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Eyes of War Patch Notes

We've been working hard to deliver a smoother, more balanced, and overall more enjoyable experience in the world of Eyes of War.



In this update, we’ve not only listened carefully to player feedback but also made numerous improvements and bug fixes to enhance overall gameplay quality. We've also made a variety of behind-the-scenes optimizations to ensure smoother performance on the battlefield.
Check out the details below!


[h2]Improvements[/h2]
  • Fixed death animation issue for bandits in bandit camps.
  • Updated tutorial navigation for the new UI bar.
  • Resolved issues when returning to the main menu from in-game.
  • Fixed issue in the tutorial where cavalry units produced were not being counted.
  • Made various performance improvements.
  • Adjusted walkable area for archers on top of castles.
  • New UI elements added for the Strategy map.
  • Added feature in bandit camps where they now adopt the team color of the capturing player.
  • Minor optimization changes made to bandit camps.
  • Small improvements were made to the Frozen Harbor map.
  • Fixed directional behavior for bandits when returning to idle positions
  • Adjusted rendering order for throwable objects to appear correctly behind fog.

[h2]Bug Fixes[/h2]
  • Fixed missing death sound at the end of the game in Survival mode.
  • Fixed localization issues found in Survival mode.
  • Fixed cursor disappearing in the perk selection screen in Survival mode.
  • Fixed issue where character panel lighting turned off when entering the main menu and re-entering Survival mode.
  • Fixed issue where collected souls were not saved for the next game in Survival mode.
  • Fixed issue where characters couldn’t execute finishers in Survival mode.
  • Fixed issue where kill info overlapped with other UI elements in Survival mode.
  • Fixed RTS-TPS transition bugs on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where AI placed walls in incorrect positions on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where walls couldn't be placed on the "Serpent Pass" map in Strategy mode.
  • Fixed incorrect button positioning in the upgrade panel in Survival mode.
  • Fixed issue where the key UI would not return after clearing all upgrades in the permanent upgrade screen in Survival mode.
  • Fixed issue where perk values were not displayed on perks that grant keys in Survival mode.
  • Fixed issue in singleplayer Strategy mode where a new wall could be built over a destroyed wall corner.
  • Fixed debris getting stuck under terrain after a wall corner was destroyed in Strategy mode.
  • Fixed issue where the camera would clip under the terrain after the controlled character died in Survival mode.
  • Fixed bugs related to the “Last Breath” permanent upgrade in the “Hall of Permanent Power” panel in Survival mode.
  • Fixed material issues with archer units when selecting the red color for the Veridia faction.