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Dev Update #6 - MPQ Unity Launch Pt 3

This week marks a critical milestone in the development of MPQ with the release of the Unity engine on Android and iOS. As of the release of this dev update, version R324 on mobile platforms has been submitted to their respective app stores and should be available to download once they have been cleared!

Now that Unity is officially on all devices, the most important issue that we want to ensure is the smooth transition of your account, which so far has seen relatively few account related issues being reported to our CS team from previous platform releases. As a final reminder before you download Unity, please back up your accounts to the cloud using Facebook/Google/Apple in case there are any account issues.

For players new to Unity and about to update their game, our end goal is to have the new engine perform like the original version of the game, but there are still a few present issues that we are actively working on. Those issues include:


  1. General performance issues causing the game to stutter or crash. This will be an ongoing area of improvement as we adjust several variables on the backend to improve the game’s performance across all devices.
  2. Visual graphics and text formatting issues. i.e. Points progression bar moving backwards after surpassing the next level or overlapping text
  3. Missing assets or slow loading of assets. This is related to how Unity downloads missing assets from the servers since we don’t have a “Download all assets” feature at the moment.
  4. Saved teams missing when updating to Unity. This is a known issue that we’re investigating.
  5. Some events have incorrect visuals for the event rewards, but the correct rewards are being rewarded.

With this final stage of our staggered release plans, Unity’s full rollout marks the sunset of the original proprietary engine that has held the game together for all this time. It also made updating MPQ a very complicated ordeal so we’re really excited to finally refocus our attention on just one game engine. Part of that focus will be continuing to push out hotfixes over the upcoming weeks to smooth out any Unity bumps and equally as important, work on Unity specific tools to allow us to tackle making much needed Quality of Life updates and add features to freshen up your gameplay experience.

We've got some great things planned for both the near and mid terms that will be much easier now that we're running on this new engine, and we'll be talking about some of those things very soon!

New Character - Elsa Bloodstone (Space Hunter) 5*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Interstellar Hunt[/h3]
Color: Red
AP Cost: 8

Combining the power of her Bloodstone with her advanced weapons, she brings her Quarry down! Deal 15% of the target’s max health in damage. If the target is her current Quarry, increase the damage by 753 for each friendly Trap tile and Disarm all Tracker trap tiles. Then the target becomes the Quarry.

(PASSIVE) At the start of her turn, if she does not have a Quarry, the current target becomes her Quarry. Else deals an additional 15% damage to her Quarry. This passive is always Unlocked.

450: Increase damage by 3027 for each tile. Deal an additional 15% damage.
550: Increase damage by 6542 for each tile. Deal an additional 15% damage.

Level 2: Increase damage by 797 for each tile. Deal an additional 18% damage.
450: Increase damage by 3206 for each tile. Deal an additional 18% damage.
550: Increase damage by 6928 for each tile. Deal an additional 18% damage.

Level 3: Deal 18% damage, increased by 886 for each tile. Deal an additional 20% damage.
450: Deal 18% damage, increased by 3560 for each tile. Deal an additional 20% damage.
550: Deal 18% damage, increased by 7693 for each tile. Deal an additional 20% damage.

Level 4: Increase damage by 1063 for each tile. Deal an additional 25% damage.
450: Increase damage by 4274 for each tile. Deal an additional 25% damage.
550: Increase damage by 9237 for each tile. Deal an additional 25% damage.

Level 5: Deal 25% damage, increased by 1329 for each tile. Deal an additional 35% damage.
450: Deal 25% damage, increased by 5343 for each tile. Deal an additional 35% damage.
550: Deal 25% damage, increased by 11547 for each tile. Deal an additional 35% damage.


[h3]Ability: Dimensional Anchor[/h3]
Color: Blue
AP Cost: 8

Using an Arcano-Tech device, Else locks her Quarry in space-time, forcing them fully into this reality. Choose an enemy to become the Quarry, then Create a 2-turn Anchor Countdown tile. This ability can target Airborne, Invisible, and Away enemies. Reduce the cost of this ability by 1 AP if you have at least 8 Tracker Trap tiles.

(PASSIVE) Elsa deals permanent damage to Non-Humans, Technologist, and Multiversal enemies. While a friendly Anchor is on the board this ability becomes Arcano-Tech Mastery. 

450: No Change.
550: No Change.

Level 2: Reduce cost if you have at least 7 tiles.
450: Reduce cost if you have at least 7 tiles.
550: Reduce cost if you have at least 7 tiles.

Level 3: Create a 3-turn tile.
450: Create a 3-turn tile.
550: Create a 3-turn tile.

Level 4: Reduce cost by 2 AP if you have at least 6 tiles.
450: Reduce cost by 2 AP if you have at least 6 tiles.
550: Reduce cost by 2 AP if you have at least 6 tiles.

Level 5: Reduce cost by 3 AP.
450: Reduce cost by 3 AP.
550: Reduce cost by 3 AP.

[h3]Ability: Arcano-Tech Mastery[/h3]
Color: Blue
AP Cost: 7
Elsa reinforces the Anchor and moves with her Quarry to a new location to prevent their escape. Select a basic tile to move her Anchor tile to, Fortify it, and add 1 turn(s) to its timer.

(PASSIVE) Guardians of the Galaxy allies deal permanent damage to Non-Humans, Technologists, and Multiversal enemies. While a friendly Anchor tile is on the board, the Quarry is Stunned and takes 10% increased damage. If no friendly Anchor tile exists, this ability becomes Dimensional Anchor. 

450: No Change
550: No Change

Level 2: Add 2 turns.
450: Add 2 turns.
550: Add 2 turns.

Level 3: No Change.
450: No Change.
550: No Change.

