Pre Release Patch Notes 06.12
We are thrilled to present the latest update for Eyes of War, packed with improvements to enrich your gameplay experience. From immersive animations and polished visuals to refined mechanics and critical bug fixes, this update is designed to make every battle and strategy session more engaging and seamless. Check out the full details below and experience the enhanced world of Eyes of War!
[h3]Improvements[/h3]
[h3]Bug Fixes[/h3]
[h3]Improvements[/h3]
- Villager animations have been updated to enhance immersion and bring settlements to life.
- Soldiers and villagers now dynamically interact with structures during building tasks.
- Flag animations have been improved for smoother performance and higher quality visuals.
- A distortion effect has been added to archers, adding depth and polish to their actions.
[h3]Bug Fixes[/h3]
- Explosion effects no longer render inside walls, ensuring accurate visual behavior.
- Crossbow firing mechanics have been fixed for consistent and functional gameplay.
- Archers' bows now correctly emit effects only when shooting arrows.
- Crosshair targeting issues for archers have been resolved for improved accuracy.
- Mounted archers using elephants now function correctly, addressing previous errors.
- Controls now remain responsive after pressing the ESC key and returning to the game.
- A crash occurring on the Frozen Harbor map when miners began working has been fixed.
- Worker material errors in the Silveria infantry house have been resolved.
- Enemy worker effects in multiplayer mode are now visible as intended.
- Tutorial bugs have been polished to ensure a smoother onboarding experience.
- AI control issues have been fixed, improving responsiveness and pathfinding.
- Wall-related AI issues have been corrected for better interaction with defensive structures.
- Gate destruction mechanics have been refined for smoother gameplay.
- Lumber workers cutting trees in strategy mode now behave correctly.
- Particle effect positioning at mining camps has been fixed for improved visuals.
- Molotovs now persist as intended without disappearing prematurely.
- Enemy catapults in RTS Camera mode can now be attacked as designed.
- AI behavior leading to overlapping building placements in strategy mode has been addressed.
- Soldier appearances have been corrected, resolving visual inconsistencies.
- Villager pathfinding and movement problems have been fixed for better navigation.
- Building indicators now display properly without alignment issues.
- Rock placement issues on the Flatriver map have been resolved.
- AI units getting stuck on Arena maps have been addressed for smoother gameplay.
- Exploits allowing players to move outside Arena map boundaries have been eliminated.
- Soldier material errors have been corrected to enhance visual fidelity.