Pre Release Patch Notes 11.29
[h3]IMPROVEMENTS AND BUG FIXES[/h3]
- Adjusted shields to improve balance and gameplay mechanics.
- Reworked Solvong sword-shield and the axe of the axe shield configurations for consistency and usability.
- Rigidbody and collider usage for mounted characters has been reduced to improve optimization.
- The issue with uncuttable trees on the Barren Dunes map has been fixed.
- Resolved an issue where the Veridia faction's crossbow character was unable to fire bolts, restoring proper functionality.
- Fixed an issue where the ballista rope animation in RTS mode was not functioning correctly, ensuring it now pulls as intended.
- Resolved an issue where wall towers were not engaging in attacks, restoring their intended defensive functionality.
- Addressed various gate and wall-related issues, including placement, construction, and functionality, to ensure smoother gameplay and improved mechanics.
- Fixed issues affecting arrow shooting mechanics for crossbow and archer characters, ensuring consistent and accurate projectile behavior.
- Resolved visual issues with the distant rendering of archer characters in RTS mode, ensuring they display correctly at all distances.
- Fixed sliding issues in finishing animations, ensuring smoother transitions and more realistic character movements.
- Resolved an issue where AI constructed structures inside rocks in strategy mode, improving placement logic and environmental interaction.
- Fixed positioning issues at fort corners, ensuring proper alignment and functionality for structures and units.
- Corrected arrow positioning in the archer shooting animation, ensuring alignment with the bow and improved visual accuracy.
- Fixed a bug preventing crossbows from firing, restoring their intended functionality in gameplay.
- Resolved a range issue with crossbow arrows, ensuring they now travel the correct distance as designed.
- Fixed a bug where crossbow arrows would remain floating in the air, ensuring proper behavior upon impact or miss.
- Resolved an issue where certain trees on the Barren Dunes map could not be cut, ensuring they are now interactable as intended.
- Fixed an issue allowing units to pass through rocks on the Barren Dunes map, ensuring proper collision and pathfinding.
- Resolved the health bar display issue in the arena, ensuring accurate and consistent visibility during combat.
- Fixed clipping issues with cloaks, ensuring they no longer intersect with character models or other objects.
- Resolved a bug where the AI failed to construct walls, ensuring proper defensive structure building behavior.
- Fixed various particle effect issues, improving visual quality and performance consistency.
- Resolved errors affecting the spearman bandit, ensuring proper behavior and functionality during gameplay.
- Fixed an issue allowing walls to be constructed inside large rocks on the Barren Dunes map, ensuring proper placement restrictions.
- Resolved an issue where the command banner incorrectly referenced the water surface when issuing orders on the bridge, ensuring accurate placement and functionality.
- Fixed a bug where miners could interact with small mines from an unrealistic distance, ensuring proper range mechanics.
- Resolved an issue allowing doors to be constructed on destroyed walls, ensuring construction rules are properly enforced.
- Fixed various health bar issues, ensuring accurate display and functionality across all scenarios.