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Hotfix Update 2

The campaigns continue, and the battlefield keeps evolving! With this hotfix update, we’ve addressed various bugs and made several performance improvements. Here are the latest fixes and enhancements:

[h3]Fixes & Improvements[/h3]

  • Fixed a color and material issue related to repairing wall corners.
  • Corrected bake errors on walls.
  • Fixed a bug where all health bars would become visible after an upgrade.
  • Resolved an issue preventing unit selection in battle mode.
  • Added an inverted camera control option.
  • Fog is now disabled on the minimap in spectator mode.
  • Reduced processing load for path calculations of all projectiles (catapult shots, ballista bolts, arrows, etc.).
  • Improved performance related to fog calculations.
  • Smoothed unit movement when reaching target locations to prevent abrupt stops.
  • Enabled the mechanic where elephants can knock down anything in their path.
  • Fixed an issue causing a green square to appear when constructing walls.
  • Resolved a bug where soldiers walking on gates could clip inside towers.
  • Fixed an FPS drop issue occurring during wall construction.
  • Addressed a bug preventing AI soldiers from walking on certain castle walls.
  • Updated repair visuals.
  • Fixed bugs related to wall technology during repairs.
  • Corrected various localization errors.
  • Improved cape performance.


See you on the battlefield, commanders! 🔥