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Eyes of War: Survive Update

The Survive Update brings thrilling new modes, strategic enhancements, powerful new characters, and countless improvements to Eyes of War. Whether youโ€™re fighting to survive in the Survival Arena or mastering new technologies on the battlefield, your skills and your will to survive will be put to the test!

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[h2]NEW FEATURES & IMPROVEMENTS[/h2]

[h3]Survival Mode [/h3]
  • Survival Arena mode offers a new combat experience where players select unique characters and fight to survive against endless enemy waves.
  • Each wave becomes increasingly difficult, featuring different enemy types with unique strengths and weaknesses.
  • Defeating enemies grants XP. Upon leveling up, players choose from a selection of randomly offered temporary Perks.
  • Perks come in four rarity tiers: Common, Rare, Epic, Legendary.
  • Enemies may drop loot containing health restoration, XP boosts, or temporary buffs.
  • Loot is automatically collected when approached.
  • Every 5 waves, a Market Screen appears where players can purchase temporary battle buffs (Battle Blessings) with gold or refresh choices using the "Dice Mechanic."
  • At the end of the game, performance statistics (waves survived, kill count, damage dealt/taken, XP and gold collected) are summarized.
  • Players can unlock permanent bonuses with earned resources, which apply to all future matches.

[h2]Game Economy & Balancing Improvements[/h2]
[h3]๐Ÿ†• Dedicated Workforce Technology[/h3]
  • Decoupled Worker Assignment
    Adding workers to Lumber Camps and Mining Camps is no longer tied to Age advancements.
  • Improved Laborwork Tech
    Research the Improved Laborwork technology directly at a Lumber Camp or Mining Camp to unlock +2 workers for each of those buildings.
  • Tech-Driven Strategy
    This change lets you plan workforce growth via your tech path, adding more depth to building specialization.
  • The durability of mine resources has been increased.
  • The durability of tree resources has been decreased.
  • Mining collection speeds have been rebalanced.
  • Resource requirements for Age Advancement have been updated.

[h2]๐Ÿง™ New Characters & Integrations[/h2]
  • Four new characters have been added, complete with all animations and system integrations:

    Silveria: Maceman
    Norvion: Huscarl
    Solvong: Samurai
    Veridia: Knight

  • The Huscarl character no longer appears with a cape on their back.

[h2]๐Ÿ“˜ Updated Tutorial[/h2]
  • A brand-new tutorial has been prepared for first-time players.
  • Compared to the previous version, it offers a shorter and more focused introduction.

[h2]๐Ÿ—บ๏ธ Map Updates[/h2]
  • Frozen Harbor and Serpent's Pass maps have been completely reworked.
  • New Bandit Camps have been integrated.
  • The "Suppuku" (self-sacrifice/harakiri) animation for the Samurai character has been disabled in Arena and Survival modes.

[h2]๐Ÿคธ Dodge System Update[/h2]
  • Dodge animations have been revamped for smoother and more realistic movements.
  • Previously, dodging was limited to forward, backward, left, and right. Now, dodging is possible in 8 directions:
    Front-Right / Front-Left
    Back-Right / Back-Left

[h2]โ›๏ธ Resource Management Automation[/h2]
  • Upon construction, mine buildings now default to focusing on Stone resources.
  • Afterwards, each new mine building will automatically follow this resource cycle:
    Gold โ†’ Iron โ†’ Stone โ†’ Gold โ†’ ...
    Players can manually select resource types at any time.

[h2]๐ŸŽฅ Camera Improvements[/h2]
[h3]๐Ÿ†• New Dynamic Height Camera System[/h3]
  • Terrain-Aware Collision
    The camera now dynamically adjusts its height to avoid clipping through elevated terrain (mountains, hills) in both Strategy and Battle modes.
  • Improved Target Focus
    Fixed vertical alignment issues when locking onto charactersโ€”your view stays smooth and accurate.
  • Customizable Rotation Speed
    Use the mouse scroll wheel to fine-tune camera rotation speed on-the-fly, fully respecting your global sensitivity setting.

[h2]๐Ÿ—๏ธ New Structure Info Panel[/h2]
[h3]๐Ÿ†• Enhanced Building UI On-Hover Info[/h3]
  • Detailed On-Hover Panels
    Hovering over any structure in the Building UI now brings up a rich information panel with context-specific details.
  • Unit Production Preview
    For unit-producing buildings (Barracks, Archery Range, Stable), the panel lists all trainable units and their key stats at a glance.

[h3]๐Ÿž BUG FIXES[/h3]
  • Fixed an issue where a single soldier would not move when issued a sprint command in strategy mode.
  • Corrected localization errors in the Mine Camp technology.
  • Fixed errors caused by repeatedly clicking the technology tab in resource camps.
  • Fixed an issue where changing resources during the tutorial incorrectly increased the resource count.
  • AI on Easy difficulty now properly produces soldiers.
  • Fixed the issue where the "Under Attack" alert would persist after structures were destroyed.
  • Corrected UI (user interface) errors on the main menu.
  • Fixed sprite (visual) errors that occurred during group character selections.
  • Fixed animation glitches for the Blade Master character during dodging.
  • Resolved the issue where players would always take damage during a dodge action.