Rise to Heroes Update
Rise of Heroes Update brings a new visual and gameplay experience to Eyes of War! This update revamps key characters for each faction, making your warriors more magnificent and adding unforgettable visual effects to every clash and siege. Along with these epic changes, we’ve fixed numerous bugs to ensure smoother gameplay. All the heroic details await you below!
[h3]Character Visual Upgrades[/h3]
We've enhanced and differentiated existing characters. Three iconic warriors from each faction return to the battlefield in all their glory! Check out the revamped heroes:
Norvion: Axeman, Geirr, Berserker
Veridia: Crossbow, Lancer, Swordsman
Solvong: Imperial Elephant, Guardian, Samurai
Silveria: Mace Cavalry, Maceman, Sword Cavalry
[h3]VFX Updates[/h3]
[h3]Bug Fixes[/h3]
[h3]Character Visual Upgrades[/h3]
We've enhanced and differentiated existing characters. Three iconic warriors from each faction return to the battlefield in all their glory! Check out the revamped heroes:
Norvion: Axeman, Geirr, Berserker
Veridia: Crossbow, Lancer, Swordsman
Solvong: Imperial Elephant, Guardian, Samurai
Silveria: Mace Cavalry, Maceman, Sword Cavalry
[h3]VFX Updates[/h3]
- Building, castle and wall destruction effects have been improved.
- Fire effects have been upgraded.
- Siege engine attack effects have been revamped.
[h3]Bug Fixes[/h3]
- Fixed an issue where units could clip through the edges of walls while walking on them in Strategy mode.
- Corrected asymmetrical wall corners.
- Fixed animation issues for troops entering battle in the second tutorial mission.
- Addressed an enemy focus issue on commanded troops in the second tutorial fight.
- Fixed scaling errors with castle gates in the tutorial.
- Resolved a bug where units would switch to a walking animation while running in Strategy mode.
- Prevented gates from being placed incorrectly on walls.
- Fixed archers on elephants glitching onto walls.
- Units can now properly cross repaired walls.
- Soldiers can now climb ladders as intended.
- Corrected scaling issues with archer towers built on walls.
- Fixed missing construction stages for archer towers.
- Resolved an issue with Axeman unit not moving.
- Addressed health display errors for buildings on first click.
- Fixed problems with the collapse timing of towers.
- Resolved a bug where stationary horses produced dust particles.
- Fixed bandits not attacking.
- Corrected bandits focusing solely on a single unit.
- Fixed an enemy focus error in the second tutorial battle.
- Resolved broken arrow-pulling animation for mounted archers.
- Addressed incorrect health display for buildings in the Training mode.
- Fixed missing victory and defeat sounds in Battle mode.
- Corrected low health for troops in the 30-man Training battle.
- Fixed Silveria camels glitching onto walls.
- Addressed inflated economy stats in the Training mode.
- Fixed Solvong troops unable to open their own gates in Strategy mode.
- Resolved bandit inactivity on the Two River map.
- Fixed workers getting stuck on rocks while collecting wood or mining.
- Corrected a glowing spear issue for guardian soldiers in Arena mode.
- Fixed disorganized movement for enemy cavalry in the "Final Battle" training mission.
- Resolved a bug where Solvong horsemen threw Molotovs too close to enemy structures in Strategy mode.
- Fixed low health for Veridia knight units in Strategy mode.
- Addressed a command trigger issue in the “Give Orders!” task of the training mission when executed quickly.
- Adjusted the axe position for female woodcutters.
- Corrected tower placement in the Barren Dunes lobby scene.
- Resolved a building placement issue on rocks in the Barren Dunes map.
- Fixed horses generating dust while standing still.