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Echoes of War

Commanders, the battlefield echoes with sound! ⚔️
The latest update for Eyes of War makes the battlefield more immersive than ever! Your soldiers no longer just fight they now respond to your commands with voice cues, moving like a real army. Each kingdom has its own unique war cries, formation commands, and leader voiceovers, bringing the battlefield to life like never before!

But this update isn’t just about voiceovers! Performance improvements, graphic optimizations, and bug fixes have made the game experience smoother than ever. Your armies now move more fluidly, and the visual and mechanical details on the battlefield have been enhanced. Here are the details:

[h3]NEW FEATURES[/h3]
240 Unique Unit Voice Lines
Infantry, Archers, Cavalry, and Siege Units now have their own battle lines, making each unit feel more distinct!

Kingdom-Specific Voice Styles
Veridia, Silveria, Norvion, and Solvong each have a unique voice style, making their presence on the battlefield more powerful.

Command Voice Responses in TPS Mode
When you issue commands using the TAB key, your leader will respond with a voice confirmation, making tactical commands even more immersive.

Formation Orders with Voice Feedback
Switching between formations like Wide, Wedge, Loose, and Circular now includes voice confirmations.

A More Realistic Battle Atmosphere
Your soldiers instantly follow your orders, making the battlefield feel more alive!

[h3]A COMMAND EXPERIENCE LIKE NEVER BEFORE![/h3]
Issue Tactical Unit Commands
Give orders like "Attack!", "Charge!", "Hold!", or "Defend!", and your army will immediately respond, ensuring full control over the battlefield.

Rally Your Troops
Call out "Everyone!", "Archers!", or "Cavalry!", and watch your units instantly react.

Formation Control in TPS Mode
Experience a more immersive battle as your leader audibly announces formation changes.

Seamless Integration
Every voiceover is carefully designed to enhance player feedback, making battles feel more dynamic and fluid.

With this update, commanding your army is more powerful and intuitive. Whether leading from the RTS view or fighting directly in TPS mode, your presence as a commander has never felt this impactful!

[h3]IMPROVEMENTS[/h3]
  • Improved ground textures under buildings.
  • Optimized grass and prop density based on quality settings.
  • Optimized the quality settings adjustment system.
  • Removed unused options in graphics and quality settings for better performance.
  • Optimized shader processing load.
  • Optimized character model bone structures.
  • Updated compression algorithms for some animations to improve performance.
  • Fixed visual effect issues showing unit destinations when exiting buildings.
  • Optimized terrain rendering under buildings.
  • Improved the camera-facing object system.
  • Added culling for animations in both singleplayer and multiplayer to reduce performance load.
  • Cached frequently updated variables to reduce performance strain.
  • Moved certain internet-based processes to local execution for performance and network optimization.
  • Optimized resource distribution system.
  • Implemented memory pooling for data structures to reduce frame drops.
  • Added a high ping indicator.
  • Updated mine points to prevent workers from getting stuck.
  • Fixed an issue where some particles were not visible in multiplayer.
  • Fixed bugs related to finishing moves being applied to two players at once or by dead units.
  • Fixed and optimized the group system.
  • Fixed desync issues where multiplayer characters appeared in different positions on different players' screens.
  • AI now has population and build restrictions.
  • Added race-specific voice lines when issuing commands in strategy mode via TAB.
  • Updated Strategy Map UI.
  • Fixed a glitch in building placement that caused rapid red-green flashing.
  • Fixed an issue that made selecting wall objects difficult.
  • Added build limits for structures.
  • Adjusted stone consumption limits for wall construction and updated the UI.
  • Fixed an issue where enemies could control player gates.
  • Improved visual animations for wall construction.
  • Updated shields.
  • Fixed a visual issue causing terrain under buildings to appear white.
  • Added sounds to indicate completed building construction.
  • Adjusted overall sound levels.
  • Reduced frequency of horse sounds.

[h3]BUG FIXES[/h3]
  • Fixed material issues on buildings in Frozen Harbor.
  • Fixed a gate issue in Multiplayer Strategy mode.
  • Fixed archer attack animation bugs in multiplayer.
  • Fixed an issue where UI elements wouldn't close for spectators in Multiplayer Strategy mode.
  • Fixed text display issues in Strategy mode UI.
  • Fixed an issue where grouped units attacked structures incorrectly in Strategy mode.
  • Fixed a wall destruction issue in Multiplayer Strategy mode.
  • Fixed structure preview bugs.
  • Fixed worker pathfinding issues in mining camps.
  • Fixed a delay in troop response to orders in Strategy mode.
  • Fixed overlapping soldier voice lines in Strategy mode.
  • Fixed a UI bug causing a large warning sign when attempting to build walls on top of existing ones.
  • Fixed an issue where grass disappeared on the Tutorial Map at ultra settings.
  • Fixed minimap icon size issues for mining camps.
  • Fixed an issue where the bowstring animation broke for Silveria horse archers after firing.
  • Fixed navigation mesh errors on the Barren Dunes map.
  • Fixed a UI bug that incorrectly displayed command prompts when approaching enemy gates in TPS mode.


The battle is more alive, the performance is smoother! Your command echoes across the battlefield! 🔥