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  3. Pre Release Patch Notes 11.22

Pre Release Patch Notes 11.22

We are excited to introduce a patch notes for Eyes of War, designed to elevate your strategy and combat experience. This update includes significant performance enhancements, visual improvements, AI optimizations, and a wide range of bug fixes identified by our QA team. Dive into the full details below!

[h3]DEVELOPMENT IMPROVEMENT[/h3]
  • The quality of blood effects has been improved, and performance has been enhanced.
  • A passive attack system was added to optimize the attacks of distant enemies.
  • Physics operations were reduced; collisions were removed from the physics system.
  • AI technologies were optimized.
  • Tower construction animations were fixed.
  • Builds in the Defence section were optimized.
  • A bug causing the AI to incorrectly utilize technology was resolved.
  • A visual bug in the previews of buildings attached to walls was fixed.
  • FPS drops occurring during technology upgrades were resolved.
  • The visibility of enemy units in the fog was updated.
  • Internet improvements, position synchronization, and performance enhancements were implemented.
  • The start of finisher moves was smoothed; angle calculations and probability adjustments were made.
  • The TPS camera collision system was changed.
  • Transitions between rectangular formations were improved.
  • Building burn effects were updated.
  • Environmental effects were updated.

[h3]QA BUGFIX[/h3]
  • The material issue on the armor of the "Sword Cavalry" unit in the Silveria faction was resolved.
  • Issues with the main tower technologies of factions were fixed.
  • The issue preventing the production of statue technology was resolved.
  • A tutorial gate bug was fixed.
  • Problems with passing through rocks in the Barren Dunes map were resolved.
  • Issues with trees in the Barren Dunes map were fixed.
  • A bug where the character's running animation broke after entering and exiting the character in Multiplayer strategy mode was resolved.
  • A bug causing soldiers to enter towers in strategy mode was fixed.
  • A camera position bug in Battle mode on the Barren Dunes map was resolved.
  • Issues with archers' arrow attacks in strategy mode were fixed.
  • UI errors occurring during building upgrades were resolved.
  • Errors that appeared when producing single or multiple soldiers were fixed.
  • Bugs in the animations of fighting soldiers in strategy mode were resolved.
  • The issue of passing through the stable's fence in strategy mode was resolved.
  • The problem of the health bar of dead soldiers appearing in front in Arena mode was fixed.
  • The inability to delete soldiers in the building interface in strategy mode was resolved.
  • The issue of the building technology interface not refreshing in strategy mode was resolved.
  • The problem of AI enemies building overlapping structures in strategy mode was resolved.
  • The issue of AI enemies constructing statues without upgrading buildings in strategy mode was fixed.
  • Problems with placing structures inside rocks or walking through them in strategy maps were resolved.
  • Interface issues in buildings were fixed.
  • The problem of entering fences in buildings was resolved.
  • Statue technology button issues were fixed.
  • Problems with archers attacking were resolved.
  • Issues with the crossbow unit's attacks were resolved.
  • The cape problem of the catapult unit was fixed.
  • A text alignment issue in the market building interface was resolved.
  • The issue of the catapult unit being able to attack targets too close was fixed.