Siege Update is Live!
Are you ready, commanders? The Siege Update has arrived on the battlefield! 🛡️🔥
As promised in our roadmap, this update turns siege warfare into more than just a tactic it’s now the very heart of battle. Smash through gates with the brand-new Battering Ram, and rain destruction upon your enemies with the upgraded Catapults and Ballistas!
But that’s not all we’ve also squashed numerous bugs, boosted performance, and made the battlefield smoother than ever. It’s been an amazing journey shaped by your feedback, and we’re thrilled to keep building this world with you!
[previewyoutube][/previewyoutube]
[h3]Improvements[/h3]
[h3]Bug Fixes[/h3]
The Siege Update marks an important step forward in strengthening the world of Eyes of War. From siege engines to visual quality, from synchronization systems to the user interface many aspects of the game have been refined and improved.
Thank you for being a part of this journey shaped by your feedback! Keep your eyes on the horizon the siege isn't over, it's only just beginning...
As promised in our roadmap, this update turns siege warfare into more than just a tactic it’s now the very heart of battle. Smash through gates with the brand-new Battering Ram, and rain destruction upon your enemies with the upgraded Catapults and Ballistas!
But that’s not all we’ve also squashed numerous bugs, boosted performance, and made the battlefield smoother than ever. It’s been an amazing journey shaped by your feedback, and we’re thrilled to keep building this world with you!
[previewyoutube][/previewyoutube]
[h3]Improvements[/h3]
- Battering Ram has been added to the game.
- Catapult model has been updated.
- Catapult attack reaction has been added.
- Ballista models have been updated.
- Ballista attack reaction has been polished.
- Aiming while controlling the Ballista has been made heavier and polished.
- The hit feedback of the Ballista bolt has been improved.
- Archer death behavior upon castle collapse has been updated, and the floating-in-air issue has been fixed.
- Battering Ram has been adjusted to fit the group and formation system.
- Changes have been made to the internet synchronization system.
- Fixed a bug where the catapult ball remained permanently in the tutorial.
- Fog of War calculation performance has been improved.
- Fog of War visual quality has been enhanced.
- Rendering performance of environment textures on some maps has been improved.
- Overload issues based on quality settings have been optimized.
- Fixed a crash issue that prevented the game from reopening after crashes due to quality settings.
- Surface textures beneath buildings and walls have been improved.
- Wall selection has been made easier.
- Repair action can now continue after the initial repair.
- Destroyed walls can now be repaired after 5 seconds.
- Fixed a bug where the crossbow bolt sound could be heard from everywhere.
- Veridia's Knight unit has been updated.
- Construction effects of Veridia's Market building have been fixed.
- Missing "Building Completed" sounds have been added to Archery Range, Siege Workshop, and Lumber Camp.
- Construction sound effects have been lowered in volume.
[h3]Bug Fixes[/h3]
- Fixed an issue where towers couldn’t be destroyed in strategy mode.
- Fixed a crash during battles with AI in singleplayer strategy mode.
- Fixed an issue in singleplayer strategy mode where walls could be repaired before the repair preview appeared.
- Fixed an issue in the tutorial "Defend Your City" mission where archers didn’t walk onto walls.
- Fixed a bug that allowed building structures on destroyed walls in strategy mode.
- Fixed errors that occurred when repairing destroyed walls in strategy mode.
- Fixed a bug that allowed repairing walls before the cooldown period ended in strategy mode.
- Fixed an issue where catapult projectiles remained after destroying walls in the tutorial.
- Fixed an issue where wall corners couldn’t be repaired.
- Fixed Ballista arrow speed inconsistencies based on charge level.
- Fixed an issue with soldier health bar shadows.
- Fixed material issues on the Knight character.
- Fixed edge problems on walls.
- Fixed the problem of being able to repair an already repaired wall.
- Fixed an issue where damaged walls could be built over again.
- Fixed animation issues in training mode.
- Fixed UI bugs in strategy mode.
- Fixed structure preview errors.
- Fixed issues with catapult projectiles.
- Fixed various wall repair issues.
The Siege Update marks an important step forward in strengthening the world of Eyes of War. From siege engines to visual quality, from synchronization systems to the user interface many aspects of the game have been refined and improved.
Thank you for being a part of this journey shaped by your feedback! Keep your eyes on the horizon the siege isn't over, it's only just beginning...