properly tracking progress.
  • Fixed an issue where some Event Quests were not displaying after their live date had begun.
  • Applied additional fixes to Event Quests requiring enemies to be “Downed” or “Stunned.”
UI & Visuals

  • Fixed an issue where placeholder text appeared during event introduction messages.
  • Fixed an issue where a pick-one-of-three popup displayed placeholder text.
  • Fixed an issue where the screen would flash when claiming event quest rewards.
  • Fixed an issue where Season Pass XP rewards were incorrectly displayed as ISO-8.
Store & Offers

  • Fixed an issue where required character bundles for Deadpool’s Daily Quest were not appearing in the Offers tab.

MPQ Steam Patch Notes - R324.709115


  • Wave nodes in various PVE events should now correctly track points earned.
  • Additional fixes to Shields in PVP have been addressed.
  • Play 10 Missions, Stun, and Down quests should now correctly track progression.
  • XP earned when leveling up powers should now correctly display the actual earned XP.
  • Fixed a bug that caused match 4 matches to clear more than one row.
  • Fixed a few missing costume textures.
  • In the Roster view, a yellow heart will no longer display over the shard icon.

[h3]Note:[/h3]
Thanks for your patience during this initial Unity launch. It definitely isn't as smooth as we would have liked, but we're extremely appreciative to our players who have documented and reported bugs. Once things have settled down to a more stable place, we'll make an announcement regarding any compensations that are owed to Steam players, but for now we really appreciate your patience as we continue to iron out the kinks of Unity.

MPQ Steam Patch Notes - R324.708843

We've released a hot fix for a few issues that are affecting MPQ players on the new Unity engine. More fixes are currently on the way and we'll be monitoring what players are seeing so please feel free to share any issues you're experiencing.

  • Fixed an issue where Daily Play tokens were not being awarded when using an eligible character in battle.
  • Fixed an issue where PVP Shields were not functioning as expected.
  • Fixed an issue where Command Points were not properly being distributed to alliance members when purchasing an offer.
  • Fixed an issue where the game would crash when leaving the Recruit Heroes game menu.
  • Fixed an issue with Aikku Jokinen's Purple - I See You ability preventing the player from making matches.

MPQ Unity Staggered Launch

The day has finally come when we can officially say that the Unity engine upgrade of MARVEL Puzzle Quest is ready to launch! 

After a long development cycle and our recent beta test, the MPQ Unity build is feeling pretty solid, and we’re excited to get this version of the game out to the rest of our community. Upon launch, players should expect some visual fidelity improvements in framerates and smoothness in animations, but everything else should remain the same as the current live version. The transition should feel seamless, especially with your live account, so if you encounter any unexpected issues, reach out to our fantastic support team for assistance! 

As with any major overhaul, there may be some unknown issues that surface as we roll out the build to a much larger pool of devices. To ensure that we catch any serious issues before they potentially affect larger groups of players, we’ll be rolling out Unity in phases to each platform in the order below. Note that these stages will be spread out by roughly 7 business days based on how each preceding platform’s launch is performing.


  1. PC Steam (R324)
  2. Amazon Kindle Devices
  3. Apple iOS
  4. Google Android

For players who have their accounts linked across multiple platforms, please note that playing MPQ on the newest Unity build on a device will softlock you out of your other devices until those devices have been updated to the same Unity version.  

These coming weeks will mark a monumental and exciting time in MPQ’s 12-year run! While the team is currently focused on ensuring a smooth rollout of Unity to all platforms and players, we still have our eyes set on a post-Unity development roadmap and all of the things that Unity will allow us to do for the MPQ community. The initial phase after the Unity upgrade may seem slow, as we will be focused on porting (and upgrading) our current development tools to the new Unity engine. During this time, we will have to support both the current, older version of MPQ and the new Unity version of MPQ to ensure smooth operation for events, characters, and content. Once we have the tools to succeed in Unity, we can begin creating new content and focusing our efforts into the long-awaited updates to the game!

We’ll have more details on these efforts in a future roadmap blog. Until then, please feel free to let us know your experience with the new Unity upgrade of MPQ once it rolls out to your preferred platform. We’re excited and we can’t wait for you to try it!

Regards,
MPQ Dev Team

[h3]Known Issues
[/h3]

  1. General graphical formatting issues are present in Unity like assets taking a few seconds to load and slight animation/display glitches.
  2. Supports show multiple copies of each other. This is only a visual bug. 
  3. Saved Teams are empty after the update and need to be resaved.
  4. Some rewards from Season Pass, Daily Plays, and Quests aren’t showing up on player accounts. This is a known issue where the backend data is present and requires a patch to correctly send earned rewards.