Hotfix Update 2
The campaigns continue, and the battlefield keeps evolving! With this hotfix update, we’ve addressed various bugs and made several performance improvements. Here are the latest fixes and enhancements:
[h3]Fixes & Improvements[/h3]
See you on the battlefield, commanders! 🔥
[h3]Fixes & Improvements[/h3]
- Fixed a color and material issue related to repairing wall corners.
- Corrected bake errors on walls.
- Fixed a bug where all health bars would become visible after an upgrade.
- Resolved an issue preventing unit selection in battle mode.
- Added an inverted camera control option.
- Fog is now disabled on the minimap in spectator mode.
- Reduced processing load for path calculations of all projectiles (catapult shots, ballista bolts, arrows, etc.).
- Improved performance related to fog calculations.
- Smoothed unit movement when reaching target locations to prevent abrupt stops.
- Enabled the mechanic where elephants can knock down anything in their path.
- Fixed an issue causing a green square to appear when constructing walls.
- Resolved a bug where soldiers walking on gates could clip inside towers.
- Fixed an FPS drop issue occurring during wall construction.
- Addressed a bug preventing AI soldiers from walking on certain castle walls.
- Updated repair visuals.
- Fixed bugs related to wall technology during repairs.
- Corrected various localization errors.
- Improved cape performance.
See you on the battlefield, commanders! 🔥