Level 4: Cost 1 AP Less.
450: Cost 1 AP Less.
550: Cost 1 AP Less.

Level 5: Cost 1 AP Less.
450: Cost 1 AP Less.
550: Cost 1 AP Less.


[h3]Ability: Friends in Strange Places[/h3]
Color: Purple
AP Cost: 5

Working with some friends, Elsa discovers new leads to track down and ambush her Quarry. Convert 4 basic tiles of the enemies’ strongest colors into Tracker Trap tiles that deal 1816 damage to Elsa’s Quarry when matched by the enemy. When matched or destroyed by an ally, gain 1 Red and Blue AP.

(PASSIVE) Whenever you make a Match-4 or greater, convert a basic tile of the enemies’ strongest colors into a Tracker Trap tile. If a friendly Guardian of the galaxy made the match, create an extra Tracker Trap tile.

450: Deal 7300 damage.
550: Deal 15778 damage.

Level 2: Deal 1994 damage.
450: Deal 8015 damage.
550: Deal 17324 damage.

Level 3: Deal 2216 damage.
450: Deal 8906 damage.
550: Deal 19249 damage.

Level 4: Deal 2570 damage.
450: Deal 10330 damage.
550: Deal 22326 damage.

Level 5: Deal 3321 damage.
450: Deal 13352 damage.
550: Deal 28858 damage.

Release Events

All times in Pacific

[h2]Story[/h2]
Strange Sights
June 26, 2025, 04:00am – June 29, 2025 11:00pm
Elsa Bloodstone (Space Hunter) Shards and Event Token in Placement Rewards
Elsa Bloodstone (Space Hunter) Event Token in Progression Rewards and Alliance Rewards
The Hunt
June 29, 2025, 04:00am – July 3, 2025, 11:00pm
Elsa Bloodstone (Space Hunter) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Fight For Wakanda
July 3, 2025, 04:00am – July 7, 2025, 11:00pm
Elsa Bloodstone (Space Hunter) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
[h2]Versus[/h2]
Ray Gun Madness
June 29, 2025, 05:00am – July 2, 2025, 12:00pm
Elsa Bloodstone (Space Hunter) Event Token in Progression Rewards, Event Token in Alliance Rewards
[h2]Offers[/h2]
The Day-Trip Store
June 26, 2025, 04:00am – June 30, 2025, 11:00pm
Chance to get Elsa Bloodstone (Space Hunter). Increased chances in 10x and 40x pulls
The Bloodstone Vault
July 3, 2025, 09:00am - July 6, 2025, 09:00pm
Chance to get Elsa Bloodstone (Space Hunter). Increased chances in 10x and 40x pulls
40 Items:
○ 1x The Space Hunter Legendary Store Token
○ 1x 4-Star Mantis (Guardians of the Galaxy) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars
The Space Hunter Legendary Store
July 3, 2025, 09:00am - July 6, 2025, 09:00pm
15% chance to get 5* Elsa Bloodstone (Space Hunter), 5* High Evolutionary (Awesome Mix Volume 3), and 5* Star-Lord (Awesome Mix Volume 2). Additional Tokens can be purchased for 25 Command Points


MPQ Steam Patch Notes - R324.709712

Quests & Progression

  • Fixed an issue where Daily Quest reset timers were resetting prematurely.
  • Fixed an issue where incomplete Event Quests were displaying as claimed.
  • Fixed an issue where Milestone Quests displayed inconsistent information between characters of the same rarity.
  • Fixed an issue where Open X Cover Packs quests were not properly tracking progress.
  • Fixed an issue where Muri Island Mystery quests were not properly tracking progress.
  • Fixed an issue where some Event Quests were not displaying after their live date had begun.
  • Applied additional fixes to Event Quests requiring enemies to be “Downed” or “Stunned.”
UI & Visuals

  • Fixed an issue where placeholder text appeared during event introduction messages.
  • Fixed an issue where a pick-one-of-three popup displayed placeholder text.
  • Fixed an issue where the screen would flash when claiming event quest rewards.
  • Fixed an issue where Season Pass XP rewards were incorrectly displayed as ISO-8.
Store & Offers

  • Fixed an issue where required character bundles for Deadpool’s Daily Quest were not appearing in the Offers tab.

MPQ Steam Patch Notes - R324.709115


  • Wave nodes in various PVE events should now correctly track points earned.
  • Additional fixes to Shields in PVP have been addressed.
  • Play 10 Missions, Stun, and Down quests should now correctly track progression.
  • XP earned when leveling up powers should now correctly display the actual earned XP.
  • Fixed a bug that caused match 4 matches to clear more than one row.
  • Fixed a few missing costume textures.
  • In the Roster view, a yellow heart will no longer display over the shard icon.

[h3]Note:[/h3]
Thanks for your patience during this initial Unity launch. It definitely isn't as smooth as we would have liked, but we're extremely appreciative to our players who have documented and reported bugs. Once things have settled down to a more stable place, we'll make an announcement regarding any compensations that are owed to Steam players, but for now we really appreciate your patience as we continue to iron out the kinks of Unity.

MPQ Steam Patch Notes - R324.708843

We've released a hot fix for a few issues that are affecting MPQ players on the new Unity engine. More fixes are currently on the way and we'll be monitoring what players are seeing so please feel free to share any issues you're experiencing.

  • Fixed an issue where Daily Play tokens were not being awarded when using an eligible character in battle.
  • Fixed an issue where PVP Shields were not functioning as expected.
  • Fixed an issue where Command Points were not properly being distributed to alliance members when purchasing an offer.
  • Fixed an issue where the game would crash when leaving the Recruit Heroes game menu.
  • Fixed an issue with Aikku Jokinen's Purple - I See You ability preventing the player from making matches.