Eyes of War - Patch Notes
We’re excited to bring you a brand new update for Eyes of War one that sharpens the battlefield, refines your commands, and makes every siege more immersive than ever. Thanks to the incredible feedback from our players, we've introduced powerful new AI behaviors, improved troop controls, enhanced performance, and fixed a long list of bugs that stood in your way. Whether you're leading armies across towering walls or managing resources deep within your city, this update is built to make your experience smoother, smarter, and more strategic.
Here’s everything we’ve improved and fixed in this major patch;
[h3]IMPROVEMENTS[/h3]
Unit Control Hotkey Update
The unit control hotkey has been changed from E to F in RTS mode to prevent conflicts with camera rotation (which uses E/Q).
You can still use E to switch between units in FPS mode, and the control can be customized via keybindings if preferred.
New Combat Mode System
We’ve removed the old "Aggressive", "Defensive", and "Direct Steps" modes. Replaced with two streamlined systems:
Auto Mode: Units make smart decisions based on surroundings.
Manual Mode: Full control remains in your hands.
TPS Movement Overhaul
Movement and turning in TPS mode are now more natural:
Sprinting is no longer tied to “Force Command.” Units will now automatically sprint (2x speed) when given an attack or movement command via double-click.
Mining Camp Redesign
Mining Camps no longer split workers between resources using sliders.You now select one resource per camp (Gold, Stone, or Iron), creating clearer economic strategy.
Dynamic Army Behavior
Army AI now responds intelligently to:
Minor adjustments have been made to the tutorial flow and text to reflect recent gameplay and control updates.
Siege Unit Speed Boost
Ballista and catapult units now move faster, allowing for quicker repositioning and less downtime during sieges.
Battering Ram Targeting Mode
Rams now have a special attack mode where they target buildings exclusively, improving their strategic usage.
Enhanced AI Combat Logic
A new AI combat mode has been added to improve how AI-controlled units detect, approach, and attack enemies.
Keybinding Improvements
Assigning a new key now automatically clears conflicts, preventing overlapping controls.
Save System Optimization
The save/load system has been optimized to significantly reduce lag spikes during saves.
AI Resource Management Polish
AI players now gather and manage resources more efficiently, improving both ally and enemy economy behavior.
Music Transitions Improved
Strategy mode background music now features smoother transitions and reduced repetition.
Wall Climbing Restrictions
Large units such as elephants and camels can no longer climb onto walls, fixing immersion-breaking scenarios.
Wall Command Fixes
Players can now issue proper commands to units stationed on castle walls, ensuring smooth control and defense setups.
[h3]BUG FIXES[/h3]
Here’s everything we’ve improved and fixed in this major patch;
[h3]IMPROVEMENTS[/h3]
Unit Control Hotkey Update
The unit control hotkey has been changed from E to F in RTS mode to prevent conflicts with camera rotation (which uses E/Q).
You can still use E to switch between units in FPS mode, and the control can be customized via keybindings if preferred.
New Combat Mode System
We’ve removed the old "Aggressive", "Defensive", and "Direct Steps" modes. Replaced with two streamlined systems:
Auto Mode: Units make smart decisions based on surroundings.
Manual Mode: Full control remains in your hands.
TPS Movement Overhaul
Movement and turning in TPS mode are now more natural:
- Pressing S walks the character backward without rotating.
- Left/right turns now include realistic, step-based rotation no more instant spinning.
Sprinting is no longer tied to “Force Command.” Units will now automatically sprint (2x speed) when given an attack or movement command via double-click.
Mining Camp Redesign
Mining Camps no longer split workers between resources using sliders.You now select one resource per camp (Gold, Stone, or Iron), creating clearer economic strategy.
Dynamic Army Behavior
Army AI now responds intelligently to:
- Command type
- Duration of engagement
- Enemy unit size
- Risk level
- Building priority
- Target type (e.g., infantry, siege)
Minor adjustments have been made to the tutorial flow and text to reflect recent gameplay and control updates.
Siege Unit Speed Boost
Ballista and catapult units now move faster, allowing for quicker repositioning and less downtime during sieges.
Battering Ram Targeting Mode
Rams now have a special attack mode where they target buildings exclusively, improving their strategic usage.
Enhanced AI Combat Logic
A new AI combat mode has been added to improve how AI-controlled units detect, approach, and attack enemies.
Keybinding Improvements
Assigning a new key now automatically clears conflicts, preventing overlapping controls.
Save System Optimization
The save/load system has been optimized to significantly reduce lag spikes during saves.
AI Resource Management Polish
AI players now gather and manage resources more efficiently, improving both ally and enemy economy behavior.
Music Transitions Improved
Strategy mode background music now features smoother transitions and reduced repetition.
Wall Climbing Restrictions
Large units such as elephants and camels can no longer climb onto walls, fixing immersion-breaking scenarios.
Wall Command Fixes
Players can now issue proper commands to units stationed on castle walls, ensuring smooth control and defense setups.
[h3]BUG FIXES[/h3]
- Fixed movement issues with battering rams.
- Fixed damage output issues for battering rams in multiplayer mode.
- Fixed UI issues where the TAB command didn’t close gate UI in multiplayer.
- Fixed crashes during siege battles involving siege units in multiplayer mode.
- Fixed issue where old saves were deleted after saving and exiting in singleplayer strategy mode.
- Fixed pathfinding errors causing units to move in different directions when ordered onto walls.
- Fixed incorrect horse spawn positions after loading a saved game.
- Fixed incorrect unit formations after loading a save.
- Fixed material issues with catapult crew units.
- Fixed missing "Win - Lose" panel after battle mode ends.
- Fixed incorrect spawn positions for siege units.
- Fixed an issue where bandits attacked from inside the battering ram.
- Fixed tutorial task bug preventing resource gathering task completion.
- Fixed an issue in singleplayer strategy mode where AI could not produce units.
- Fixed gate UI issues in strategy mode.
- Fixed material issues in Solvong faction buildings.
- Fixed various catapult-related bugs.
- Fixed notification bugs in strategy mode.
- Fixed issues related to the battering ram.
- Fixed language-related issues.
- Fixed unit formation problems.